Oculus VR is funding around two dozen games exclusive to the Oculus Rift
35 replies, posted
[QUOTE=Bruhmis;48188224]a company trying to pave its way with a considerably risky product doesn't just up and fund [B]Twenty-four[/B] fully fledged games.[/QUOTE]
Unless they are backed by the financial might of one of the largest corporations in the world, that is.
[QUOTE=GeneralSpecific;48188356]Unless they are backed by the financial might of one of the largest corporations in the world, that is.[/QUOTE]
still wouldn't be worth it for any company.
[QUOTE=Bruhmis;48189385]still wouldn't be worth it for any company.[/QUOTE]
Uhh... Nintendo funds quite a few of their first parties.
[QUOTE=Bruhmis;48188224]I think it's pretty obvious that these are going to be very small, gimicky games that are just made to showcase the Rift's capabilities. a company trying to pave its way with a considerably risky product doesn't just up and fund [B]Twenty-four[/B] fully fledged games.[/QUOTE]
The titles aren't huge triple-A games yeah, but they're not simple Rift demos either. They're going to be proper polished games.
[QUOTE=woolio1;48180768]The exclusivity is just putting it only in the Oculus Home store, right?
I'm fine with that, if that's the case. I'm sure each platform will have some sort of content showing off the strengths of that platform. It's not saying every platform will be content-locked, or all content will be platform-locked, but it's important to have flagship titles when the market is so divided. This is how we make standards, there has to be some reason to standardize.
Tailored content early in a product's lifespan is a good thing. You have to sell consumers on why your platform should be the dominant one. However, it isn't something that should last past the first content wave of each generation of new hardware.
Consider them tech demos, pushing the platform to its limits.[/QUOTE]
yeah honestly i remember games back in the day that were pretty much just tech showcases for new GPUs and shit
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