Skullgirls crowd-funding ends at $830K, multiple new characters coming
43 replies, posted
[QUOTE=Ericson666;40075044]I just don't get how $1.7 million covered the complete game release and all the characters that came with it, yet 3 characters cost $800k, despite already having an established work flow and not having to work on the engine[/QUOTE]
Originally 150k, people donated up to 800k, because ponies.
Since when is it popular to hate on people getting rewarded for doing a seemingly good job because the game is looking damn awesome and I am happy they are getting rewarded well for their work.
Well lets hope all of Mane 6's stuff gets CnD'd
[QUOTE=Sadim;40076122]Well lets hope all of Mane 6's stuff gets CnD'd[/QUOTE]
How come? I've never watched mlp or have any interest in it but I don't see a reason to wish harm on them or their projects.
[QUOTE=Crimor;40076263]How come? I've never watched mlp or have any interest in it but I don't see a reason to wish harm on them or their projects.[/QUOTE]
Schadenfreude
At least this confirms it for PC; I wanted to play SG but I was never able to due to no console. Now, with that and all this added to it, I'm happy no matter what.
[QUOTE=ZombieDawgs;40073867]Probably because 830 grand for 8 characters is a bit... dumb.[/QUOTE]
let's forget the mountain of concept art, modeling, voicework, animation, texturing...
oh, and PAYING THE PEOPLE WHO WORK THEIR ASSES OFF TO MAKE THIS SHIT.
[editline]28th March 2013[/editline]
here's a thing from the giantbomb article because you aren't going to read it
$48,000: Staff Salaries - 8 people for 10 weeks
$30,000: Animation and Clean-up Contracting
$4,000: Voice recording
$2,000: Hit-box Contracting
$5,000: Audio Implementation Contracting
$20,000: QA Testing
$10,000: 1st Party Certification
$10,500: IndieGoGo and Payment Processing Fees
$20,500: Manufacturing and Shipping Physical Rewards
[QUOTE=Sadim;40076122]Well lets hope all of Mane 6's stuff gets CnD'd[/QUOTE]
woah
so edgy it hurts just to look at
[QUOTE=Magikoopa24;40076464]At least this confirms it for PC; I wanted to play SG but I was never able to due to no console. Now, with that and all this added to it, I'm happy no matter what.[/QUOTE]
I really appreciate how it's coming to Windows, OSX and Linux, like this is so good for PC gaming to have multiple platforms to PC game on, from a consumer/choice point of view
they did the mane6 thing so they could get more money, not because some unworldly love for MLP drove them to do so
[QUOTE=ElectricSquid;40073532]Apparently a fuckton of the funding came from last-minute contributions.[/QUOTE]
[img]http://i.imgur.com/wERto9h.png[/img]
It just managed to break it by $170 before the official lockdown within the last minute.
[editline]29th March 2013[/editline]
[QUOTE=Mingebox;40074037]I heard they added some skin of a character by a guy who did some rule34 of this game.[/QUOTE]
A guy created a fanmade flash porn of the game. He managed to get the official voice announcer of Skullgirls to voice it. Lab Zero then hired the guy as an animator.
It's an odd world.
[QUOTE=Sadim;40076122]Well lets hope all of Mane 6's stuff gets CnD'd[/QUOTE]
What the fuck would they be CnD'd for now? Their project is completely unrelated to MLP now.
also vote for ottomo because he has zero fans and is fucking great
Sorry, you need to Log In to post a reply to this thread.