• With 119 patches, Overwatch sets the bar for screwing a game up
    34 replies, posted
Fixing the game is NOT what blizzard wants. Take league for example, they've kept an immense population just by keeping the game "fresh" by rotating buffs and Nerf's so different champions step up. It's not about fixing it, they just want to keep it fresh with a constantly changing artificially forced meta. They probably took examples from league. I personally think it sucks, but it'll keep more people playing it for very little effort.
Despite the updates I don't feel like I'm playing a game that's much improved from the original. All the nerfs and balance changes have just shifted balance in a different direction. Typically Blizzard will over buff one champ than nerf another right into the ground. Theirs very little in between and its tiring.
I have more issues with Blizzards mentality when it comes to balance, map design and intention of the game than the gameplay itself. I want to like Overwatch but Blizzard's attitude puts me off so much. Take the Genji edge leap "exploit" as an example. I never saw that as an OP, gamebreaking thing. It's an awesome combination of map knowledge combined with mechanics knowledge to raise the skill ceiling higher. After that I stopped playing, and I say this as a support player who met against such genjis nonstop. It was fun, it was FUN WHEN SOMETHING WAS UNPREDICTABLE due to a single player's skill or playstyle.
Why talk about OW and not talk about diablo 3? It just got the necromancer, a shitload of time after everyone forgot it.
[QUOTE=Rocâ„¢;52475505]Why talk about OW and not talk about diablo 3? It just got the necromancer, a shitload of time after everyone forgot it.[/QUOTE] I mean, the biggest part of D3's post-launch support was fixing the game and making it not shit. I commend them for that, but I shouldn't because it's how the game should've been on launch. Other than that, it got 1 expansion and now 1 new class.
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