• Fallout 4's story fails where New Vegas' doesn't
    421 replies, posted
[QUOTE=Glent;49170284]Some of the raider groups (Khans, Jackals and Vipers) were actually from the fallout bible in 2002 as well, so their inclusion was pretty neat.[/QUOTE] I'm p sure at least two of those were already mentioned in Fallout 1, as they all came from the same vault
This is legit the most interesting thread in News Node for a damn long while.
[QUOTE=Zezibesh;49170351]I'm p sure at least two of those were already mentioned in Fallout 1, as they all came from the same vault[/QUOTE] The khans were definitely in fallout 1, at least, but all three were intended to be included.
[QUOTE=UnidentifiedFlyingTard;49168763]The feeling I got is they world moved on from the old ways, but if you looked it was still there in the background. Which is why I kinda like the way Fallout 1 and 2 does it more, the retro futurism wasn't in your face.[/QUOTE] Fallout 1 and 2 were the apocalypse of the future that the 1950s imagined, Beth saw this and decided that it needed to be the future the 1950s imagined all the time, in an apocalyptic setting. Which are two very (but subtly so) different things, and are basically where it all goes fundamentally wrong with the Bethesda fallout games (They don't really 'get' Fallout, imo. Their games are fun, but not fallout in the way 1, 2 and New Vegas are). Fallout 1, 2 and New Vegas show that time has moved on since the bombs dropped and their has been development of a post-apocalypse culture. 3 and 4 are basically caught in stasis from the day the bombs dropped, despite it being even longer since the Great War than in 1 and 2. In fact, in 4, when you encounter Preston and he tells you about the Minutemen, and you can sarcastically respond with "What? So I'm going back in time now?", I had a "Me too MC dude, me too" moment, because 3/4 have always felt like going back to five minutes after the bombs dropped when compared to 1/2/NV.
[QUOTE=Craigewan;49177756]Fallout 1 and 2 were the apocalypse of the future that the 1950s imagined, Beth saw this and decided that it needed to be the future the 1950s imagined all the time, in an apocalyptic setting. Which are two very (but subtly so) different things, and are basically where it all goes fundamentally wrong with the Bethesda fallout games (They don't really 'get' Fallout, imo. Their games are fun, but not fallout in the way 1, 2 and New Vegas are). Fallout 1, 2 and New Vegas show that time has moved on since the bombs dropped and their has been development of a post-apocalypse culture. 3 and 4 are basically caught in stasis from the day the bombs dropped, despite it being even longer since the Great War than in 1 and 2. In fact, in 4, when you encounter Preston and he tells you about the Minutemen, and you can sarcastically respond with "What? So I'm going back in time now?", I had a "Me too MC dude, me too" moment, because 3/4 have always felt like going back to five minutes after the bombs dropped when compared to 1/2/NV.[/QUOTE] I suppose it's notable that NV borrows more from the 50s aesthetic than the first two games, but that might just be due to reusing Bethesda's assets. Story-wise I guess it could be down to Mr House, The Kings and NCR trying to revive pre-war culture.
[QUOTE=Bread_Baron;49178370]I suppose it's notable that NV borrows more from the 50s aesthetic than the first two games, but that might just be due to reusing Bethesda's assets. Story-wise I guess it could be down to Mr House, The Kings and NCR trying to revive pre-war culture.[/QUOTE] I'd say NV is about the same as 2, minus the ridiculouw stuff like jackhammers and p90s
[QUOTE=xalener;49108976]Fallout New New Orleans plz[/QUOTE] If Lee Circle isn't controlled by a Civil War equivalent of the Minutemen I will cry.
[QUOTE=RichyZ;49168440]So you fight the Good Fight with your voice on Galaxy News Radio.[/QUOTE] Talking about this, dialogue in 4 can be seriously awful. Most of the sarcastic choices aren't even close to being funny or witty while F1 and 2's dialogue choices are fucking awesome most of the time. NV certainly has it's moments. [video=youtube;DShvhhu0xrE]https://www.youtube.com/watch?v=DShvhhu0xrE[/video] I wish we could fuck with characters like this in 4.
Yeesh, I thought it was just my nostalgia goggles, but no, the dialogue was so much better in 2 than the dross in 3 and 4. NV kept a lot of the flair, but then it had much of the same writers. (And I loved the options where your perks and skills actually affected dialogue in NV, like using Terrifying Presence on Benny. Good times)
[QUOTE=GrizzlyBear;49180267]Talking about this, dialogue in 4 can be seriously awful. Most of the sarcastic choices aren't even close to being funny or witty while F1 and 2's dialogue choices are fucking awesome most of the time. NV certainly has it's moments. [video=youtube;DShvhhu0xrE]https://www.youtube.com/watch?v=DShvhhu0xrE[/video] I wish we could fuck with characters like this in 4.[/QUOTE] Where's Mr.Fantastic? That entire quest start was brilliant.
let's not forget: [IMG]https://biobreak.files.wordpress.com/2014/01/wub1.jpg[/IMG]
Low INT characters were a gold mine of funny dialog.
[QUOTE=Anderan;49182507]Low INT characters were a gold mine of funny dialog.[/QUOTE] It's sad that there's no [PERK], [SKILL] or [SPECIAL] conversations. It's also pretty fucking sad that some of what you say most of the time has no impact in the conversation. It's almost always "Yes", "Sarcastic Yes", "No (Yes)" and "NO!" and most conversations have this awkward flow where they're always going in the same direction with just a few detours along the way that are almost never referenced again. Shit, I was disappointed when I saw the number of options I had to choose my railroad name.
[QUOTE=Craigewan;49180331] NV kept a lot of the flair, but then it had much of the same writers. (And I loved the options where your perks and skills actually affected dialogue in NV, like using Terrifying Presence on Benny. Good times)[/QUOTE] Raise your price or you'll be CHIP outta luck
name me one other game that allows you to completely terrify four minigun-wielding guys in power armor while completely unarmed and wearing nothing but BDSM gear and a collapsed party hat
[QUOTE=Cone;49184443]name me one other game that allows you to completely terrify four minigun-wielding guys in power armor while completely unarmed and wearing nothing but BDSM gear and a collapsed party hat[/QUOTE] somewhat offtopic rant: i get that these things are mostly just a joke but i honestly hate it so much when people say this it's such a dumb way to recommend a game. It's like if I tried to make Red Faction Armageddon sound like an amazing game because it has a unicorn gun that shoots rainbows out of its ass or that you should buy Hardline because of wacky animations
[QUOTE=Cone;49184443]name me one other game that allows you to completely terrify four minigun-wielding guys in power armor while completely unarmed and wearing nothing but BDSM gear and a collapsed party hat[/QUOTE] If I wanted that much wacky i would just play saints row [editline]25th November 2015[/editline] Also, Saints row lol [editline]25th November 2015[/editline] I don't get why this thread is still going. Fallout 3 did a lot of good. NV added onto it and made things better and more immersive. F4 was a drastic improvement on both, par the dialogue system. 4 has just as much immersive side stories and characters as NV and the world is far more interesting than the Mojave. Even then you can't compare the two since they're two completely different biomes. Same goes for the world of 3. Boston is clearly the more immersive and the most full world of them all, but that doesn't mean I'm dismissing Mojave or capital. Everything has its own merits. Just because NV got their buttholes fingered for them doesn't mean everything about 4 is shit and worse than NV. Y'all gotta take it off such a high horse and get over yourself. Each game is good in its own way and each progressively gets better. Y'all need to chill.
You should try to read what people are saying before asking them to get off their high horses. No one here is saying FO4 is complete shit, they're saying bethesda can't write for shit, the game's an improvement in pretty much everything else, yes.
[QUOTE=redBadger;49184620]If I wanted that much wacky i would just play saints row [editline]25th November 2015[/editline] Also, Saints row lol [editline]25th November 2015[/editline] I don't get why this thread is still going. Fallout 3 did a lot of good. NV added onto it and made things better and more immersive. F4 was a drastic improvement on both, par the dialogue system. 4 has just as much immersive side stories and characters as NV and the world is far more interesting than the Mojave. Even then you can't compare the two since they're two completely different biomes. Same goes for the world of 3. Boston is clearly the more immersive and the most full world of them all, but that doesn't mean I'm dismissing Mojave or capital. Everything has its own merits. Just because NV got their buttholes fingered for them doesn't mean everything about 4 is shit and worse than NV. Y'all gotta take it off such a high horse and get over yourself. Each game is good in its own way and each progressively gets better. Y'all need to chill.[/QUOTE] No one here said NV was better than 4. The majority of the thread was actually people just arguing "What is an RPG?" or whether NV was better than 3 or not.
[QUOTE=cdr248;49185155]No one here said NV was better than 4. The majority of the thread was actually people just arguing "What is an RPG?" or whether NV was better than 3 or not.[/QUOTE] Actually I'd say NV is better than 4 when it comes to everything but core gameplay, even crafting it did a bit better because you could make different kinds of ammunition. Fallout 4, you put a fucking thingamajig on the end of the other thingamajig and you get [B]ARMOR PIERCING[/B] because that's how that fucking works.
[QUOTE=Swilly;49185266]Actually I'd say NV is better than 4 when it comes to everything but core gameplay, even crafting it did a bit better because you could make different kinds of ammunition. Fallout 4, you put a fucking thingamajig on the end of the other thingamajig and you get [B]ARMOR PIERCING[/B] because that's how that fucking works.[/QUOTE] I miss some of NV crafting (more foods and ammo, ammo recicling and all that stuff) and truly unique weapons (rather than just having random stats unique weapons) but I still like the crafting in F4, even if sometimes there's no logic behind what stuff does. Also, no crafting weapons and armor? What were they thinking!
I prefer NV in most departments really. The thing that really shines about FO4 is the gunplay, but sadly the weapons, outfits and mods are all lacking in variety. Power armour is good though. [editline]25th November 2015[/editline] [QUOTE=Ragekipz;49185710]I miss some of NV crafting (more foods and ammo, ammo recicling and all that stuff) and truly unique weapons (rather than just having random stats unique weapons) but I still like the crafting in F4, even if sometimes there's no logic behind what stuff does. Also, no crafting weapons and armor? What were they thinking![/QUOTE] Yeah FO4 focuses too much on layered armour, there's not much (especially to wear underneath) and the upgrades usually look like shit. There are some cool looking outfits like [sp]Minutemen General and Kellogg's outfit[/sp] but the armour rating is shitty.
[QUOTE=Swilly;49185266]Actually I'd say NV is better than 4 when it comes to everything but core gameplay, even crafting it did a bit better because you could make different kinds of ammunition. Fallout 4, you put a fucking thingamajig on the end of the other thingamajig and you get [B]ARMOR PIERCING[/B] because that's how that fucking works.[/QUOTE] I haven't played enough of Fallout 4 to know judge its crafting but I think NV could've done better. Many of the recipes required very specific ingredients that were a bitch to find sometimes (especially survival stuff) and many of the things you could make were either very uninteresting or useless (again, the survival stuff could've been better.) If your player crafts weak one time use things, then don't make them a nuisance to craft, or at least make them more effective than the more common alternative. (ie. Healing Powder vs just buying stimpaks.) The ammo crafting was probably the best part about the crafting system since it was less about gathering ingredients and more about just converting ammo types to get what you want. [editline]25th November 2015[/editline] There were too many times when it would just be easier to buy something than to craft it
[QUOTE=redBadger;49184620]4 has just as much immersive side stories and characters as NV[/QUOTE] I didn't realize "Go here, gun through these raiders/super mutants/feral ghouls, return for reward" were considered immersive side stories. Honestly one of 4s biggest weaknesses is the sheer amount of just filler there is in the game.
[QUOTE=cdr248;49186451]I haven't played enough of Fallout 4 to know judge its crafting but I think NV could've done better. Many of the recipes required very specific ingredients that were a bitch to find sometimes (especially survival stuff) and many of the things you could make were either very uninteresting or useless (again, the survival stuff could've been better.) If your player crafts weak one time use things, then don't make them a nuisance to craft, or at least make them more effective than the more common alternative. (ie. Healing Powder vs just buying stimpaks.) The ammo crafting was probably the best part about the crafting system since it was less about gathering ingredients and more about just converting ammo types to get what you want. [editline]25th November 2015[/editline] There were too many times when it would just be easier to buy something than to craft it[/QUOTE] There is a lot of room for improvement and the new armor stuff is great. But the fact they simplified the laser rifle into the laser pistol with an extended barrel and foregrip, simplified the ammo down for them and then removed the ability to make overcharged and such. Its kind of annoying.
[QUOTE=Swilly;49188894]There is a lot of room for improvement and the new armor stuff is great. But the fact they simplified the laser rifle into the laser pistol with an extended barrel and foregrip, simplified the ammo down for them and then removed the ability to make overcharged and such. Its kind of annoying.[/QUOTE] I'm almost certain you can make overcharged laser pistols/rifles for the record ; but I think it's level 3 science! Perk?
[QUOTE=Kite_shugo;49189200]I'm almost certain you can make overcharged laser pistols/rifles for the record ; but I think it's level 3 science! Perk?[/QUOTE] Because it doesn't increase the damage done to the gun because repairing them is gone, there's no reason to not upgrade.
i'm just sort of shooting my way through fallout 4 at the moment, it's a very non-thinking game for an RPG compared to Fallout 3 though it's a complete godsend, that game was absolute garbage
[QUOTE=Cloak Raider;49203794]i'm just sort of shooting my way through fallout 4 at the moment, it's a very non-thinking game for an RPG compared to Fallout 3 though it's a complete godsend, that game was absolute garbage[/QUOTE] I always feel weird when people compare it favourably to FO3, saying that it's a complete improvement over it. In a lot of ways, yeah, but the failures are too bad to ignore, even next to Fallout 3. The role-playing aspect in particular is an absolute disappointment, and it becomes glaringly obvious in parts of the main quest like [sp]Meeting Kellog and having no choice but to kill him, and prefacing it with 4 different kinds of "fuck you" lines[/sp] or [sp]meeting Shaun and Father and having no options but "distraught parent"[/sp] or (mind you, I only just got to this part) [sp]Desdemona telling you you'll have to pick between the Railroad and the Minutemen (and I'm guessing if I go further I'll have to pick between them and the Institute and BOS) because she just outright assumes the Minutemen and the Commonwealth in general to be "rotten to the core" and irredeemably hostile to synths, without giving you some kind of recourse of "hey lady maybe if you, you know, educated people about them they'd be less hostile" or going "bitch I'm the fucking general, they do what I say" or something.[/sp] Those are just the main quest examples I can think of, there's plenty of other shit like that in side-quests (which, by the way, the game is heavily reliant on, but in the form of those goddamn radiant Minuteman quests you can never escape from) and all in all it's a huge bummer because A) everything is voiced which means it can't be fixed by mods, and B) the dumb writing is canon.
The fact that you always [sp]have to destroy every other faction other than the one you've chosen to side with regardless of whether or not they are an actual threat to you[/sp] is easily the stupidest thing about the main story.
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