• Planetside 2 optimisations bring up to “30% increase in framerate.” Aiming for 23 October release
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Running at 50-100 FPS at ultra settings. (50 in big battles) i5-4670K, AMD 6950, 8GB ddr3 ram, 1680*1050. The game actually runs bette on ultra. Before the i5 I had an E8500 at 4 ghz and the game ran around 20-60fps, and even lower on lower settings (weird eh) PS2 is really CPU focussed. Even my laptop with an i5-480 and a 5650 actually ran it better on low settings (30-50fps) than my E8500.
I have a Intel Core 2 Quad, 4 gigs of DDR2 Ram and an overclocked GTX 460 and I can run the game on medium settings getting 30 to 40 frames a second. Suck my out of date cock! Also, always set the overall graphics to Medium, putting it on low makes the game put EVEN more strain on your CPU.
Everytime I'm in a planetside thread, there is always a dicussion about hardware emerging :v:
Well considering this thread is about optimisation and performance, hardware discussion is relevant here.
Hopefully this means I can give PS2 another shot. I mean even on the lowest settings i couldn't play. My computers not a beast or anything but it can run crysis/metro on med/high which is more than enough for the majority of games.
If I recall, AMD hardware suffered much more accutely than others from Planetside 2's poor optimization, and is one of the core areas of focus for the dev team with this patch. So, I'd expect to see bigger improvements if you're sporting AMD guts. Like, my system is barely even mid-end anymore, but I run Planetside 2 in a very playable state. My computer's sporting an Intel quad core 2.83Ghz processor and GeForce 275 graphics card, and I hold steady at around 30 FPS in most large fights with medium settings, yet much newer and objectively more powerful AMD technology is struggling with low settings. Regardless, it's about time they made this a focus. Or rather, it's stupid that they haven't been doing this since the start. They had to halt development on all other content while they worked on this with every member of their development team, which seems like a very silly way of handling things. Wouldn't it have been better to have simply started working on optimization updates [I]alongside[/I] the other content way back when it actually released?
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