• ARK: Survival Evolved dev says Early Access should not be a funding source
    3 replies, posted
[url]http://www.pcgamesn.com/ark-survival-evolved/ark-survival-evolved-dev-says-early-access-should-not-be-a-funding-source[/url]
-snips- i see the point now. Mis-read it.
There's no problem with using EA for funding, however IMO the game should at the very least be half-way done or something close to that. If you're gonna use EA for funding you should have a solid base with a decent amount of content beforehand to prove to your future customers that you're willing to dedicate yourself to the game and wont piss off mid-way once the money starts pouring in or that development won't start staggering. If there's something that really bothers me it's devs who seem very ambitious about their project and use EA while the game is still in a very early prototype stage, then the game takes an excruciating amount of time to finish to the point where they either give up (bonus points if they try to cover shit up and make it seem like development is still active) or work on the game extremely slowly while lacking passion. [QUOTE=greeley;49374335]Its amusing how they say that Early Access should not be a funding source...... yet they don't state that they're not using their money from their Early Access release to fund their game either. Sounds a little hypocritical.[/QUOTE] [sp]Assuming you read more than just the embedded text[/sp] I think the point the developer was trying to convey is that too many people see EA as a source of funding (they see getting their game on EA as the end goal instead of finishing it and getting it on the main store), where the game can be considered "released" to them and their big paycheck can be accessed faster. If people keep seeing the system that way everyone is going to shun EA and just stay away from the idea as far as possible despite potential gems because of the reputation it gained, bad devs will basically ruin EA for genuine devs who acknowledge that they are "supposed" to finish their game. Another thing he's saying isn't that EA shouldn't be used for funding at all, but that it should be used mainly to mold and shape your game into something your user base will enjoy and attract more customers by pleasing those who already bought in, but there's nothing wrong with using the money from purchases to keep developing the game into something that will one day get out of EA and pop into the actual Steam store.
[QUOTE=Gamaz;49374474]There's no problem with using EA for funding, however IMO the game should at the very least be half-way done or something close to that. If you're gonna use EA for funding you should have a solid base with a decent amount of content beforehand to prove to your future customers that you're willing to dedicate yourself to the game and wont piss off mid-way once the money starts pouring in or that development won't start staggering. If there's something that really bothers me it's devs who seem very ambitious about their project and use EA while the game is still in a very early prototype stage, then the game takes an excruciating amount of time to finish to the point where they either give up (bonus points if they try to cover shit up and make it seem like development is still active) or work on the game extremely slowly while lacking passion. [sp]Assuming you read more than just the embedded text[/sp] I think the point the developer was trying to convey is that too many people see EA as a source of funding (they see getting their game on EA as the end goal instead of finishing it and getting it on the main store), where the game can be considered "released" to them and their big paycheck can be accessed faster. If people keep seeing the system that way everyone is going to shun EA and just stay away from the idea as far as possible despite potential gems because of the reputation it gained, bad devs will basically ruin EA for genuine devs who acknowledge that they are "supposed" to finish their game. Another thing he's saying isn't that EA shouldn't be used for funding at all, but that it should be used mainly to mold and shape your game into something your user base will enjoy and attract more customers by pleasing those who already bought in, but there's nothing wrong with using the money from purchases to keep developing the game into something that will one day get out of EA and pop into the actual Steam store.[/QUOTE] It'd be interesting if EA was used more for beta-testing a game and gathering general feedback, rather than a purchase now type. I suppose you could allow early "pre-orders" but allow folk to get a taste of what you're doing and where it's headed. The problem rises when you hand this amateur developer who was so diehard about his project, a consistent paycheck from Steam for a couple grand, and now the game suddenly takes a backseat because he's already getting paid for whatever has been completed, therefore, why bother going forward?
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