• Call of Duty: Black Ops 2 launch day sales top last year's, again
    49 replies, posted
[QUOTE=rapmaster;38480249]Oh god, I started a COD discussion war. Hopefully the series will one day be returned to its former glory where everyone thinks it kicks fucking ass. Doubt it though :/[/QUOTE] The ironic thing is that everyone wants to argue about how much each game is simlar to the last, but that's why I enjoy them. I still remember the first time I installed United Offensive and played multiplayer, I just ran around with a PPSH hosing people down and had a blast. Years later I'm doing it in Black Ops 2 because they are just enjoyable games.
[QUOTE=Raidyr;38479548]Quake didn't have recoil. Unreal didn't have bullet drop. It's a fair point that CoD doesn't move as fast (close to Unreal speeds though) but it's not as simple as pointing at something and holding down a button. Yeah you will get kills, you might even do good in that specific match, but that doesn't prove how skillbased a game is or isn't. It's interesting that you say single or burst firing are stupid things to do when quickscoping is such a powerful force, atleast in the Modern Warfare titles. [/QUOTE] [QUOTE=Raidyr;38479953]if you are going to insist on arguing that CoD has a low skill ceiling then I'd like to imagine you know more about the game than what you glean from Totalbiscuit reviews where he doesn't even use the term "skill ceiling" correctly. Yes, it's easy to pick up, hard to master, that's what a skill ceiling is. It's really easy to load up CoD, get matchmade into a pub and kill people and do well spraying and praying but that doesn't mean the game doesn't have a high end competitive level.[/QUOTE] Actually the skill ceiling isn't that high. Headshots are impossible to master due to that retarded animation of getting hit so you just aim at the torso. The movement sounds are pretty bad, they just give you general position. So even assuming that you are perfect with aiming and perfect with hearing and map awareness you will never get as close to aimbot/wallhack as you can in say Counter Strike. Not that I'm saying you won't demolish pub matches when you're at pretty good level for competitive standards but the ceiling isn't that high. On the competitive level it all boils down to teamplay and map awareness. Shooting is just extremely basic it doesn't go beyond "point and hold left mouse button", unless there are some walls that you can shoot through and you exploit that. And the argument you are making about CoD having competitive community works great with CoD4. With the promod and all it's pretty neat I agree. But MW2 without dedicated servers was just bullshit for competitive matches. BO was better but somehow the game died fast. There was some shit about promod, as far as I know, though I might be wrong, the promod came out late and then was broken by next patch or something. MW3 was best of the 3, still way worse than CoD4 when it comes to competitive gaming. A lot of cheating (especially russians) and issues with promod. New CoDs aren't designed for competitive play. They are designed for that casual, everybody-wins, fast public matches (it's not a complaint, it has it's audience). So my advice, just enjoy them for what they are. Trying to play competitive (leagues and tournaments) is just going against the tide. Much better to just go back to CoD4. [QUOTE=Raidyr;38479548]What exactly is your competitive experience with CoD anyway?[/QUOTE] Played MW2, BO, and MW3 in ESL and CB leagues and tournaments.
[QUOTE=dgg;38480369]Gosh darn, I never said that either. I said "People have absolutely found a way to make it a competetive game, being the fastest and best, but it's not really a competetive game because it's so stripped down, bare and easy." I'm not saying the competetive players don't have more skills. I'm saying they have more skills in something you hardly need skills in, in the first place. A CS player needs skills in reducing recoil, aiming at the head, spotting the enemy, reacting fast, hear his enemy, know sweet spots for different kinds of grenades, bomb plants and sniping spots. A CoD player needs skills in aiming at a person, spotting the enemy and reacting fast.[/QUOTE] Most of the CS exclusive ones fall into CoD as well though. Reducing "recoil", not so much, but definitely hearing the enemy and map layouts for sniping, grenade placement, and objectives. Again, yes, you "hardly need skills" in a pub match of CoD. Just as you "hardly need skills" in a pub match of CS, or DotA2. But none of these games are balanced for the average player in mind. They accommodate a higher level of play. [editline]16th November 2012[/editline] [QUOTE=Silly Sil;38480405] Played MW2, BO, and MW3 in ESL and CB leagues and tournaments.[/QUOTE] Again, I wouldn't argue that any CoD title, even CoD4, is more competitive than Counter-Strike when it comes to FPS games. But that doesn't make the game not competitive. As I said above, it has digressed a bit as the killstreak system has expanded (the one part of the game I hate nowadays) but the support is still there. The basic gameplay hasn't changed that much. I just had far too much fun playing CoD4 promod with friends at a high level, not to mention CoD2 as well, to agree with the sentiment that CoD has a low skill ceiling. I've seen some shit.
I'm about to pick up Black Ops 2, I've always enjoyed treyarch's work, but I don't think I'll buy another modern warfare until IW wonders why people prefer black ops instead of mw
[QUOTE=fruxodaily;38480621]I'm about to pick up Black Ops 2, I've always enjoyed treyarch's work, but I don't think I'll buy another modern warfare until IW wonders why people prefer black ops instead of mw[/QUOTE] Agreed. Enjoyed WaW and Black Ops both more than CoD4 anyway, but it wasn't helped by MW2 and 3 getting subsequently worse themselves. It's too early to tell on Blops 2 but I already enjoy it more than any IW game.
[QUOTE=Raidyr;38480474]Again, yes, you "hardly need skills" in a pub match of CoD. Just as you "hardly need skills" in a pub match of CS, or DotA2. But none of these games are balanced for the average player in mind. They accommodate a higher level of play.[/QUOTE] Meh, you can put on those glasses that turn everything upside down and still score some kills in CoD. Not gonna happen in CS or DotA. The skill needed not to get demolished on pub is higher in CS and DotA than CoD, at least the new ones. [QUOTE=Raidyr;38480474]Again, I wouldn't argue that any CoD title, even CoD4, is more competitive than Counter-Strike when it comes to FPS games. But that doesn't make the game not competitive. As I said above, it has digressed a bit as the killstreak system has expanded (the one part of the game I hate nowadays) but the support is still there. The basic gameplay hasn't changed that much.[/QUOTE] I'd just say it's less competitive by design. If playing competitive is what you're looking for there are better titles. And like I said, the ceiling isn't that high. It gets really repetitive at higher levels, prefiring and camping a lot. The only thing that stands out at higher levels is teamplay and map awareness. Everything else just hits a cap.
Personally, I haven't played Blops 2 (I played MW2 and Blops) , but, every year people argue this point: the game is better than the others, it has X and Y differences and it is better than Z. But to be honest CoD is a bad, unoriginal series that is resurected every year so more money can be squeezed out of the pathetic franchise.
[QUOTE=Silly Sil;38480660] I'd just say it's less competitive by design. If playing competitive is what you're looking for there are better titles. And like I said, the ceiling isn't that high. It gets really repetitive at higher levels, prefiring and camping a lot. The only thing that stands out at higher levels is teamplay and map awareness. Everything else just hits a cap.[/QUOTE] Yeah, okay, I'd agree with this.
[QUOTE=Raidyr;38480474]Again, yes, you "hardly need skills" in a pub match of CoD. Just as you "hardly need skills" in a pub match of CS, or DotA2.[/QUOTE] Skills not mattering in a pub match of CS? As someone who's played CS for years, I completely disagree. And from what I've seen of Dota 2, skill is extremely important or everyone rabidly hates you. Really, I'd say those were terrible examples.
[QUOTE=Rossy167;38480696]Personally, I haven't played Blops 2 (I played MW2 and Blops) , but, every year people argue this point: the game is better than the others, it has X and Y differences and it is better than Z. But to be honest CoD is a bad, unoriginal series that is resurected every year so more money can be squeezed out of the pathetic franchise.[/QUOTE] You can't expect them to stop when they top sales records like this every single year though
[QUOTE=CakeMaster7;38480740]Skills not mattering in a pub match of CS? As someone who's played CS for years, I completely disagree. And from what I've seen of Dota 2, skill is extremely important or everyone rabidly hates you. Really, I'd say those were terrible examples.[/QUOTE] The important part to remember about DotA2 is that everyone rabidly hates you.
[QUOTE=Raidyr;38480474]Again, yes, you "hardly need skills" in a pub match of CoD. Just as you "hardly need skills" in a pub match of CS, or DotA2. But none of these games are balanced for the average player in mind. They accommodate a higher level of play.[/QUOTE] Uh, completely wrong. You need skills to play pub CS. I get fucking run over by a train everytime I play on a pub server that isn't a fast respawn kill and have fun server. And DotA2 requires immense skills from the start to play, even on a pub, you just get away more on a pub match of DotA2 because you generally play with people that are on the same skill level as you, making many of the same mistakes. But it's super easy to distinguish a complete sucker from a sucker and they are game-breaking even in pub matches. In CS you can get a perfect kill oppurtunity, believe you have your gun aimed straight at their head, and you can blast for seconds into a person without them noticing you, and still die because you can't control the recoil and aiming is way harder than in CoD. In DotA2 you ruin it for your whole team because you miscalculated a spell by 0.2 seconds or went the wrong way around a tree causing you to die and feed a player. This applies to public matches.
[QUOTE=dgg;38481890]Uh, completely wrong. You need skills to play pub CS. I get fucking run over by a train everytime I play on a pub server that isn't a fast respawn kill and have fun server.[/QUOTE] Exactly, as a CS player I've jumped into CoD free weekends and on my first game been near the top of the scoreboard with default weaponry yet CoD players tend to completely fail at CS. And I'm not even exaggerating, I made videos where I played the MW3 free weekend with friends. You can say that MW3 on a whole is unbalanced (it really is), but the gameplay style is still unchanged overall for the rest.
[QUOTE=RichyZ;38481945]except you don't ruin it by just miscalculating (unless you stole an aegis and died by the other team's weakest guy, then you're just a dick), most failed dota teams come from repeating the same shit over and over again to the team's dismay[/QUOTE] Miscalculating Pudge's hook, Void's ultimate, missclicking on most target and AOE spells. There are also spells that can damage or ruin it for your team, like Eartshaker's spell where he makes a wall of rocks blocking the path. Not using a spell is also devestating, especially heal spells. Miscalculating the time it takes to go from A to B causing you to come in too late, killing your whole team leaving you alone against too many to handle, causing you to be killed as well. Taking wrong paths getting you spotted or walking too close to a point which gets you in their range of view. Etc etc. You can die over and over and over again feeding the opposite team, by doing completely different faults. There are lots of things you have to understand to play DotA correctly, and most of it is completely untold to you and you won't be explained it if you don't have friends to tell you either. And even if you know what to do and how to do it, you will still constantly be able to fuck it up (I know I sure as hell do a lot of fuckups). Most importantly to note is that in DotA2 (and of course any MOBA game) you got to throw away every urge you have to chase and kill a person, it goes against the basic gamer instincts you have and have been taught through other games. And of course different heroes have completely different spells that are used in different situations... And they have their own kind of roles as well, what you should do with one hero you should never do with another. Counter-Strike becomes child's play in comparision, and CoD becomes baby food.
Call of Duty is essentially who sees who first, and who has spent time to unlock a better gun. Prove me wrong.
[QUOTE=Speedhax;38483295]Call of Duty is essentially who sees who first, and who has spent time to unlock a better gun. Prove me wrong.[/QUOTE] I can. I've been killed by people using a gun that nobody else uses, and is a lower rank than me, even though I got first-shot in a gunfight. Next pointless comment.
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