Valve's Steam Controller has received an update; it's shiny
39 replies, posted
You guys know the steam controller DOES have paddles on the back that you can bind, right?
like 4 big buttons.
why is the d-pad not actually a d-pad? it looks painful
[QUOTE=Crazy_Farmer;44256577]why is the d-pad not actually a d-pad? it looks painful[/QUOTE]
Please tell me what the difference is between 4 buttons and 4 buttons besides shape.
[QUOTE=AaronM202;44261941]Please tell me what the difference is between 4 buttons and 4 buttons besides shape.[/QUOTE]
Depending how far out those buttons are spaced, doing rolling motions would be painful.
[QUOTE=Kegan;44261958]Depending how far out those buttons are spaced, doing rolling motions would be painful.[/QUOTE]
They're rounded.
[QUOTE=Im Crimson;44254177]Had that exact discussion with someone the other day. Wouldn't it be great to have a controller that you not only held with the entire palm of your hand but also along with most of the length of your fingers below the controller, at the end of which buttons are placed? It'd make for a rather fat controller sure, but it would provide us with six extra buttons.[/QUOTE]
That sounds like it would be a strain on the fingers very quickly.
[QUOTE=Kegan;44261958]Depending how far out those buttons are spaced, doing rolling motions would be painful.[/QUOTE]
They seem rounded but I think the point is not for the standard "d-pad" usage. First of all, you could bind them to whatever you wanted, more like cursor keys, and secondly lets say where a smooth dpad would be necessary: A fighting game. Well, maybe the point is to use one of the touch pads as the dpad. Much smoother and way more controllable than an analog stick which as we know CAN be used for fighting games but never beats the dpad. Maybe?
[QUOTE=AaronM202;44261967]They're rounded.[/QUOTE]
That's still pretty bad, a few rotations where you have to press down a little harder each time your thumb passes over a button would get you fatigued quickly, plus I can see this hampering reaction speeds compared to a traditional [B]+[/B] Dpad
[QUOTE=Xion21;44262007]They seem rounded but I think the point is not for the standard "d-pad" usage. First of all, you could bind them to whatever you wanted, more like cursor keys, and secondly lets say where a smooth dpad would be necessary: A fighting game. Well, maybe the point is to use one of the touch pads as the dpad. Much smoother and way more controllable than an analog stick which as we know CAN be used for fighting games but never beats the dpad. Maybe?[/QUOTE]
Double tapping directions with the circle pad would be a bit of a bitch, I'm trying to picture playing older games with this thing. One of the best ways to test if a controller can handle retro games is if you're capable of holding a charged buster shot while dash wall-jumping in Megaman X. I mean you could argue this wasn't built for retro games in mind but if they would just give it a more tradtional D-pad, it'd be something people could use for all kinds of games and genres.
I will never stop thinking the pads are dumb, I'm sorry Valve
[QUOTE=AaronM202;44261941]Please tell me what the difference is between 4 buttons and 4 buttons besides shape.[/QUOTE]
Directional buttons are a weird one. Every company seems to do it a little bit differently. Frankly the Nintendo/Sony way of doing things (a flexible pad hovering above four buttons) feels far, far nicer than the way Microsoft did the Xbox 360's controller, which was some sort of weird solid plastic thing that moved by rocking back and forth and side to side on some sort of ball and socket joint. It meant that rolling your thumb from one button to the other didn't work so good and it just felt clunky.
With this controller it looks as though it'll just be weird. Those buttons pop out quite far, and I imagine if you exert a force with a significant amount of sideways motion (as you would if you were rolling your thumb from, for instance, the up button to the left button) it would feel chunky and impractical.
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