John Smedley on DayZ and H1Z1 similarities: “this is our take on the Zombie Apocalypse”
50 replies, posted
[QUOTE=bord2tears;44596600]I completely agree. Would be amazing to worry about blood suckers hunting you down[/QUOTE]
That actually happens on some DayZ servers though.
Bricks were shat let me tell you.
[QUOTE=Smokkurwa;44599839]That actually happens on some DayZ servers though.
Bricks were shat let me tell you.[/QUOTE]
A little self promoting, but relevant
[media]http://www.youtube.com/watch?v=krS-nM94AIE[/media]
I would eat my own gun if I could if one of those was chasing me
[QUOTE=Tinter;44598135]It better have the zombies be an actual threat. Because if they're not, players will not work together and it becomes rust/day Z/whatever RDM all day long.[/QUOTE]
This is a very very large part of it. Having an apocalypse that requires people to cooperate, requires an apocalypse that has killed literally everyone else who was unable or unwilling to cooperate. It needs to be so dangerous, that any notion of solitude should be considered a guaranteed and eventual failure.
A zombie apocalypse could be considered into two majority parts: [B]Active danger[/B] and [B]Passive danger[/B].
[B][U]Active Danger[/U][/B] - This is the zombie that roams the streets and hungers for your demise. This is the reason you would lock yourself in a bedroom at night with a pistol under your pillow and a shotgun under your bed.
This is the kind of danger where you want someone to watch your back and to double the chances that there are no dangerous surprises to overlook.
[B][U]Passive Danger[/U][/B] - This is the disease that creates the zombie. It could be anything from contaminated water or food, to a dirty surface such as a doorknob that you interact with, even to a mosquito bite that happens to be carrying the disease.
This is a security that you provide for yourself through vigilance and consideration. How protected you are is directly proportional to how thorough you are. The more people, the more you can spread certain tasks around, such as decontamination (purification, cooking and cleaning), quarantine security (mosquito nets, barricades), and sustainability (food and water collection).
[QUOTE=Coyoteze;44597753]My dream game is literally I Am Legend.
Is that so difficult?
Goddamn.[/QUOTE]
when i think about this concept i think about how absolutely boring it sounds when i read "zombies can spawn literally anywhere"
give me mutants that hang out in the darkest areas. monsters that hang out in the trees or the water. something to make me feel afraid of something.
I want a game where you play as a courier in some civil-war torn backwater country.
You have to run messages/packages/supplies to various factions (or choose not to, depending on relations), then evade Freedonians as they come to liberate the country.
Screw zombies, let's put in some dudes with AKs.
[QUOTE=Zillamaster55;44602421]I want a game where you play as a courier in some civil-war torn backwater country.
You have to run messages/packages/supplies to various factions (or choose not to, depending on relations), then evade Freedonians as they come to liberate the country.
Screw zombies, let's put in some dudes with AKs.[/QUOTE]
Post Master General Simulator
[QUOTE=Tinter;44598135]It better have the zombies be an actual threat. Because if they're not, players will not work together and it becomes rust/day Z/whatever RDM all day long.[/QUOTE]
There's zombie games and there's survival games, Rust and DayZ are the latter. In survival games you don't want to be able to die from environmental hazards too quickly, otherwise it just feels cheap and annoying. Players are the unpredictability factor that keep those games interesting.
In order for a open-world zombie game to be interesting, you'd need something like open-world Left4Dead, along with its revival mechanics and special undead that require teamwork to take out. Standard zombies just get boring once you figure out their behaviour.
[QUOTE=Zillamaster55;44602421]I want a game where you play as a courier in some civil-war torn backwater country.
You have to run messages/packages/supplies to various factions (or choose not to, depending on relations), then evade Freedonians as they come to liberate the country.
Screw zombies, let's put in some dudes with AKs.[/QUOTE]
[media]http://www.youtube.com/watch?v=1AiKOhAEbAU[/media]
[QUOTE=Coyoteze;44597753]My dream game is literally I Am Legend.
Is that so difficult?
Goddamn.[/QUOTE]
This, so much..
I'd much prefer a depthy SINGLE PLAYER game than some fuckin half made online game where you get hassled by russians every 10 minutes.
Like DayZ, these survival games all evolve from being a very cool idea, into a bandit-fest where the survival tactics are virtually pointless.
I know I could just play DayZ on an empty server if i wanted to play alone, but what I'm saying is, is that it'd be nice for someone to make a game where the focal point is that you're alone in a city or something, much like I Am Legend or something (getting the start of 28 days later coming to mind)
[QUOTE=TheJoey;44602260]when i think about this concept i think about how absolutely boring it sounds when i read "zombies can spawn literally anywhere"
give me mutants that hang out in the darkest areas. monsters that hang out in the trees or the water. something to make me feel afraid of something.[/QUOTE]
During the day I want to scavenge supplies, during night I want to barricade a safe-house and shiver in fear as I hear mutants roam around the outside.
I don't think we'll ever get our wish.
[QUOTE=Dead Madman;44605131]This, so much..
I'd much prefer a depthy SINGLE PLAYER game than some fuckin half made online game where you get hassled by russians every 10 minutes.
Like DayZ, these survival games all evolve from being a very cool idea, into a bandit-fest where the survival tactics are virtually pointless.
I know I could just play DayZ on an empty server if i wanted to play alone, but what I'm saying is, is that it'd be nice for someone to make a game where the focal point is that you're alone in a city or something, much like I Am Legend or something (getting the start of 28 days later coming to mind)[/QUOTE]
A game that will be in early access next month is The Forest and it looks amazing. Very good looking single player survival against mutants or monsters or whatever that come out at night and remind me of I am Legend. It may not be set in a city but it is probably the closest thing you are looking for. AI is going to be good for these creatures too as they work like families that will retrieve their dead and will come looking for those missing.
Here are the trailers. (If you didn't already realize this is a horror game just so you know before clicking one of those videos !!!!)
[video=youtube;uQgVj9tBQG0]http://www.youtube.com/watch?v=uQgVj9tBQG0[/video]
[video=youtube;KwImGYR2rwg]http://www.youtube.com/watch?v=KwImGYR2rwg[/video]
[video=youtube;o9mr4k9X6c8]http://www.youtube.com/watch?v=o9mr4k9X6c8[/video]
Give me a sec I will find the thread.
[editline]21st April 2014[/editline]
Here is the thread: [url]http://facepunch.com/showthread.php?t=1382123[/url]
[QUOTE=alexojm;44605400]A game that will be in early access next month is The Forest and it looks amazing. Very good looking single player survival against mutants or monsters or whatever that come out at night and remind me of I am Legend. It may not be set in a city but it is probably the closest thing you are looking for. AI is going to be good for these creatures too as they work like families that will retrieve their dead and will come looking for those missing.
Here are the trailers. (If you didn't already realize this is a horror game just so you know before clicking one of those videos !!!!)
-videos-
Give me a sec I will find the thread.
[editline]21st April 2014[/editline]
Here is the thread: [url]http://facepunch.com/showthread.php?t=1382123[/url][/QUOTE]
The Forest comes VERY CLOSE to what I'm looking for.
But it still lacks one criteria to be absolutely perfect for me. A torn-down urban/big city environment. I have a sweet spot for open-world post-apocalyptic big cities. "Nether" is beautiful in that aspect.
[QUOTE=Coyoteze;44605446]The Forest comes VERY CLOSE to what I'm looking for.
But it still lacks one criteria to be absolutely perfect for me. A torn-down urban/big city environment. I have a sweet spot for open-world post-apocalyptic big cities. "Nether" is beautiful in that aspect.[/QUOTE]
If they allow modding support you never know someone might end up creating those environments for it and figuring out a way to make it work with their AI.
[QUOTE=The golden;44601052]This. SOE and Smed's history are not exactly a secret. If anyone still gets burned by believing in SOE's hype then that is their own problem.
SOE has some really great ideas but their execution is always so hamfisted.[/QUOTE]
"always so hamfisted" translates into "ps2 wasn't completely perfect" and "they broke SWG all these years ago"
these are the same people that made EverQuest, DCUO, the original Planetside, the original Star Wars Galaxies, maintained EverQuest 2, put out and immensely supported PlanetSide 2 and trusted the internet enough to show off incredibly early footage of a game nobody thought would exist. This is the company led by the guy, who, besides being behind all those things, also announced H1Z1 personally on Reddit just because he wanted to be completely honest with the community and have no deceptive marketing or PR lingo between them
no i'm pretty fucking sure SOE and Smed's history isn't all shit games and broken promises
Was [I]this[/I] supposed to be the "home" for SWG veterans, the one Smedley was so happy to use those dangerous words on? This barely shits in the direction of SWG, not even in terms of quality but sheer conceptual design.
For christ sake SOE, you have one chance at redemption and you're going to waste it on another zombie game.
[QUOTE=Axznma;44609015]Was [I]this[/I] supposed to be the "home" for SWG veterans, the one Smedley was so happy to use those dangerous words on?[/QUOTE]
No.
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