• Pokemon dev explains why the series hasn't gone 3D yet
    32 replies, posted
[QUOTE=Ray-The-Sun;37728919]I'm not sure why that's even an issue considering that the battle sprites remained more or less static until like, the DS.[/QUOTE] Stretching and bending two images takes up a lot less memory and effort than making, rigging and animating every single pokémon in existance
[QUOTE=FlashFireSix;37732966]Stretching and bending two images takes up a lot less memory and effort than making, rigging and animating every single pokémon in existance[/QUOTE] it's still not unfeasible. none my pokemon models have taken over a couple hours. if they were to render in my style they could get away with no uvs on most pokemon, if not the uvs would be incredibly simple. a model would take about a day's worth of of man hours to get done and textured. the fact that pokemon are not animated is really giving the games a sense of lackluster these days. they should have a team of people to animate sprites, which could just as easily be a team of people who animate models (which may even take less time since there's no redrawing involved). most pokemon could be done by two people, a modeler/texture artist and an animator, and be ready to be put in engine in around 5 days (taking into account team feedback and general iteration). there's no reason they shouldn't do this. i mean the whole reason i started my pokemon models is because this is what i wish i could see ingame (oh and if u guys like them visit my [url=doggysdoings.tumblr.com]tumblr[/url]!!).
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