• Doom 3 remastered with BFG Edition for PC, Xbox 360, PS3
    92 replies, posted
Remaster Quake 1.
[QUOTE=Tuskin;36131752]Well, this one will probably have proper widescreen support without the messed up FOV and HUD, and may be optimized more. Plus armour mounted flashlight, But I hope that is optional. They'll probably reveal more closer to release.[/QUOTE] They should add it to the ID Super Pack, replacing the old one by the remastered then. Hopefully... Oh, and add in RAGE to the pack aswell please. Am I the only person who still has a square screen instead of a widescreen? [editline]31st May 2012[/editline] And I didn't know there were gaps to be filled. [media]http://www.youtube.com/watch?v=J0vMXE83b68[/media] Relevant. (I always imagine people shouting DOOOM when I think of Doom games)
[media]http://www.youtube.com/watch?v=SzI7DLR0DPU[/media] Thread music
Hopefully this sells well. id hasn't been doing too well since RAGE. [url]http://www.gamasutra.com/view/news/129040/Layoffs_hit_id_Software.php[/url]
[QUOTE=Bound;36136809][media]http://www.youtube.com/watch?v=SzI7DLR0DPU[/media] Thread music[/QUOTE] I love this THEME !!!!!!!
I can't think but this is a quick way of making some cash. Honestly, Doom 3 does not need a remastered version. It still looks fairly decent and plays pretty well, even today. [editline]31st May 2012[/editline] I also love that theme music, Tool are so great musicians. Maynard Keenan is a beast.
[QUOTE=5killer;36132781]Yes it was. The enemy count, level design and pacing is equally comparable to the first Doom game. Most people then compare to Doom 2 which created the wide open areas that just threw in a ton of monsters. Anyways this is awesome news.[/QUOTE] Are you serious? There was way, way, way fewer enemies, the level design isn't even comparable and the pacing is completely different. I genuinely can't tell if you're joking.
I wonder if it'll be better or worse than just getting one of the many modern texture-mods and installing SikkMod I'll probably get it anyway, I never get very far into DooM 3 before I get caught up in playing a different game
I remember buying this game years ago along with hl2, it was the first game I played that really showed me what amazing graphics could be like. Those little animated lcd screens that populated the levels really were something at the time. Still have the 4 CD box around here somewhere.
IT SHALL BE REBORN [IMG_THUMB]http://img543.imageshack.us/img543/995/sttp3logo1.png[/IMG_THUMB]
add co-op please
Related: [media]www.youtube.com/watch?v=LPhFmtd6QQc[/media] Edited: Oh, fuck off youtube.
[QUOTE=Spectre1406;36142351]add co-op please[/QUOTE] Yeah they badly need to add coop support like the original xbox version of Doom3 had earlier for PC - I don't like most of the "coop mods" for the current PC version of doom3 as they're buggy and/or laggy.
If this comes to Steam I hope people who already own Doom II, Doom 3 and Doom 3 RoE get a discount.
Just sayin' the BFG edition's textures weren't updated as much as i thought they would be.. Some of the HD mods look better than this.
[QUOTE=BlkDucky;36141609]Are you serious? There was way, way, way fewer enemies, the level design isn't even comparable and the pacing is completely different. I genuinely can't tell if you're joking.[/QUOTE] Yes it is. Look on Doom wikia and compare the enemy count for the levels in Doom 3 and Doom. There are a few more monsters in the original Doom but nowhere near the myth that Doom filled the levels with 200 monsters and there were 3 in Doom 3. And how exactly is the level design different? The first episode of Doom was through a UAC base with small tight corridors and quite a few dark areas. Pacing does not mean the players move speed. Picking up keycards, backtracking into areas that opened monster closets that is pacing. I just hate the term Doom 3 was not a Doom game. Of course it fucking was. What was always the core Doom experience? Going through sci fi levels with big guns blasting demons. And eventually going to hell and blasting more there. Where is that lost in Doom 3?
It had tight corridors but they were large enough for you to actually move around in them. And even then, that doesn't count as "level design". [URL="http://i.imgur.com/LZngk.png"]Example[/URL] Another thing that differentiates Doom 3 from the classic Doom games other than non-linearity in level design is the fact that in Doom, there was contrast between tight areas and wide open areas, and there were windows that allowed you to see into faraway rooms and wonder how to get there. And sure, Doom 3 might have had the same amount of monsters total, but the situation was either A: They were more spread out and there were far few attacking you at once B: When there were a lot of monsters, it was a bunch of pest monsters like trites coming at you in tiny corridors.
I don't use Wulfen's textures anymore, because when you're in hell the parallax mapping shows off that the textures are misaligned heavily and the high res rocks on the floor being cut off at 90 degree angles just looks werid. That's a fault of Doom 3 itself though, not the texture pack.
I didn't like DooM 3, it just didn't feel like a DooM game to me.
[QUOTE=5killer;36145679]Yes it is. Look on Doom wikia and compare the enemy count for the levels in Doom 3 and Doom. There are a few more monsters in the original Doom but nowhere near the myth that Doom filled the levels with 200 monsters and there were 3 in Doom 3. And how exactly is the level design different? The first episode of Doom was through a UAC base with small tight corridors and quite a few dark areas. Pacing does not mean the players move speed. Picking up keycards, backtracking into areas that opened monster closets that is pacing. I just hate the term Doom 3 was not a Doom game. Of course it fucking was. What was always the core Doom experience? Going through sci fi levels with big guns blasting demons. And eventually going to hell and blasting more there. Where is that lost in Doom 3?[/QUOTE] [media]http://www.youtube.com/watch?v=dqan5L1x7JM[/media] [media]http://www.youtube.com/watch?v=2flVOXJH_y8[/media] [media]http://www.youtube.com/watch?v=JQ7HscCerT8[/media] how can you even argue this point
I don't care how scary you call Doom 3. It doesn't have Jitterskulls.
Hopefully they also have tessellation, the curves on that game were terrible...
DX11 tesselation on Doom 3 would be amazing.
The original two games are included as they were, or have they redone them?
[QUOTE=LemonadeIcee;36769636]Hopefully they also have tessellation, the curves on that game were terrible...[/QUOTE] They [b]were[/b] terrible or they [b]are[/b] terrible? This game was top of the line graphics in 2004. I remember being 11-12 and just thinking how photorealistic it almost looked. It was also eating SLI setups for breakfast. It's only been recently (in the past 4 years) that GPU's have gotten enough memory to be able to max out the textures at 1080p. Even some high res texture packs are known to use up to 2GB of Vram.
I found Doom 3 to be boring, and considering Half-Life 2 and Halo 2 came out around the same time, there were better options. Besides, the F.E.A.R. games did a better job.
[QUOTE=megafat;36779212]I found Doom 3 to be boring, and considering Half-Life 2 and Halo 2 came out around the same time, there were better options. Besides, the F.E.A.R. games did a better job.[/QUOTE] I know it's your opinion but I don't understand why everyone kisses HL2's ass like it's the greatest game to have ever graced the earth. The animations were underwhelming, the majority of the weapons were boring and unsatisfying to use - the weapons that were fun to use were always short on ammo. The graphics (I know graphics don't mean everything and gameplay before graphics etc) were subpar to what they could have been. The funnest part of HL2 was Ravenholm and it was extremely short-lived.
[QUOTE=megafat;36779212]I found Doom 3 to be boring, and considering Half-Life 2 and Halo 2 came out around the same time, there were better options. Besides, the F.E.A.R. games did a better job.[/QUOTE] Better options in terms of what? In terms of story or graphics or scaring people?
[QUOTE=A big fat ass;36772005]DX11 tesselation on Doom 3 would be amazing.[/QUOTE] RAGE used OpenGL, so this will probably too. Not that OpenGL doesn't support this.
[QUOTE=Bound;36783301]I know it's your opinion but I don't understand why everyone kisses HL2's ass like it's the greatest game to have ever graced the earth. The animations were underwhelming, the majority of the weapons were boring and unsatisfying to use - the weapons that were fun to use were always short on ammo. The graphics (I know graphics don't mean everything and gameplay before graphics etc) were subpar to what they could have been. The funnest part of HL2 was Ravenholm and it was extremely short-lived.[/QUOTE] I absolutely loved Half-Life 2, I didn't get to play it until late 2005 (when I got a proper internet connection that could use steam effectively) I was hyped to see what happened after half-life 1. The animations were pretty good for a lot of things I particularly favoured the zombie's animations, especially the shambling and swing animations. The citizens animations were bad, as were the combine. The A.I was pretty dreadful and when I did a second play through on the hardest difficulty I started getting really pissed off at allies blocking my path, or pushing me out from behind cover. Half-Life 2's effects also wow'd me a lot at the time, the intro shader effects on the G-man had my jaw hitting the floor as did the water shaders and reflective textures scattered around. Doom 3 only captured my attention with the BFG animations. Half-Life 2 also had a cartoon-ish effect to it (most noticeable in ravenholm when you see the zombies moving through different lighting scenarios) which reminded me of a pixar film, which I found pretty awesome at the time.
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