David cage also made a totaly not creepy scrapbook about Ellen Page before they met with "images of Ellen from the age of eight through to adulthood."
[url]http://kotaku.com/the-video-game-that-began-with-pictures-of-ellen-page-1440500148[/url]
(yeah I know, kotaku)
[QUOTE=Last or First;43511764]This sums up one of the big problems with the game.
[media]http://www.youtube.com/watch?v=LLwQC8gPK8I[/media]
Skip to 9:30 for what I mean.
Worried about spoiling the game's story for yourself by watching it out of order? Well, [B]that's the point of the video.[/B] The game itself is told out of order, which [I]could[/I] work, but it doesn't here, and has nothing to do with the story in the first place. The game doesn't gain anything from being told out of order, the story has nothing to do with the passage of time or memories or whatever, it only makes you lose track of what's going on. It tries to pull "it's told out of order so it's art" in order to keep you from realizing how shitty the story is.[/QUOTE]
That whole "jump" scene reminded me of watching the Bro Stream for this, he tried his god-fucking hardest to kill her at any point he could once he noticed that the game just doesn't care if you fail a prompt. [sp]And every single time Aiden fucking wizards you to safety or heals you or whatever. All because the game sets itself up in such a way that she can't die for the plot to make even this much sense.[/sp]
Have some BroTeam interpretations of this game. Tip: he spoils the whole game within the first 20 seconds, don't watch it if you care about the game.
[video=youtube;6GIS0YPdsnA]http://www.youtube.com/watch?v=6GIS0YPdsnA[/video]
Remember that time in Heavy Rain when Madison is talking to that guy about a lead and then out of nowhere he drugs her, drags her into a creepy dungeon and tries to shove a drill into her vagina? And then that scene is never put into context or mentioned by anyone ingame ever again, functionally serving absolutely no purpose to the story other than to fulfill David Cage's creepy rape fantasies?
Yeah.
David cage is truly the M Night Shamalamamadon of the video game world.
[QUOTE=Cmx;43514644]David cage is truly the M Night Shamalamamadon of the video game world.[/QUOTE]
at least shakalaka made one two decent films
[QUOTE=Hamsterjuice;43515014]at least shakalaka made one two decent films[/QUOTE]
and doesn't overlay jazz/funk fusion on every scene with a black guy in it
[QUOTE=Geikkamir;43514228]Remember that time in Heavy Rain when Madison is talking to that guy about a lead and then out of nowhere he drugs her, drags her into a creepy dungeon and tries to shove a drill into her vagina? And then that scene is never put into context or mentioned by anyone ingame ever again, functionally serving absolutely no purpose to the story other than to fulfill David Cage's creepy rape fantasies?
Yeah.[/QUOTE]
It was a good scene but the problem was scenes like that were (like you said) brought up and dismissed like they were nothing. You'd think that being an FBI agent, Norman Jayden would have some sort of responsibility after [sp]fighting a dude that gets crushed to death in a scrapyard[/sp] but nope, never again. I haven't played Beyond but I think that David Cage games in a nutshell are a bunch of cool scenes that stand well on their own but form an incoherent mess when put together.
That being said, I really enjoyed Fahrenheit (Indigo what?) and Heavy Rain despite their flaws.
I'm just gonna go and say that David Cage games can be very good if you don't think too long about them. I guess he's a pretty good director, but his writing could be improved.
David Cage is a brilliant writer I didn't think you could make Ellen Page rape fantasies a core part of a story but he did it.
[QUOTE=Loadingue;43516694]I'm just gonna go and say that David Cage games can be very good if you don't think too long about them. I guess he's a pretty good director, but his writing could be improved.[/QUOTE]
They completely fall apart if you think about them even for a moment.
[QUOTE=Cmx;43514644]David cage is truly the M Night Shamalamamadon of the video game world.[/QUOTE]
I'm pretty sure Cage said in some interview that he's actually a big fan of M Night's movies and is inspired by them, so the comparison is more apt than you think. :v:
[QUOTE=Bread_Baron;43515998]It was a good scene but the problem was scenes like that were (like you said) brought up and dismissed like they were nothing. You'd think that being an FBI agent, Norman Jayden would have some sort of responsibility after [sp]fighting a dude that gets crushed to death in a scrapyard[/sp] but nope, never again. I haven't played Beyond but I think that David Cage games in a nutshell are a bunch of cool scenes that stand well on their own but form an incoherent mess when put together.
[/QUOTE]
Good scenes that completely fall apart when you realize the context behind them is laughable or has none at all is yet [I]another[/I] problem with his writing.
Frankly you could fill a book with what could be said about him. He's been doing the exact same games and making the exact same mistakes for a decade now with no sign of wising up. His stories are incoherent messes that feel as if he writes the scenes before the plot. He rips off ideas and concepts from movies without even trying to put a different spin on them. The attitude he displays toward women and minorities is unseemly at best and unsettling at worst. He shows no self-awareness whatsoever, stubbornly refusing any criticism and still believing its the mid 2000's where he's one of the last few people making these kind of games at all.
To be honest, it feels bizarre to be able to lay the blame for all the failures of a big-budget game on one man and be correct. It speaks volumes about just how much control he has/demands and how his whole development team is effectively just his servants.
I remember watching Bro Team Pill stream this game and at pretty much every point where there was a tense QTE, not pressing buttons at all had no effect and the outcome would still remain the same.
Simply having punishments for not doing important QTE's alone would have vastly improved the game. I'm sorry but having a game that's more cinematic is still not an excuse for excessive hand-holding. It seriously ruins the tension when you know there's no way to die. Imagine how much this would fuck Telltale's TWD Series.
[editline]12th January 2014[/editline]
Also the decision to make it jump to a bunch of random parts in her life was dumb, as it ruined pacing and just all interest in the story to me.
[editline]12th January 2014[/editline]
Also filling the game with useless moments like "Press x to take cup from person" is exactly how you don't do an interactive story.
Finished watching some Beyond walkthrough, the first half was pretty decent imo. But then came the Indian people and shit went downhill. Also every single male in the game wants to rape Jodie.