• Hitman HD Trilogy launch trailer reminds us we can now play all the good Hitman games in HD
    41 replies, posted
[QUOTE=meppers;39396941]absolution was a very good game its different from the others in the series but it is by no means "bad"[/QUOTE] nah. absolution's pretty terrible. the gameplay is far too linear. it's so obvious how they've laid out a route for you. and the writing is just god-awful. (not saying it was better in the previous hitmen, but at least it was easier to ignore it in them because they werent as story-driven)
Yeah Absolution was really great. Contracts especially were a brilliant idea.
Eh, Absolution had plenty of good changes and bad changes imho. As a game it's not as good as Blood Money, but as a platform for the next few games - that is, a way of seeing what worked and what didn't - it holds a lot of potential for the future. They just need to eliminate the bad and improve on the good next time, and Absolution could very well prove to the the stepping stone from Blood Money to something even better. That is, assuming the devs are willing to learn, which I have the feeling they are. I just hope Square won't interfere too much for the next game.
I literally just bought the non-hd trilogy two days ago :suicide:
[QUOTE=chunkymonkey;39396027]Ahaha. It's as far from Silent Assassin as you can get. It's more Splinter Cell: Conviction.[/QUOTE] This post just shows you actually haven't played Absolution. If you're to compare it with Splinter Cell at all, it's more like Chaos Theory aka great stealth but simply not a "Hitman" game in that sense.
The trailer makes it look exactly like blood money. I'm not noticing many high definitions.
[QUOTE=Eltro102;39395122]blood money was better than absolution[/QUOTE] But absolution was still really good. Borderline broken on higher difficulties, but its plenty challenging and has a lot of the hitman-feel on normal. People just bitch because they didn't do what blood money did - literally every single level being an open-ended assassination mission in many different ways to go about your business and every level being completly different. While I would have preferred another hitman game to go that route, what they did was still pretty good. I like to think that Absolution attempted to do the whole "Well.. how DOES he get to the party anyways?" type of thing. You'll go through linear sections and then end up in the area where you do an open-ended assassination. I think that is kinda neat, because it shows how 47 can get into crazy places to where he needs to do the deed. That said they could have executed it better. More open ended areas, less of the linear ones. The storyline tried to add drama to the hitman-thing, when in reality it ends up being weird that you are a hitman trying to save a girl and the only way to do so is by killing these 4 random doctors that are in your way. It really doesn't make much logical sense, and such a storyline didn't really fit the game. However, it does an excellent job at playing up the main villains in the game. The main bad guys are fucking great characters, and I love that there is actual incentive on your part to want to execute them. They also handled the orphanage mission great. Despite being a silent and efficient hitman, I legitimately wanted to kill every single person in the most bad-ass way possible on that mission (and I did). But anyways, the only other thing I think Absolution messed up on, was that the disguise system was pretty much broken. I like what they wanted to do (make it so it wasn't like blood money, where once you were disguised you pretty much could get anywhere), but they made it way to silly. Walking past a guy for 3 seconds up close and suddenly he knows every single person ever who's ever worked in your uniform and goes "HUH?! WHERE DO YOU THINK YOU ARE GOING?!" Now they give you plenty of ways to escape this situation which is nice - but they really should have not made it so your "disguise is totally blown" and "you are spotted" happen as soon as that happens. If anything, they should have just made it so the guy gets curious and follows you... if you do anything off-color then he starts getting suspcious and blows your cover. If you manage to lose the guy who is suspcious and following you he just drops it and goes about his buisness - no being spotted, and nothing else like that. Certain groups would be easier to get away with doing this too - such as the police force would be really easy to fool in a disguise but the Hope police officers would be much harder (small town). Perhaps previous noteriety in missions makes this work in your favor. Be really brutal and obvious, then disguises are less effective in the next mission. Be totally silent, and you could stand infront of a guard (as a guard disguise) for at least 10-15 seconds before he starts getting suspicious, and longer than that before your cover is blown. Stuff like that would have worked much better than what they had now - especially since the "instinct" mechanic is nessicary in order to get around the bad design of it. With the above changes, they'd be able to get rid of the instinct "hide your face, magically throw off the scent" bullshit. I mean the disguise system works well if you don't care about being spotted or your score, because the only person that gets alerted/spotted is the guy who saw you, which means if you kill him and your witnesses, everyone thinks everything is fine. How they handle group AI in this game is what really saves the disguise system from being totally broken. It's only broken if you want to be a "real" hitman who never gets spotted, unless you have plenty of instinct to spend.
They need to put Contracts back on Steam or bring the HD collection to the PC.
They just need to port Blood Money to the Absolution engine, and add tons of levels. Hell, at the end of it I never cared about the story. Yeah Absolution had one and it wasn't terrible, but I just want to play as the Silent Assassin. Give Blood Money more levels without necessitating a story, and my money is theirs. [editline]30th January 2013[/editline] Seriously though, they just need to patch in a quick save (even if it is limited) to Absolution. The checkpointing is the only thing preventing me from finishing the game. It's literally the worst part about the game. "Oh you wanted to try out a cool method of killing someone? Oh, did you fail? Here, let me reset you to 15 minutes ago and essentially punish you for experimenting."
[QUOTE=G-Strogg;39406021]This post just shows you actually haven't played Absolution.[/QUOTE] Except I have so get a better argument.
Maybe I need comparison shots, but the textures don't look HD to me. No more HD than they ALREADY WERE IF YOU RAN IT ON A PC. "For the first time ever... on a console."
[QUOTE=chunkymonkey;39409832]Except I have so get a better argument.[/QUOTE] Ok, your perception is flawed and you remember something wrong from both Conviction, Absolution, AND Chaos Theory. In Conviction, you were no longer punished for killing people (it was encouraged, since ther actually isn't a non-lethal way to take out targets) as you were in CT, where you would only get a perfect score ifnoone on the level died. In Absolution, you get negative scores for even pacifying a body without hiding it, there are plenty ways to stealth in all levels, and while the "hide in plain sight" sort of stealth was made worse a bit, the normal kind of stealth was enhanced, which allowed great manouverability in most situations. Conviction and Absolution can not be compared, period. The only similiraties are in the point shooting things and in Absolution you barely get a chance to use it on a diff. level higher than Normal. (and if your only rebuttal is "no ur wrong lel" you should revise your argumentation tactics). [editline]30th January 2013[/editline] [QUOTE=power-mad;39411065]Maybe I need comparison shots, but the textures don't look HD to me. No more HD than they ALREADY WERE IF YOU RAN IT ON A PC. "For the first time ever... on a console."[/QUOTE] the resolution is HD, nothing else. They added wide-screen support and thats it.
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