[QUOTE=werewolf0020;39097869]but..I JUST DELETED MY SAVES
FFFFF[/QUOTE]
If you uninstalled it from Steam, the saves are still there under documents\telltale games\the walking dead.
[QUOTE=robotman5;39100751]Ask Bioware on how they did it with the mass effect series.[/QUOTE]
They did a really piss poor job..so no.
Why not just have a list of every decision in the game have flags and the game just check for the flags when it's relevant to the current story or something?
I wish games with such an important stress on choices would allow you to make a new savegame where you can pick the choice for everything you've done already in the past 2 games
I didn't use my Mass Effect 1 savegame for ME2 because I had reformatted and forgot to save it — same for the third. Would've been nice to have had an "advanced" mode to pick what specific answers I chose at certain moments, stuff like that.
[QUOTE=Jurikuer;39102620]They did a really piss poor job..so no.[/QUOTE]
but it all worked the way it was intended to, no?
[QUOTE=Mastahamma;39104317]but it all worked the way it was intended to, no?[/QUOTE]
Oh yea, absolutely. If you mean none of the decisions you make have any affect on the ending what so ever. There are very few moments where a previous choice has any real effect. And most choices you make only affect the mission at hand and never span out to other missions or dialogues.
As an Action RPG, it's fun. As an interactive story, it's no more interactive than Doom. You still get the same damn ending.
EDIT:
Also don't forget that each game has an ending choice that you would think would have a huge impact on the next game. But then Bioware goes ahead and forces a specific outcome, regardless of what you choose. They did it very often through out the series and that's what ruins it for me.
[QUOTE=MaxOfS2D;39103660]I wish games with such an important stress on choices would allow you to make a new savegame where you can pick the choice for everything you've done already in the past 2 games
I didn't use my Mass Effect 1 savegame for ME2 because I had reformatted and forgot to save it — same for the third. Would've been nice to have had an "advanced" mode to pick what specific answers I chose at certain moments, stuff like that.[/QUOTE]
I'd like that too but I can see why they didn't. Letting you tick off major choices on a little list would sort of trivialize those choices, mostly for newcomers (god knows why they'd join in halfway through but whatever) and strip away the context around them. It's kind of dumb of them to exclude that just because of edge cases but there's at least some small amount of logic to the choice I think. That or it was just an oversight. Hopefully someone will get around to making a save generator.
[QUOTE=rosthouse;39097944]Another Sam&Max would be great. Telltales S&M series is what brought me into point&click games.
Although they should take their time figuring out what they want to do next, probably deserve it after Walking Dead.[/QUOTE]
Another SBCG4AP season would be great... I miss Homestarrunner.com :(
[QUOTE=Badunkadunk;39102761]Why not just have a list of every decision in the game have flags and the game just check for the flags when it's relevant to the current story or something?[/QUOTE]
They know [B]how [/B]to do it. There's just a lot of decisions to go through and they have to ensure that every combination of decisions still gives you a playable game that makes sense.
[quote]For other media we always look at the best episodic series out there–-obviously The Walking Dead TV show...[/quote]
And yet the game turned out to be good somehow.
Yeah all those choices that didn't matter need to be imported
[QUOTE=Trogdon;39110548]Yeah all those choices that didn't matter need to be imported[/QUOTE]
I imagine since there's any carryover at all, you'll probably be playing as [sp]Clementine after she's all grown up, and the choices you've made in the first season will impact her personality in the new season.[/sp]
The choices did perhaps not alter the story much, but it sure as hell altered how the characters behaved towards you. That's something that people seem to forget too often, especially in a game that put a lot of focus on the characters.
I can never understand why people call the first game buggy
I bought the first season and played through it all in a single day and didn't come across any bugs
[QUOTE=Dead Madman;39118427]I can never understand why people call the first game buggy
I bought the first season and played through it all in a single day and didn't come across any bugs[/QUOTE]
Fit
[thumb]http://i.imgur.com/s4WL3.jpg[/thumb]
as
[thumb]http://i.imgur.com/iEJn9.jpg[/thumb]
a
[thumb]http://i.imgur.com/ODewn.jpg[/thumb]
fiddle.
[thumb]http://i.imgur.com/9e7uI.jpg[/thumb]
Personally, never got anything as bad as the above, except when Ben slowly rose out of the ground while sitting in the motor-inn.
It's not really the engine holding it back, it's more the development model. Each episode was made in the short timespan of two months. In that short amount of time they have to model and texture new characters, create environment assets, create animations, set up the game environment, and bug test. To do all that in short amounts of time they have to cut corners in development to ensure they meet the date.
For example, all the environment areas were made low poly and textured as opposed to the usual high poly model baked to low poly then textured
I'm sure that if you gave them an extra two months for each episode they would be a lot more polished. That being said what they manage to crank out in such short timespans is rather impressive.
[QUOTE=DinoJesus;39119227]It's not really the engine holding it back, it's more the development model. Each episode was made in the short timespan of two months. In that short amount of time they have to model and texture new characters, create environment assets, create animations, set up the game environment, and bug test. To do all that in short amounts of time they have to cut corners in development to ensure they meet the date.
For example, all the environment areas were made low poly and textured as opposed to the usual high poly model baked to low poly then textured
I'm sure that if you gave them an extra two months for each episode they would be a lot more polished. That being said what they manage to crank out in such short timespans is rather impressive.[/QUOTE]
I think the performance issues (the game hitching up while it loads things in the middle of scenes) are mainly the engine's fault, but in all fairness they seem to have no time to upgrade their engine due to their constant and rapid dev model.
[QUOTE=DinoJesus;39119227]It's not really the engine holding it back, it's more the development model. Each episode was made in the short timespan of two months. In that short amount of time they have to model and texture new characters, create environment assets, create animations, set up the game environment, and bug test. To do all that in short amounts of time they have to cut corners in development to ensure they meet the date.
For example, all the environment areas were made low poly and textured as opposed to the usual high poly model baked to low poly then textured
I'm sure that if you gave them an extra two months for each episode they would be a lot more polished. That being said what they manage to crank out in such short timespans is rather impressive.[/QUOTE]
A good game to play with Telltale games is "Spot the Reused Assets" What you do is find one of their longer episodic series (i.e. Sam & Max), and make a mark (it would not be as effective with drinks) every time an asset is reused. It's actually interesting to see what they reuse in each situation, from animations to, say, a bodyless Max head in the first episode of Season 1 [sp]appearing in the last episode of Season 3[/sp]
Its really what makes them straddle the indie/nonindie line for me; they get large series that request them to remake their franchise/series, which makes them seem nonindie, but the steps they make to get their product out (same engine, reusing assets, rather small work office, etc.) makes them seem indie.
[QUOTE=Magikoopa24;39122169]A good game to play with Telltale games is "Spot the Reused Assets" What you do is find one of their longer episodic series (i.e. Sam & Max), and make a mark (it would not be as effective with drinks) every time an asset is reused. It's actually interesting to see what they reuse in each situation, from animations to, say, a bodyless Max head in the first episode of Season 1 [sp]appearing in the last episode of Season 3[/sp]
Its really what makes them straddle the indie/nonindie line for me; they get large series that request them to remake their franchise/series, which makes them seem nonindie, but the steps they make to get their product out (same engine, reusing assets, rather small work office, etc.) makes them seem indie.[/QUOTE]
They also reused a cow from Sam and Max in Wallace and Gromit, and a chicken from Wallace and Gromit appears in Sam and Max season 3. Additionally, as an easter egg, Bannang appears in most of their newer games.
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