Payday 2 recruits a burglar to the team in new DLC
48 replies, posted
[QUOTE={TFS} Rock Su;46792650]Was the happening early in the games post-realease few months?
Cause as far as i know, i didnt have em back then.[/QUOTE]
I don't remember any (huge) desyncs near release.
I honestly think Payday 2 is just a way for them to squeeze money out of players.
[QUOTE=Gray Altoid;46782136]I still think Evil Geniuses ruined the game in beta. These "Pros" decided it was too easy unless the cops had super aimbot skills.
They are actually "professional" players. Professionals at a co-op game.[/QUOTE]
EG??
T$E happened. Sadly.
I wouldn't recommend PD2 to anyone for what it is today, the paywall and grindwall is fucking ridiculous. I don't care about heist dlcs being paid since you can join it regardless of owning the dlc, but forcing people to buy weapon dlcs is just plain fucked up, especially the sniper dlc.
Things have substantially gotten better over the last few months, if you asked me how the game was going about the time of the infamy update, i'd agree but there is now a fuckton of content to sink into and alot of the issues i had with vanilla aren't really an issue anymore.
I don't have a problem with accurate, high-damaging AI. Or at least, I don't have as big a problem with that as I do with bullet sponges, which Payday 2 is way too full of.
I don't understand why shooters in the past couple of years are leaning this way. Does [I]anyone [/I]have fun having to shoot a guy 20 times with an AK47? It only adds to the sense of grind, which is endemic to PD2 as a whole.
[QUOTE=Aide;46809840]I honestly think Payday 2 is just a way for them to squeeze money out of players.[/QUOTE]
The base game, at release, was $30.
It's also on sale very, very often
It's still not a bad pick up on sale, but I'm kind of afraid that things will be overwhelming to a new player. Overkill is, in all honesty, a fairly mediocre developer and a lot of the game's mechanics aren't explained well or don't even seem intentional.
[QUOTE={TFS} Rock Su;46809923]EG??
T$E happened. Sadly.[/QUOTE]
Oh. Got my professional co-op shooter players mixed up.
[QUOTE=JCDentonUNATCO;46812798]It's still not a bad pick up on sale, but I'm kind of afraid that things will be overwhelming to a new player. Overkill is, in all honesty, a fairly mediocre developer and a lot of the game's mechanics aren't explained well or don't even seem intentional.[/QUOTE]
I only really started playing a couple months ago and in the time since they've released some content but the majority of the content available now was available when I started playing. What I'd say to someone looking to get in to the game is that it is definitely worth it, but to pick it up for as little as humanly possible. To be frank, the amount of DLC is already ridiculous and it's only going to get more nuts as time goes on with an announced two additional years of support for the game. However, the game very frequently goes on sale. This is the best time to pick up DLC. Avoid paying full price for anything because it [I]will[/I] gouge your wallet. Not everything is needed anyway. There's like one or two DLC packs that are 'necessary', most of the heist content can still be played if you're playing with someone who has it, and honestly, most of the DLC is weapon packs which are pretty much just fluff and you don't need.
Getting in to the game is really not too hard. It does have a tutorial explaining some basic mechanics and you learn as you go. I've nearly hit the level cap and I'm still learning things, but I never have felt not useful when in the company of experienced players. For your money you can expect an extraordinarily fun game, one that I would call probably one of the best co-op games plain ever. Having someone there to show you the ropes at the start of the game is very helpful, however.
In my opinion, Payday 2 gets a lot of criticism, a lot of which is deserved, but it remains one of the best co-op games ever made, and Overkill is still a great development team. The amount of DLC is certainly staggering but this is a game they're intending to survive off of and keep people playing for a grand total of four years, counting last year, this year, and the next two years they intend to support the game. Of course they're going to make new content, and of course a lot of it is going to have to be stuff you just plain have to pay for. Continued support ain't gonna pay for itself, after all. A lot of the dlc is in all honesty passable anyway, with just a few pieces of dlc being real 'essentials'. On top of that, they've released surprising amounts of content for absolutely no charge.
Get hype for PD3 though, for all we know that shit's going to be massively different.
[QUOTE=Crimor;46809523]I don't remember any (huge) desyncs near release.[/QUOTE]
[video=youtube;0WRZcYFZ8tw]http://www.youtube.com/watch?v=0WRZcYFZ8tw[/video]
I fucking love posting this vid. We didn't even notice it at first, but then suddenly my friend spotted the guard in the locked guard room. Something seemed really off, so I started recording.
Release was a huge fucking mess in itself. People couldn't even play the damn game for, like, three days straight - it crashed to desktop whenever it felt like.
[QUOTE=Jackald;46769822]Been waiting for Payday 2 to go on sale for a while. I was really disappointed in Payday 1 since every fucking map just turned into wave defense against the cops, and I expected it to be a little more involved than that.[/QUOTE]
Or you can get a steam key for 10$ on kinguin.
[QUOTE=Garbor 0.1;46810027]I wouldn't recommend PD2 to anyone for what it is today, the paywall and grindwall is fucking ridiculous. I don't care about heist dlcs being paid since you can join it regardless of owning the dlc, but forcing people to buy weapon dlcs is just plain fucked up, especially the sniper dlc.[/QUOTE]
It's like what, $2 for both the shotgun and sniper dlcs together (since it's on sale right now). Very miniscule amount. Now when it's not on sale I agree with you it's fucking ridiculous.
[QUOTE=Aide;46809840]I honestly think Payday 2 is just a way for them to squeeze money out of players.[/QUOTE]
[QUOTE=Garbor 0.1;46810027]I wouldn't recommend PD2 to anyone for what it is today, the paywall and grindwall is fucking ridiculous. I don't care about heist dlcs being paid since you can join it regardless of owning the dlc, but forcing people to buy weapon dlcs is just plain fucked up, especially the sniper dlc.[/QUOTE]
[QUOTE=gbtygfvyg;46825564]It's like what, $2 for both the shotgun and sniper dlcs together (since it's on sale right now). Very miniscule amount. Now when it's not on sale I agree with you it's fucking ridiculous.[/QUOTE]
You can get the game plus every bit of DLC available right now for about 30 bucks with the sale, which is about the price of the regular game.
And I mean shit, let's take a quick look at the DLC list:
[img]https://dl.dropboxusercontent.com/u/54123195/Payday2DLC.png[/img]
OK, first we need to trim it down because free content is included in the list, including the following
The Diamond Store Heist, The Charlie Santa Heist, The Infamy Update, The Death Wish Update, The Election Day Heist, The Shadow Raid Heist, John Wick Character Pack, Hoxton Breakout Heist, and Old Hoxton Character Pack.
Amounting to a total 9 free DLC.
Of the rest of the DLC, there are 4 heist DLCs, two soundtracks, seven weapon packs, and one character pack. But surely you feel some kind of strain right? No, you don't. In fact, let me just take a quick peek at the game's weapons.
There are 10 assault rifles compared to 7 DLC, one of those assault rifles being a free addition. There are four primary weapon shotguns to 2 dlc ones. All sniper rifles and LMGs are DLC amounting to a grand total of 8 guns. There are 4 akimbo pistols, none are DLC. A saw that is not DLC, and a grenade launcher that is dlc.
Grand total: 19 primary weapons included in the game compared to 18 available in DLC.
For secondary weapons, there are 7 submachine guns included in the game, another 6 in dlc. There are 9 pistols included in the game, with only 3 being DLC. There are 2 secondary shotguns, and 1 dlc shotgun. There's also a saw which is included with the game.
Grant total: 18 secondary weapons included in the game compared to 10 DLC.
For melee weapons, there are 9 melee weapons included in the game, compared to 21 dlc.
So that's a total of 37 guns and 9 melee weapons included with the game, compared to 28 guns and 21 melee weapons with DLC.
The question is, of course, how much do those guns matter? Well, since you have 37 guns already, not much, but whatever.
Well, to use myself as an instance, and I have all the DLC mind you, my main weapons are a CAR-4 for stealth, JP-36 Rifle for loud, and AK.762 for loud. None of these three weapons are DLC. For secondaries, I use a Gruber Kurz pistol for stealth, a Deagle Pistol for loud, and a SpecOps Submachine Gun and Locomotive 12 Gauge Shotgun. 2 of these are dlc. For melee weapons stealth doesn't really matter (but if you really give a shit the Ursa Tanto, a free weapon, is the one I use) and I use a Fire Axe from the Hotline Miami DLC for loud although melee is the most useless god damn feature I swear.
So in total I use just 2 DLC guns and one DLC melee weapon. Why? Because Overkill isn't stupid or cruel; most players will usually find a few weapons they like and stick solely to them because they're fun to use and work just fine. Hell, one of my DLC secondaries I only use because it's just a little bit more modifiable than it's free counterpart, the SMG I only picked because I needed an SMG and it looked cool. So the weapon packs really are inconsequential in my opinion. You don't need them, and some of the content in them is still accessible by you as well. For instance, one weapon pack added grenades. If you play with someone who does have this DLC, a grenade case asset in the game will be purchasable where you will be able to load up on and use grenades. A similar thing is that, and I dunno if this is still a thing but I'm pretty sure it is, you can join any lobby that's playing a DLC heist. In other words, while you can't host your own, you can feel free to join a Hotline Miami lobby even though you yourself don't own it. You can even be assigned to play as Clover if you don't own her by RNG
Basically what I'm getting at is nobody really needs more weapons. In fact, this exact lack of need for weapons is why I wish they'd stop making the damn things and make different shit. We've got enough weaponry, dammit.
Sure, without DLC, you can't use sniper rifles or LMGs. In all honesty the sniper rifle is highly situational and LMGs just suck. But if you're absolutely demanding that you be able to use these, you can get the history pack which gives you a weapon in both categories among various others. So cutting out the weapon packs that you don't really need, the only real DLC I'd say you 'need' is the heists, simply because those are fun as fuck (and amazingly, they all add pretty fucking awesome weapons) and if you like her (and it's not hard to find out) Clover. So that's 4 dlc, 5 if you want Clover, and 6 if you absolutely cannot tolerate not having LMGs and a Sniper, amounting to $13, or about 20 dollars if you get Clover and the History Pack, a price that will drop significantly once Clover and the Diamond have been around for a while. The rest you can take or leave, it's all fluff.
So what it amounts to is quit your bitchin', Overkill handles DLC pretty god damn well (not to mention the fucking piles of free content they've made that everyone conveniently looks over) and you can play just fine without the majority of it. Just like you don't [I]need[/I] a character portrait pack in Crusader Kings and you don't [I]need[/I] rainbow Master Chief armor or whatever. Overkill aren't money gougers.
[QUOTE=Retyuoligkl;46769218]My first thought upon reading the title was "Bilbo Baggins??"[/QUOTE]
For some reason I expected this too. Would've been cool to go rob shit as a hobbit. :v:
I would only have a problem with the Payday 2 DLC if it was pay to win, which it really isn't. You can play, enjoy, and excel at this game with just the vanilla game. People act like you absolutely require sniper rifles or special shotguns to be good at this game but frankly those people are just lazy and unimaginative. We got by just fine without them before they came out. That said, the amount of extra fun I've gotten out of DLC for experimenting and playing around with totally justified the cost of admission in my opinion.
Keep in mind that you don't even need any of the heist DLC to play the missions, all it gives you is the ability to host it with a few new guns and cosmetics. As far as games with tons of DLC go, I think that Payday 2 is one of the examples of how to do it right.
I will agree that the grinding is ridiculous at times, though. I'm Infamy V (which is basically the game's final level of Prestige,) and I still don't have a goddamn long slide for my pistol. I know people who have 1000 hours in the game and still don't have all the achievements simply because they never got the random drops needed to complete them. I'm glad they recognized this for the DLC, though. Instead of randomly dropping the items in the DLC you get to earn them through achievements.
yeah as someone who just bought payday 2 like a month ago, i have not had any of the problems listed in the fucking essay posted on the previous page. quite the contrary, i was so thrilled with the in-game free content and free DLCs that it actually motivated me to purchase the DLC just to see what the differences were
in hindsight, i don't regret the choice. payday 2 is a hilarious game to run a few rounds on with friends. it's not the type of game you sink 12 hours a day into like civ 5 or something. look at the game for what it is, not what you wish your games could be
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