The Elder Scrolls 6 is in development, Todd Howard confirms
134 replies, posted
But dual wielding! Buy Skyrim now, friend! *toddmustache.jpg*
[QUOTE=Pops;50522642]But dual wielding! Buy Skyrim now, friend! *toddmustache.jpg*[/QUOTE]
Dual wielding was probably the biggest failure of the entire system, you lose the ability to block for the ability to... make 3 power attacks for the price of two and stand in place and watch as your normal dual attack misses because the enemy cunningly decided to take one step backwards
I just have no interest in this after Fallout 4 to be honest. Fallout 4 was one of the emptiest feeling games I have ever played, and I really don't expect anything better at this point.
Even if we are gonna have to wait a good bunch of years at least we know it's in development, unlike other games we haven't heard a thing of ever.
*ahem* Half-Life 3 *ahem*
[QUOTE=27X;50522387]You're right, it's an "unpopular" opinion because even warframe has more in depth combat than skyrim and witcher has pretty handily defenestrated the "rpg combat has to be simple cause people who play rpg are retards" argument even on the action side.
No one is asking for ffXIV clickclicklcickclackaltclackclickclick.[/QUOTE]
It's factually and objectively wrong to say you'll come out on top of an encounter on a balanced difficulty setting for your character if you just spam clicks, it's a childish argument and it's just silly to pretend it's true.
[QUOTE]People are asking for something like Dragon's Dogma, some technique, soome depth and lots of variety. all od those are well within bethesda's reach,[/QUOTE]
I wouldn't mind the combat being closer to dragon's dogma but it's a very different feel of game, it's not a first person brawler it's a 3rd person action game and it would be a drastic departure from the feel of the series so far.
[QUOTE]and last I recall you were the guy trying along with ganerum to say stealth+archery wasn't op in skyrim, which is hilarious, because in any world except God of War 750% percent damage within 15 levels is [i]slightly[/i] OP.[/QUOTE]
And now your insane rambling post falls off the deep end of all logic, I've always agreed that stealth+archery was OP, of course it is. If you're playing on the easy mode like you apparently are if you're just standing still and clicking though technically basically anything is OP
[QUOTE]Magic combat in Skyrim is an absolute joke besides. It sht eone area the Beth has made almsot no progress in, while the restt of the world has quite literally moved on to depth and variety based gameplay, even fetish games like Monster Hunter.[/QUOTE]
dude this post is so incoherent and weird, how is monster hunter a fetish game? what the fuck is going on in your life right now that you made this post? I mean it's ironic that you were going on about how you're apparently just too intelligent for rpgs like skyrim and then you make this weird incoherent rant like you're a grade schooler on xbox live, what the hell? It's a tired argument saying that skyrim's combat is just standing there and clicking, and if you haven't figured that out but you think you're too smart for it then I have some bad news for you...
Sorry, I've never played skyrim on anything but max difficulty so your off the cuff analysis isn't gonna tread any water, and that's the rub of the issue anyway. Your opinion is pretty obviously foused on a narrow framework and falls apart under any kind of general scrutiny.
Combat in Skyrim is boring, flat lacks ANY kind of variety at all and in the case of combat-centric magic is an absolute joke.
[quote] No one can ever do combat in third and first perspectives, what sorcery is this [/quote]
Most people actually play Skyrim in third person.
You were saying something about incoherent?
You really think a team of 110 people with one of the best budgetary setups in the business can't come up with a dynamic toggle for 1st person and third for giant ass monster combat or any other situation? really? Cause the Space Marine team did it quite easily, and Dogma features a panning FOV dependent on whether you're scaling or not and it works just fine, and both of those are smaller than Beth's current fo4 team, much anything that'll be assigned less TES VI.
Monster hunter is the very definition of a fetish game, fight monsters get loots, fight big ass monsters with very specific techniques get better very specific loots, get materials to upgrade your loots, rinse - repeat.
What baffles you doesn't mean it's out of reach for anyone else.
[QUOTE=Antimuffin;50521620]New engine or bust.
Kind of sick of playing reskinned Oblivion and a reskinned Skyrim and a reskinned Fallout 4.[/QUOTE]
It actually starts at reskinned Morrowind.
[url]https://www.google.ca/search?q=morrowind+engine[/url]
[QUOTE=Elspin;50523152] It's a tired argument saying that skyrim's combat is just standing there and clicking,[/QUOTE]
Well not really, on higher difficulty you might have to exploit the dodgy pathfinding to avoid getting swarmed. :v:
Point is I believe, that Skyrim's combat doesn't lack challenge but rather nuance and satisfying combat mechanics.
still just rip the combat from Dark Messiah of Might and Magic!!!
[QUOTE=27X;50523211]Sorry, I've never played skyrim on anything but max difficulty so your off the cuff analysis isn't gonna tread any water, and that's the rub of the issue anyway. Your opinion is pretty obviously foused on a narrow framework and falls apart under any kind of general scrutiny.[/QUOTE]
You say this like anyone's going to believe it
[QUOTE]Combat in Skyrim is boring, flat lacks ANY kind of variety at all and in the case of combat-centric magic is an absolute joke.[/QUOTE]
This is an opinion, not an argument, like everything else you've been saying. You say "blah blah blah you only click blah blah blah" in your furious xbox live dialect but you never provide any proof or reasoning that interacting, moving about, etc doesn't affect the outcome of combat. I know it does for a fact, I've played the same combat encounter twice and won when I lost before, it's just not up for debate.
[QUOTE]Most people actually play Skyrim in third person.[/QUOTE]
Based on what statistic?
[QUOTE]You were saying something about incoherent?[/QUOTE]
Yeah but I don't think it really even needed to be said, jesus
[QUOTE]You really think a team of 110 people with one of the best budgetary setups in the business can't come up with a dynamic toggle for 1st person and third for giant ass monster combat or any other situation? really?[/QUOTE]
I think it's a different feel for gameplay, and some people like the experience of being in control of a consistent camera perspective. I'm just saying that copy pasting the combat of a different style and feel of game isn't how you make skyrim better.
[QUOTE]Cause the Space Marine team did it quite easily, and Dogma features a panning FOV dependent on whether you're scaling or not and it works just fine, and both of those are smaller than Beth's current fo4 team, much anything that'll be assigned less TES VI.[/QUOTE]
I'm well aware of how Dragon's Dogma's combat plays out, I played a bit of it back on Xbox. It works fantastic for its style of game, but my point is that if you want to just copy paste another game's combat into TES you'll change the feel of the game and I for one would rather improve on the system they have than radically change it.
[QUOTE]Monster hunter is the very definition of a fetish game, fight monsters get loots, fight big ass monsters with very specific techniques get better very specific loots, get materials to upgrade your loots, rinse - repeat.[/QUOTE]
That's a very strange way to approach calling something a "fetish game"
[QUOTE]What baffles you doesn't mean it's out of reach for anyone else.[/QUOTE]
The only thing out of reach is a manual for why you're so angry and confused. Just calm down and make some well reasoned arguments instead of rage posting about how angry skyrim makes you
[editline]14th June 2016[/editline]
[QUOTE=Im Crimson;50523252]Well not really, on higher difficulty you might have to exploit the dodgy pathfinding to avoid getting swarmed. :v:
Point is I believe, that Skyrim's combat doesn't lack challenge but rather nuance and satisfying combat mechanics.[/QUOTE]
It's true that exploiting glitchy pathfinding can definitely be part of winning a scenario you'd otherwise lose but there's more to it than that. Assuming you're not *that* kind of person who just fills up their inventory on 300,000 health potions before they leave town making good use of the spells you have (obviously not destruction, because as mentioned before it falls off like bullshit and I never disagreed with that) to heal yourself when you jump away, distract things with conjuration, block when appropriate, etc can feel pretty involved. Nobody's arguing that games like the witcher, dragon's dogma, etc don't have deeper combat but that doesn't mean the intensely personal claustrophobic combat of skyrim in first person can't be fun too. I'd like more depth to it as well, but I just don't agree the solution is copy pasting another game's combat but I do think it could borrow a few things from:
[QUOTE=Trogdon;50523284]still just rip the combat from Dark Messiah of Might and Magic!!![/QUOTE]
Because DM did have some pretty good first person combat.
I love Skyrim with all my heart but it's pretty much just standing there and clicking unless you play on Master or Legendary (Master is probably the best), but that just adds blocking to the mix. I prefer the Oblivion combat system over Skyrim because at least with Oblivion you had total control over movement.
Unless they turn the next ES game into a firstperson shooter and get rid of the RPG mechanics I think the only worries we'll have with the next Elder Scrolls are the quality of quests. Seriously Skyrim's quests were garbage compared to Oblivion's.
[QUOTE=usaokay;50523355]Why do they need to make a new Elder Scrolls when they could just update ESO?
/s[/QUOTE]
Elder Scrolls Online is an MMORPG with totally different mechanics to traditional Elder Scrolls games (ie typical MMORPG mechanics)
[QUOTE=ROFLBURGER;50523340]I love Skyrim with all my heart but it's pretty much just standing there and clicking unless you play on Master or Legendary (Master is probably the best), but that just adds blocking to the mix. I prefer the Oblivion combat system over Skyrim because at least with Oblivion you had total control over movement.[/QUOTE]
By not having "total control over movement", are you referring to how things like power attacks make you lurch forward?
[QUOTE=27X;50523211]Monster hunter is the very definition of a fetish game, fight monsters get loots, fight big ass monsters with very specific techniques get better very specific loots, get materials to upgrade your loots, rinse - repeat.[/QUOTE]
What are you even trying to say? Are you trying to say niche game maybe?
I want at least Dark Messiah comlexity of animations. If I swing my sword left, my enemy should be pushed to the left with a corresponding animation. Not just skyrim's *spray blood until he plays stagger animation*
Hit reactions go a long way to making even mouse1 mashing more engaging.
I'd like for stealth to be fleshed out too. Make it like original Thief with multiple variables being taken into account, like armour, surfaces, speed, profile, light conditions, etc.
hope its about the black marsh
a true elder scrolls blackmarsh would be a fucking disaster of a game unless you're running a GeForce GTX 2160 + a team that doesn't think dumbing down mechanics = better game
i wonder if the cat and lizard people will still be hideous
but i think that would just tempt the cat and lizard fetishists even more than they already do
[QUOTE=JXZ;50523978]i wonder if the cat and lizard people will still be hideous
but i think that would just tempt the cat and lizard fetishists even more than they already do[/QUOTE]
bethesda doesn't do appeal to furries, the community does that for them
[QUOTE=JXZ;50523978]i wonder if the cat and lizard people will still be hideous
but i think that would just tempt the cat and lizard fetishists even more than they already do[/QUOTE]
How exactly would you make beast races not hideous and more importantly [I]why[/I] would you? :v:
It's a fever dream but I hope the AI is decent this time around.
I'm hoping the dungeon designs are more varied than the cookie cutter Draugr dungeons in Skyrim.
I'm hoping they are a little less linear too. I'd love it if they had a handful of labyrinthian dungeons as high level content for people who like dungeon crawls, as well as lower tier ones that could be more handholdy.
[QUOTE=Trogdon;50523284]still just rip the combat from Dark Messiah of Might and Magic!!![/QUOTE]
I just want a kick button because that's all I'll be using :v:
Bethesda needs to take some more notes from popular TES combat mods like Deadly Reflexes. Things like timed blocks, dodging, and overall increased lethality would be appreciated.
also, more varied and weighty death animations would be great too.
Despite everything, I am excited to explore a new map.
I just love the feeling of the first few steps into Bethesda's worlds. It always feels so free and open. Even if behind the polish is actually a crack-whore's spitshine, the spit still has crack in it.
I really hope the side quests and politics contain writing that is actually better this time instead of racist vikings v. racist banana-men.
[QUOTE=simzboy;50524065]I'm hoping the dungeon designs are more varied than the cookie cutter Draugr dungeons in Skyrim.[/QUOTE]
you probably don't know how painfully true "cookie cutter" is
[img]http://i.imgur.com/qfmZi0Y.png[/img]
Dungeons are basically static models puzzled together. You can even accidently delete/disable pieces through console commands if you're not careful.
Example of a model:
[t]http://i.imgur.com/UM7PSfa.png[/t]
There are pros and cons of using this method of map making, but the cons outweigh the pros in 2016. It starts to get stale when everything looks the same. For reference, the first number in the first picture shows how many times that model is being used in Skyrim (in this case, the first one being used 97 times total.)
Unfortunately they will never stop using this method, because they will never stop using this outdated engine unless they want to pay for a new one and retrain their employees so they can use it.
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