• April Fools? Fez 2 is un-canceled
    121 replies, posted
Abort thread
[QUOTE=joost1120;44428414]No, I'm not. I'm just saying that Hitler was a human too. Does that mean he did nothing wrong? I'm just using Hitler as an example of a person that did a rather shitty thing.[/QUOTE] You're comparing someone who commited genocide to someone who was rude after becoming famous all of the sudden. The first did something that is totally unforgiveable, the second one did something that may or may not have been caused by sudden fame and pressure and who might have learned to cope with it in time. I'm all for analogies, but that one isn't very good.
[QUOTE=joost1120;44428414]No, I'm not. I'm just saying that Hitler was a human too. Does that mean he did nothing wrong? I'm just using Hitler as an example of a person that did a rather shitty thing.[/QUOTE] Hitler also saved German's economy, so by your comparsion Phill Fish is worse than Hitler.
[QUOTE=3noneTwo;44428067]Long story short, Phil Fish thinks broken English is funny and cute, and it's a small nod to bad translations in old games. That's it, that's the whole story, no racism, no nothing.[/QUOTE] [url=http://www.develop-online.net/news/gdc-japanese-dev-mocked-your-games-suck/0111354]what about the time he publicly humiliated a japanese game dev during a Q&A by throwing a glowing compliment back in his face to tell him "[japanese] games just suck"[/url]
[QUOTE=dai;44429246][url=http://www.develop-online.net/news/gdc-japanese-dev-mocked-your-games-suck/0111354]what about the time he publicly humiliated a japanese game dev during a Q&A by throwing a glowing compliment back in his face to tell him "[japanese] games just suck"[/url][/QUOTE] Dai, I already posted about this on [url=http://facepunch.com/showthread.php?t=1381629&p=44425668&viewfull=1#post44425668]Page 2, post #76[/url].
[QUOTE=judgeofdeath;44428523]You're comparing someone who commited genocide to someone who was rude after becoming famous all of the sudden. The first did something that is totally unforgiveable, the second one did something that may or may not have been caused by sudden fame and pressure and who might have learned to cope with it in time. I'm all for analogies, but that one isn't very good.[/QUOTE] It was an extreme example to point out the flaws in his reasoning.
[QUOTE=3noneTwo;44429316]Dai, I already posted about this on [url=http://facepunch.com/showthread.php?t=1381629&p=44425668&viewfull=1#post44425668]Page 2, post #76[/url].[/QUOTE] he didn't seem so sincere in the video. I mean people were literally pointing and laughing at that dude.
[QUOTE=mchapra;44429361]he didn't seem so sincere in the video. I mean people were literally pointing and laughing at that dude.[/QUOTE] I never said he was sincere in how he voiced his opinion. I said he gave a sincere "sorry" to Makoto Goto over Twitter. Phil Fish didn't direct other people to point and laugh. He gave his blunt opinion on modern Japanese games, and that's it. I'm not sure what your point is.
You can't even constitute Fez as a game. AVGN said it best in the Big Rigs video, "have you ever heard of a game where you can't lose?" That's the biggest problem with Fez. It's impossible to lose or fail. You miss a platform and fall? No problem, we'll just spawn you right where you were! Hazards like enemies, traps, and lives? Pfft who needs those! Horrendously boring "game."
[QUOTE=3noneTwo;44429647]I never said he was sincere in how he voiced his opinion. I said he gave a sincere "sorry" to Makoto Goto over Twitter. Phil Fish didn't direct other people to point and laugh. He gave his blunt opinion on modern Japanese games, and that's it. I'm not sure what your point is.[/QUOTE] He could have handled the situation better and If he was an actual well adjusted adult, he would have and not blurted out his "blunt" opinion humiliating a person in front of people. When people who sat next to him also started laughing hard, it was pretty clear the man felt fucking crushed. My point is that if he really is that reasonable then the way he behaves doesn't really show.
[QUOTE=T-Sonar.0;44430132]You can't even constitute Fez as a game. AVGN said it best in the Big Rigs video, "have you ever heard of a game where you can't lose?" That's the biggest problem with Fez. It's impossible to lose or fail. You miss a platform and fall? No problem, we'll just spawn you right where you were! Hazards like enemies, traps, and lives? Pfft who needs those! Horrendously boring "game."[/QUOTE] I dont like Fish but I must say your argument is pretty dumb. If you think it's boring just don't play it. Would you say the same about The Stanley Parable? You can't die here but it's pretty damn good game. If it doesn't meet YOUR criteria of being a [B]good[/B] game don't say it's not a game.
It's Gone Home all over again
[QUOTE=T-Sonar.0;44430132]You can't even constitute Fez as a game. AVGN said it best in the Big Rigs video, "have you ever heard of a game where you can't lose?" That's the biggest problem with Fez. It's impossible to lose or fail. You miss a platform and fall? No problem, we'll just spawn you right where you were! Hazards like enemies, traps, and lives? Pfft who needs those! Horrendously boring "game."[/QUOTE] There are several games in which you cannot lose, have no traps, no enemies and no lives. [QUOTE=Amic;44430218]I dont like Fish but I must say your argument is pretty dumb. If you think it's boring just don't play it. Would you say the same about The Stanley Parable? You can't die here but it's pretty damn good game. If it doesn't meet YOUR criteria of being a [B]good[/B] game don't say it's not a game.[/QUOTE] You can actually die in Stanley's Parable, in a trap too.
[QUOTE=Ragekipz;44430335]There are several games in which you cannot lose, have no traps, no enemies and no lives. You can actually die in Stanley's Parable, in a trap too.[/QUOTE] By the word "die" in games we mean get killed in a way you lose, not just, eh death. See - Demon's Souls. The first boss fight is set up so you die and progress in story, and even if you kill him you get killed by a dragon after him.
[QUOTE=T-Sonar.0;44430132]You can't even constitute Fez as a game. AVGN said it best in the Big Rigs video, "have you ever heard of a game where you can't lose?" That's the biggest problem with Fez. It's impossible to lose or fail. You miss a platform and fall? No problem, we'll just spawn you right where you were! Hazards like enemies, traps, and lives? Pfft who needs those! Horrendously boring "game."[/QUOTE] So Garry's Mod isn't a game, or Braid, Minecraft, or any other sandbox/puzzle game?
This deserves to be posted. It's extremely insightful. [media]http://www.youtube.com/watch?v=K8Ifue2xGFY[/media]
[QUOTE=Jacen;44431477]So Garry's Mod isn't a game, or Braid, Minecraft, or any other sandbox/puzzle game?[/QUOTE] those games dont just spawn you RIGHT where you died though, they at least send you a bit back, eg to the very beginning of the level again with fez it just spawns you [I]right where you fucking died, failed the platforming, whatever[/I], so where is the challenge? theres no penalty, no punishment, nothing. just right back where you died. at least when you get sent to the beginning of the level, therell be an incentive for you to try harder or concentrate more next time, so you dont have to run through the whole thing again, but with fez you might as well not even have a concept like death in the game if theres something that completely nulls it challenge doesnt make a game, but if youre gonna go and make a platforming game and put death in it, it should be a pretty big part of the game that has a point to it you could say braids time warping shit takes away some of the challenge, but you still have the possibility of screwing it up, and you have to get the timing down, concentrate on the exact point where it would be best to make a jump, etc., so it at least has some challenge there
[url]http://dictionary.reference.com/browse/game?s=t[/url] [Quote=dictionary]a competitive activity involving [u]skill, chance, or endurance[/u] on the part of two or more persons who play according to a set•of rules, usually for their own amusement or for that of spectators[/quote] I feel that fez isn't a game.
[QUOTE]a competitive activity involving skill, chance, or endurance [B]on the part of two or more persons[/B] who play according to a set•of rules, usually for their own amusement or for that of spectators [/QUOTE] so isnt every single player game then
[QUOTE=Furnost;44431789]those games dont just spawn you RIGHT where you died though, they at least send you a bit back, eg to the very beginning of the level again with fez it just spawns you [I]right where you fucking died, failed the platforming, whatever[/I], so where is the challenge? theres no penalty, no punishment, nothing. just right back where you died. at least when you get sent to the beginning of the level, therell be an incentive for you to try harder or concentrate more next time, so you dont have to run through the whole thing again, but with fez you might as well not even have a concept like death in the game if theres something that completely nulls it challenge doesnt make a game, but if youre gonna go and make a platforming game and put death in it, it should be a pretty big part of the game that has a point to it you could say braids time warping shit takes away some of the challenge, but you still have the possibility of screwing it up, and you have to get the timing down, concentrate on the exact point where it would be best to make a jump, etc., so it at least has some challenge there[/QUOTE] In braid you don't re-spawn at the beginning of the level, you just reversed time until you're right back where you were before you died. In Garry's mod, death means absolutely nothing because it causes no real impedance to your goal, only a minor inconvenience such as having to walk back to the contraption your making. Minecraft is the only game I listed with any sort of impedance caused by death, and that's only because you drop the items you had, you could just pick them back up and it'll be like nothing ever happened. And also, just because Fez isn't challenging to you doesn't it isn't to someone else. [QUOTE=lolo;44431984][url]http://dictionary.reference.com/browse/game?s=t[/url] I feel that fez isn't a game.[/QUOTE] [url]http://www.merriam-webster.com/dictionary/game[/url] [quote]1. a (1) : activity engaged in for diversion or amusement[/quote] I believe Merriam-Webster is a much more reputable source than dictionary.com.
[QUOTE=Jacen;44432285]In braid you don't re-spawn at the beginning of the level, you just reversed time until you're right back where you were before you died. In Garry's mod, death means absolutely nothing because it causes no real impedance to your goal, only a minor inconvenience such as having to walk back to the contraption your making. Minecraft is the only game I listed with any sort of impedance caused by death, and that's only because you drop the items you had, you could just pick them back up and it'll be like nothing ever happened. And also, just because Fez isn't challenging to you doesn't it isn't to someone else.[/QUOTE] [quote]you could say braids time warping shit takes away some of the challenge, but you still have the possibility of screwing it up, and you have to get the timing down, concentrate on the exact point where it would be best to make a jump, etc., so it at least has some challenge there[/quote] i said challenge doesnt make a game, the point of gmod isnt mainly to be challenged, and there are way more things to do in that game, but there are even gamemodes and other various things that can challenge you if you want that. not to mention if you want to be building contraptions and such, you require the skill and the know-how if you want to make anything worthwhile, especially with advanced tools that cant be easily grasped, such as wiremod. and in minecraft, it could be easy to make your way back where you were if you died on the surface, but what if you were incredibly far underground? your shit fell in lava? you have no idea where you were? not to mention they just de-spawn after 5 minutes, and you also lose all your EXP/leveling the main point of fez is to be a platformer, but there just isnt even a whole lot of fun or challenge to be had with how death works, and im sure that generally most people dont find fez to be challenging
[media]http://www.youtube.com/watch?v=jO5RpSeFa18[/media] Relevant music.
Figures that Phil would announce this on April Fools, what a joke.
[QUOTE=Furnost;44432466]i said challenge doesnt make a game, the point of gmod isnt mainly to be challenged, and there are way more things to do in that game, but there are even gamemodes and other various things that can challenge you if you want that. not to mention if you want to be building contraptions and such, you require the skill and the know-how if you want to make anything worthwhile, especially with advanced tools that cant be easily grasped, such as wiremod. and in minecraft, it could be easy to make your way back where you were if you died on the surface, but what if you were incredibly far underground? your shit fell in lava? you have no idea where you were? not to mention they just de-spawn after 5 minutes, and you also lose all your EXP/leveling the main point of fez is to be a platformer, but there just isnt even a whole lot of fun or challenge to be had with how death works, and im sure that generally most people dont find fez to be challenging[/QUOTE] I never played Fez, but the point of the game wasn't to be a platformer. The platforming supported the isometric, world flipping exploration feature that was the big thing about the game, along with puzzles that forced you to use the mechanic. Also, as I remember the art was supposed to be a comfortable throwback etc etc. I.e, the platforming wasn't supposed to be the challenge and therefore not the point of the game to harp on making it a "good" game.
[QUOTE=Furnost;44432466]i said challenge doesnt make a game, the point of gmod isnt mainly to be challenged, and there are way more things to do in that game, but there are even gamemodes and other various things that can challenge you if you want that. not to mention if you want to be building contraptions and such, you require the skill and the know-how if you want to make anything worthwhile, especially with advanced tools that cant be easily grasped, such as wiremod. and in minecraft, it could be easy to make your way back where you were if you died on the surface, but what if you were incredibly far underground? your shit fell in lava? you have no idea where you were? not to mention they just de-spawn after 5 minutes, and you also lose all your EXP/leveling the main point of fez is to be a platformer, but there just isnt even a whole lot of fun or challenge to be had with how death works, and im sure that generally most people dont find fez to be challenging[/QUOTE] I get what you're saying, however all I'm trying to say is that Fez is a game regardless of whether people believe it so or not. I'm not saying it's a good one, I don't have an opinion since I refuse to play it. I'm just saying that it's absurd for people say it isn't one. It also feels like the only reason it's even in question is because of the complete and total dipshit that is Phil Fish.
[QUOTE=Rockeiro123;44420638]I'd like to remind you that you're talking about someone who started his game development "carrer", as an ideas guy, he said it himself, he didn't even know how to code, and he still somehow got to be the face of Fez. And his meltdown is partly his fault as well for not knowing when to shut up and kepping on insulting everyone around him, I'd to like to bring up that example of a japanese game dev, who came out to a panel show to say how much he admired phil and his work, and phil, humiliated the poor sod. Phil is anything but a nice guy, he is a piece of shit and /v/ said it better than I could, he is a diva dev.[/QUOTE] it's because the game is mediocre art and no gameplay
[QUOTE=Jacen;44432602]I get what you're saying, however all I'm trying to say is that Fez is a game regardless of whether people believe it so or not. I'm not saying it's a good one, I don't have an opinion since I refuse to play it. I'm just saying that it's absurd for people say it isn't one. It also feels like the only reason it's even in question is because of the complete and total dipshit that is Phil Fish.[/QUOTE] i never said it wasnt one either, it is one, just that there really is no point in having a death in the game
Arguing whether Fez is a game or not is pointless. Arguing whether it's good or not is pointless and irrelevant.
[QUOTE=Furnost;44432862]i never said it wasnt one either, it is one, just that there really is no point in having a death in the game[/QUOTE] I realize that now, it's just that it seemed to me at first like you were trying to defend the people who did say it wasn't.
Fez 2 wasn't cancelled at all they are just keeping it silent while Fish stirs the water. And for one thing I hope this game fixes the problems with the first one and that is puzzles that requires google and please have a normal down to earth ending this time? Even Cave Story with its big bloody Ballos battle, it still ended on a happy ending. While Fez does some creepy shit on both of its "endings".
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