• Modder Runs SimCity Offline, Maxis Remains Silent
    147 replies, posted
I REALLY want to know what their reaction to this is going to be like. Its going to be the worst lie in gaming history.
You know when you hear about dead businesses but you never actually know exactly how things happened? We are experiencing one in the happening.
Saying [I]"...it will take some serious engineering"[/I] is like the dumbest thing they could've ever done. It was inevitable.
I'm giggling like an idiot right now.
I am sad. I was really looking forward to this game. I always wished for a sort of interactive model-train world where you could see all the little stuff realistically interact with its surroundings. It's a hollow shape of that sort of game.
calling it now there gonna threaten to ban anyone using the mod from the online servers
[QUOTE=Muggi;39909313]Well, now Maxis and EA really have to explain themselves, this is just embarrassing. Also, I'm betting that we will see pirated offline versions of Sim City popping up real soon.[/QUOTE] I hope it gets pirated to hell, to the point that hurts them. Hopefully they'll learn their lesson, that DRM like this just hurts the consumer and not the pirates. But they probably won't...
[QUOTE=General J;39910098]EA's stocks now falling at terminal velocity[/QUOTE] Except they aren't?
Slight downward trend over the last 4 days. Actually if you have a look at their share price history they've been doing pretty terribly lately.
[QUOTE=T2L_Goose;39909549]Are we over simplifying this though? I know nothing about coding or how to make a video game, so how simple would it [I]truly[/I] be to make the game save locally? This is an interesting outcome, but I imagine that's what they meant by "significant engineering". All this guy did was disable the kick for losing connection to the server. In order to save, he would still have to sync with the server. That's the kicker and the million dollar question: How hardcoded is this cloud sync business?[/QUOTE] I doubt making a city save locally will be any big deal. The issue will be making the regional stuff work without a connection to the EA servers, something that will either take a lot of time or not happen at all. Since the game is designed around region play and you basically need multiple cities to get anywhere with it we're still a long ways away from SimCity 4-2
Pirates love a challenge in reverse engineering.
[QUOTE=uber.;39909338]They deserve a shitstorm. And it better be a big one. I want people to go mad about this. They are lying to us. Intentionally. They are selling us always on copy protection as an inevitable procedure to provide gameplay. That's what they are basically saying 'This has nothing to do with copyright, there are calculations going on our servers that need to be done to provide gameplay. No servers, no functionality.'.[/QUOTE] This, really. Dev's are going to keep doing those things if people don't do anything about it. And I'm not calling pitchforks and torches right now, but making it go viral through communication. The same thing that happened with WarZ, basically.
[QUOTE=Brandy92;39910647]Pirates love a challenge in reverse engineering.[/QUOTE] And I wish them the best of luck because I want SimCity but with larger cities and regions that don't space them out
[QUOTE=DeanWinchester;39910454]I hope it gets pirated to hell, to the point that hurts them. Hopefully they'll learn their lesson, that DRM like this just hurts the consumer and not the pirates. But they probably won't...[/QUOTE] Pirating is the most effective means of protest. It especially doesn't reinforce companies' belief for stricter DRM when they see high piracy rates.
[QUOTE=Kwaq;39909343]just play openttd[/QUOTE] openttd isn't even the same kind of game wat
Maybe I missed the memo, but this whole business of Maxis claiming that SimCity uses the server to calculate things for your local city, sounds like one long game of telephone gone wrong. I don't recall them [i]ever[/i] saying that, and I feel like in every ones fervent hateboner for EA they turned a vague statement such as "online is integral to SimCity play" (Which if you're playing the way the game is designed with inter-region play, it is.) to "SimCity offloads local calculations onto the server". This is something that would be immediately apparent to anyone who's played the game, as there is lag when doing region related things, but no lag when it comes to local actions. Again, maybe I'm wrong and I missed that statement, but I really do feel like this whole issue of MAXIS LIED was created from nothing but sensationalist headlines being slowly warped over time.
[QUOTE=Why485;39911148]Maybe I missed the memo, but this whole business of Maxis claiming that SimCity uses the server to calculate things for your local city, sounds like one long game of telephone gone wrong. I don't recall them [i]ever[/i] saying that, and I feel like in every ones fervent hateboner for EA they turned a vague statement such as "online is integral to SimCity play" (Which if you're playing the way the game is designed with inter-region play, it is.) to "SimCity offloads local calculations onto the server". This is something that would be immediately apparent to anyone who's played the game, as there is lag when doing region related things, but no lag when it comes to local actions. Again, maybe I'm wrong and I missed that statement, but I really do feel like this whole issue of MAXIS LIED was created from nothing but sensationalist headlines being slowly warped over time.[/QUOTE] I actually remember reading an article or quote that said they have calculations done server-side. [editline]14th March 2013[/editline] It was probably an interview or something, where they were asked why is there no singleplayer part for the people that don't want multiplayer. They need an excuse to remove the singleplayer part of the game, so obviously they will say that singleplayer isn't possible because 'part of the simulation is serverside'
[quote]but this whole business of Maxis claiming that SimCity uses the server to calculate things for your local city, sounds like one long game of telephone gone wrong. I don't recall them ever saying that[/quote] [quote=Maxis General Manager Lucy Bradshaw]With the way that the game works, we offload a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud[/quote] [url=http://www.polygon.com/2013/3/9/4081464/simcity-interview-ea-maxis-lucy-bradshaw]Source[/url] They did.
EA is getting desperate, killing off SimCity like this. I swear to god if they make a sequel and people buy it...
holy fuckign shit i CANT believe this did they really used the whole " game must be always oline" excuse for SOCIAL crap? oh god ea prepare your didly hole
[QUOTE=Firgof Umbra;39912836][url=http://www.polygon.com/2013/3/9/4081464/simcity-interview-ea-maxis-lucy-bradshaw]Source[/url] They did.[/QUOTE] It would appear so. I hadn't seen this. That is a pretty big screw up on their part.
"But it saves locally!" Its a transaction log not an actual save file, it merely logs the inputs from your client and when online sends it to the server. "But he is playing offline and doing all this other stuff!" He modified the modder-friendly JS UI(Dirty EA tactic) to extend the disconnection timer.
[quote]He modified the modder-friendly JS UI(Dirty EA tactic) to extend the disconnection timer.[/quote] Which means he's playing offline since there's (a) no active connection and (b) no data being sent to the client from the server (and vice versa)
[QUOTE=Firgof Umbra;39914445]Which means he's playing offline since there's (a) no active connection and (b) no data being sent to the client from the server.[/QUOTE] His inputs are going to be uploaded once he reconnects.
[quote]His inputs are going to be uploaded once he reconnects.[/quote] If he reconnects. You can't reconnect if there's no connection. :P
[QUOTE=Firgof Umbra;39914466]If he reconnects.[/QUOTE] If he doesn't then I guess he doesn't get to save his game. Playability right there.
[quote]If he doesn't then I guess he doesn't get to save his game. Playability right there.[/quote] Assuming there's no way to save/load the data or figure out how the loading system functions. Or assuming someone doesn't just save-state it.
[QUOTE=Firgof Umbra;39914495]Assuming there's no way to save/load the data or figure out how the loading system functions. Or assuming someone doesn't just save-state it.[/QUOTE] Then he doesn't get to close his game? What is your objective here?
[quote]Then he doesn't get to close his game? What is your objective here?[/quote] Sure he can close his game. For now, that just means he doesn't get to load his city back up; assuming, of course, he doesn't mem-dump and mem-copy it (save stating). Just saying that you're saying "Oh, yeah, well it doesn't actually play offline or save so what's the point." My point is "Uh huh. Saving isn't far off and he definitely is playing offline." Edit: And in any case, if he wants to close his game, why can't he just reconnect to close, save his game, and quit? The entire session would then be played offline.
"Oh yeah he can play offline but he can't save wow what an amazing hack" [I][B]Its been a fucking WEEK.[/B][/I] Jesus CHRIST give the community some time to get it together!
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