• Daily Deal - Alien: Isolation & Aliens Franchise, 75% Off
    35 replies, posted
Wish the colonial marine campaign DLC actually went on sale..
[QUOTE=HoodedSniper;50219417]Honestly its one of the rare times where I think a game is too long for what it is and Chapter 10 is exactly the point I remember it becoming a slog. Its just the type of gameplay and stress from it being a survival horror and a good one just really gets to you around that point because you have like 5 hours left to go. That said its one of the best optimized and looking games of its year and is great overall.[/QUOTE] Yeah the game could have really done with a section like the return to the Ishimura from Dead Space 2. Just a section where nothing happens but you can't relax because you know something is going to pop out but you don't know when or where
[QUOTE=Fr3ddi3;50218951]But that's the thing ... [sp] Once you reach the Hive it is revealed to you that there's more than one Alien on Sevastopol, at no point in the game is it explicitly stated that it's the same alien tracking you around the station, you are led to believe that by your own thoughts and what NPC's / Logs say, sure the Xeno disspears till you 'wake' the hive up but at that point the other Alien/'s could be elsewhere you simply would'nt know. Thats what i chose to believe anyway and it cannot be discredited, the alternative is that the Xeno can move just as fast if not faster than a Tram when you go from one tower to another. And by the time you leave the hive the Alien stops being as 'frightning' obviously i didnt want to be found by it and the screech when it see's you is terrifying, but it was not the same fear as when i first encountered it in medical, you get 'use' to it, at the same time the alien learns from what you do, but if you don't do anything predictable it never catches on to your play style ... i was always able to outsmart it with simple tricks if the situation was dire enough, but 90% of the time i'd just put props and obsticals between myself and the Alien's line of sight and it never fodund me even if i was basically in plain sight if it turned around, never used lockers and only hid under tables, desks and beds sparingly, it was actually a pretty docile nemisis in my playthroughs.[/sp] Anyway personally i found Alien Isolation to be a bloody fantastic game, at no point did i get bored of it and i want a follow up.[/QUOTE] You didn't play it on hard or nightmare then because after the Alien sees you once, if ANY part of you in totality is exposed after that it will trigger a response, and that shit is literally built in.
[QUOTE=27X;50220687]You didn't play it on hard or nightmare then because after the Alien sees you once, if ANY part of you in totality is exposed after that it will trigger a response, and that shit is literally built in.[/QUOTE] Take my word for it that these are from my account or don't [URL]http://imgur.com/a/uVYH8[/URL] You are correct i got hissed at plenty of times because it 'saw' me, but it never found me or killed me on my first play through because if it hissed I'd get to fuck, i never used any gadget on it. Actually i tell a lie, it did find me but that was more a case of me having flamethrower and letting it find me so i could get rid of it for a while so i could escape the level or trigger something. but beyond that the Alien in my game never did much clever stuff, in fact i even used the vents liberally which led to me thinking the AI couldnt use the player ones and i was pissed off because of it that, till again near the end where it was coming in to one as i was getting out. Nightmare was a different story, i died a few times out of complacency more than anything else but it was largely uneventful except i actually saw the alien enter player vents a fair number of times this time around which made me think twice before merrily hopping into them, i had to rely on the gadgets a lot more (as in actually used them occasionally) but my Alien was still falling for flares when Sevastopol was blowing up so take that for what it's worth as to how my Alien AI progressed. Edit: in fact my [URL="https://facepunch.com/showthread.php?t=1427109&p=46812994&viewfull=1#post46812994"]original post[/URL] on this exists in the old Alien thread says pretty much the same stuff though i didnt recall using the gadgets maybe i was seeing what they did out of curiosity .
I just want a game that's a hybrid of Isolation and what Colonial Marines was meant to be, ie a sp/coop Republic Commando-esque tactical shooter, with Isolation's attention to detail and faithfulness to the source material, Alien AI + level design + supply scarcity. I found Isolation boring because it's a game of cat-and-mouse with an AI that knows where you are and has to "cheat" to stay close to you to provide any real challenge (Or [sp]given that it's supposedly multiple aliens, ensure that you cross paths with them constantly[/sp]). On the flipside of the coin, the aliens in ACM, and also AvP 1/2/2010 are thick bastards that die in a few shots and rely on sheer numbers and scripted ambushes to pose a significant threat. Why not the middle ground? A small handful of relatively smart and durable aliens following you through levels divided up like L4D's campaigns, trying to dynamically murder the fuck out of you and your friends
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