'Solo: A Star Wars Story' opening weekend is a disaster, might not turn a profit
99 replies, posted
How hard is it to get the PC versions running? I played KOTOR 2 but only on console.
Not at all, you can get both on GOG.
GoG and Steam both have it: Steam has actual mod integration via workshop which as anyone knows is literally necessary for Kotor 2.
It was better than I expect it to be its a 6/10, better than rouge one. The guy playing Han, un-surprisingly was just meh, but some other things brought it up.
Thought, could be thinking of this way since I went in thinking it was going to be real terrible like Suicide Squad
How is it possible to have an epic space opera universe and still make it feel so unbelievably small?
endless callbacks, directors and superfans can't get enough easter eggs, everybody else just want them to come up with an original person for a change.
The reason that they had a movie about an established character like Han Solo, and a plot around something already established like getting the Death Star plans is that they wanted a movie every year, but didn't want to confuse people by having different plot(s) competing with the numbered movies, creating audience confusion.
Oh wow, the film actually did worse than predicted, color me shocked.
All sarcasm aside, Star Wars fatigue was more than apparent from TFA alone. This shift in retreading old ground could be seen from a mile away, and it couldn't have happened to a more marketable series than Star Wars. I'm not even that big of a fan of Star Wars, I enjoyed KotoR and Jedi Knight, but that was about it for my entire enjoyment of Star Wars as a franchise. As for the actual movies, they are okay, something I would put on during a slow sunday, just to watch as something for nostalgia and b-movie value rather than some blockbuster everyone else makes it out to be. So lo and behold when I went to go see the newer films, what I saw I exactly expected out of Disney and their ability to milk the fans for all they've got. I actually feel bad for die-hard fans of the series, it kinda reminds me of fans of Dark Souls and the debacle with the new remaster. They hype the shit out of it and in the end you get this lackluster product that everyone eats up because of the name. And heaven forbid you criticize the movie outside the internet, people will call you a cinema snob. :V
Basically, Disney won't learn their lesson and we'll continue to get these movies pumped out in a similar fashion until the company finds a different series to milk the shit out of.
They need to do two things to the Star Wars Franchise.
1) Spread out releases. With 4 movies in 3.5 years, people are getting burned out real fucking quick and are just getting hit by movie fatigue. Maybe have one movie per two years so they can complete a cycle of proper hype for all that time.
2) The Star Wars universe is just that, a universe. It's meant to house an endless number of stories, yet every character in every movie thus far is within two degrees of Luke, and they're just an expansion of the ultimately same linear story. The world has a ton of things to work with that don't have to directly include a bunch of shit from the original trilogy, so fucking use them.
Not understanding context or the myths and story themtics that create that universe.
Also insulation.
Honestly, I forgot it was even out.
It was better than expected fuck that Darth maul reveal though.
Bit of a shame because it was a solid movie. First third was great and then it waned over the next two acts, but not enough to be anything other than average. Definitely the best of the new batch of star wars films in my opinion.
I don't know if it was predictable and bland, but it was definitely boring in my opinion. And the lack of predictability was more like a byproduct of the plot being a bit of a mess, rather than something that was actually a feather in its cap.
Being unpredictable by shoving a bunch of random shit that doesn't make sense or matter at the end isn't good at all. Literally every single plot element in TLJ are bland filler that doesn't contribute anything, and pretty much nothing has happened over the course of the whole movie
It's actually available for Android. You can play it on your phone.
https://play.google.com/store/apps/details?id=com.aspyr.swkotor
A third person cover based shooter was not going to mix up star wars dood lol.
Taking star wars to what, at the time, was the absolutely most bland and boring type of game was not going to improve it at all.
Reminds me a of the Bounty Hunter game for PS2, or at least how I remember it from playing it as a kid
Wasn't that going to be some kind of crime story tho? I think the setting might have made it stand out if not the core gameplay.
Republic commando was an fps game, but it's tone and characters set it apart from most star wars games.
SWTOR was an mmo developed during the wow clone phase, and some of it's character story lines explored parts of the universe that usually get completely glossed over.
i don't really remember having any difficulties setting it up on my laptop, so I couldn't tell you. I do remember there's a big content patch you would want to apply to KOTOR II (iirc they ran out of dev time and scrapped a bunch of shit, the patch puts it back in, prob worth the re-play). I also remember slightly modifying one of them (can't remember which) to alter the "force speed" power or whatever it was, because it applied this godawful blurring effect across the whole screen that physically hurt my eyes/head. So I got rid of that somehow.
For those who haven't played them, the big thing to know going into KOTOR is that the gameplay can be very strange and can require serious getting used to. Everything is based on dice rolls (like D&D) which can be weird if you haven't played a game like that before. It's a weird combo of half-real-time and half-turn-based.
For me, it was just like Dark Souls 1, S.T.A.L.K.E.R., and Morrowind: so mechanically different than what I had played before that the gameplay itself became frustrating and sucked the fun out. Can't really transfer any prior gaming "experience" to have a natural sense of how the game works, so you have to work from the ground up, which can be hard. I uninstalled each after a few hours into my first attempts. After a period of time wore off, I would reinstall them after looking for a new game to play, and all of them turned out amazing once you invest the time to get used to the mechanics.
And KOTOR, Dark Souls, STALKER, and Morrowind are now among my favorite games / series.
Star Wars 1313 was going to follow a pair/group/squad/eh of bounty hunters, probably Mandalorian and probably Boba Fett as a teen, as they got stranded on level 1313 of a megacity. The setting wasn't unique compared to other Star Wars games and the idea of a Bounty Hunter based star wars game wasn't unique either. The gameplay was going to be ~fastpaced-gritty-coverbased-gadget driven-shooter~, so that doesn't help it's case any.
Republic Commando was not just an FPS, it was a tactical squad based shooter with a story surrounding the characters more than the actual plot. You didn't get that type of game in the early 2000's much, let alone out of a Star Wars game. The game wasn't just a loop of endless enemy-filled tunnels until you got to the end screen either. Every door held a decision and every encounter could be approached differently. It was not a bog standard FPS.
SWTOR was a wow clone that tried to differentiate itself via it's story lines instead of it's gameplay. Only it's storylines were boring, badly written, uninteresting, and lame. All but a few of the SWTOR story lines were garbage, and the gameplay couldn't save the game from it's bad plots. In a typical bioware fashion, the stories were just vessels to try and get you to fuck your companions, even if they're robots.
I agree that videogame-hitler holding the SW license sucks but Disney owning the SW license all together sucks. We won't ever get a game like Star Wars Bounty Hunter again because it's not based on a formerly popular IP.
Strongly disagree with that man, I thought some of those plotlines were exactly the kind of story Star Wars needs more of.
The Agent story features an ancient conspiracy of people unable to use the force tired of being ruled by those who can, fuelling the war between the light and dark sides of the force in an effort to wipe out force users as the dominant power in the universe.
Even the more pedestrian plot lines were interesting depending on how you approached them, with only the trooper story line being truly boring imo.
You could play the sith inquisitor as someone completely uninterested in power, but forced to rise through the ranks to survive by the simple nature of sith society, people would see you as weak for not seeking power, you would have to kill them to survive, you gain more power for killing another sith lord- the cycle continues and your character gets to reach ever higher levels of sardonic humour just to put up with their joke of an existence.
I'm really not sure where you pulled the ~the story exists just so you can bang everyone!~ stuff from, but i remember companion quests being completely separate from the main plot, you literally had to grind them out through side questing and buying gifts at launch. You also can't bang any robots lmao, I think the agent can flirt with SCORPIO like twice as a joke?
Imo the game suffered badly from being an mmo instead of an rpg, but it was still pretty good. The RPG elements were great, all the negative feeling i have for that game can totally be blamed on the tacked on MMO.
I was going to mention the bounty hunter game, but i wasn't sure if anyone else would remember it. It's pretty much exactly what I'd want to see from a boba fett movie, but obviously without the ending being a set up for one of the films.
1313 was supposed to be a liteal gears of war + gadgets game where you could delimb people and it took place in one spire of Coruscant, hence the name. The big twist would be you were actually playing as Boba Fett trying to get his armor back after being betrayed.
I just got back from seeing it myself (because the Vue cinema chain over here has started selling their tickets at a maddeningly low price where a student discount wouldn't have even beaten it before). It was quite fun, nothing groundbreaking or unexpected. But that's kinda what I expect of a spin off of a fairly by the books space opera series.
I can see why it wouldn't have been something Disney went all in on, especially with all the BTS turmoil the film had. But the finished product was a reasonably entertaining action flick. I do wish they'd take more chances and explore other stuff than the characters we already know though. Even though it does tie directly into an OT film I enjoyed Rogue One for that very reason. Even if the pacing was totally fucked.
The Clone Wars, in my experience, seems to tackle some aspect of the Star Wars lore pretty great. Granted, they have the time to develop a character arc for a ton of episodes, but they wanted to bring some good ideas into the general public. The first that comes to mind is the exploration of the Yuuzhan Vong, and Boba Fett becoming a true bounty hunter (some earlier episodes show him infiltrating a Clone Trooper Academy Cruiser to assasinate Mace Windu).
This clip show how Boba's helmet got the iconic blast dent. Its from the unfinished season 6/7 of Clone Wars. You can find interesting plotlines being used on those released clips.
https://www.youtube.com/watch?v=lDoYwPQeqyw
Incredible how quickly Disney managed to murder this franchise after buying it. I figured they'd at least get through the first reboot trilogy before everything went downhill, but I guess I was too optimistic.
They payed 4 billion for it, they wanted 100% profitability in five years, no one but themselves to blame.
The director of Fant4stic did.
Totally different scenario. Trank was pissed off because Fox ordered a bunch of reshoots that completely changed the movie and had already proved to be self-destructive, which had gotten him fired from doing the Boba Fett movie. His mainstream career was pretty much ruined and he had no fucks left to give.
I'm a pretty big Star Wars fan but it's getting to the point where i'm just utterly loosing interest in all these new things. Not simply because of the amount of them, but because they haven't been good. Rogue One was what i enjoyed the most out of the new movies, but even that was full of unmemorable characters - overall i thought it was alright though. In comparison, TFA was a disapointment and TLJ actually really lowered my desire for more Star Wars because of the terrible direction they took with it.
To then go from that to a Han Solo origin movie makes the whole thing even worse. It's an idea that was entirely unneccesary, the trailers gave a really bad impression of it, reviews so far have been average at best it seems and even to a lesser extent like the vehicle and trooper designs haven't been overly good. I've yet to see the movie but a "Han Solo's greatest hits" compilation where it basically goes through all the expected things like meeting Chewbacca, the Kessel Run (i'm assuming it's in the movie, not sure), winning he falcon etc just seems so unnecsary and derivative as an idea. There's also that if it does include the Kessel Run, that in itself seems like it will lower the characteriziation of Han Solo, because it initially wasn't intended to be a thing in one of the original scripts - it was an empty boast that sounded impressive made by someone who was not meant to be a good character.
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