• Star Citizen sells the Legatus pack: $27,000 with $1,000 paywall to see the page
    86 replies, posted
Premium No Mans Sky
So instead only people who have retarded amounts of disposable income and no self-control will have full fleets from the getgo?
But nobody but themselves to man them, which is basically useless.
Errr, the multiplayer shooter mode is in and has been in for a long time. That feature tracker is also reaching pretty hard to inflate its negative numbers by listing new ships announced within the past few days as "unimplemented" (duh) as well as features that are on the roadmap for future updates (duh). It has "swimming" listed as "unimplemented" but there's no liquid water in the play area; we have seen liquid water and swimming in-game in videos of dev test environments. Basically listing every possible aspect of unimplemented gameplay careers like mining to inflate the numbers for unimplemented features is kind of cheating. Scrolling through it I also see things like "ship boarding" listed as unimplemented which is odd because I could have sworn just the other day I boarded and stole someone's ship. I mean "NPC AI" is listed as unimplemented. Come on now. They have sandworms listed as a broken promise but they're currently in the playable alpha. Trading is listed as a broken promise, currently in the playable alpha. Hull breaches, listed broken, currently in. Online or offline, listed broken, currently in. A number of things that are listed for launch are listed as broken promises when the game hasn't... launched... That tracker is super dishonest. I'm not a rabid SC superfan but there are people who are so convinced the game is a scam they're willing to lie about it to convince people who don't have the ability to see for themselves.
Yes, exactly. The economic proliferation is limited to the extreme whales. Its very likely the extreme prices of the ships mean the ships are priced way above their "real world" value, even compared to what you'd pay using plex to get a ship in a game like eve. That way, when the game releases, all the whales who paid in suddenly lose a ton of "effective value" because the ships they bought are now obtainable ingame. I anticipate a lot of these whales will absolutely flip their shit when this happens, because CIG's marketing doesnt make it clear enough that these ships are essentially donations. The value is gone as soon as people can get them ingame. Others recognize that they contributed to the development of a game by buying an extortionately priced ship that could never really be worth it, and be fine that their "investment" was only an investment in fun, not a resellable one.
IIRC any time you purchase a ship there's a big popup you can't get around that says THIS WILL BE WORTHLESS WHEN THE GAME LAUNCHES.
Does SC have delta patching yet? I've backed it a long ass time ago but I ain't willing to redownload the whole thing every time they change 1 LOC or 1 texture
It does
What's more is that according to the article the lack has 117 ships. Who the hell has time to fly 117 ships? That's $230 per ship, btw.
Strangely enough, those are the symptoms of MMO development hell as well.
This game is a fucking enigma to me. I heard about it years ago but it's still in development? Are they allowing people to play it? Because I can't imagine anyone continuously dropping money for years on a game they haven't even been able to play. Also of I know how version number systems work it's on V3??? I thought you had to have already released a product to get to that stage? What is going on with this game
A game that would've cost 6 million and take 3-5 years to make, turned into a 180+ million endeavor with dozens of additional (and some genuinely unrealistic) stretch goals that have all but placed the game into development Hell. I'm not at all surprised that this is where we are when everything is taken into consideration.
a) Yes it's still in development, it's charted to have a long development cycle b) It's not a subscription, you only pay once (unless you're a whale) c) It is version 3.1.4 of the alpha at this time
https://twitter.com/ForbesTech/status/1001146830934208512 The forbes twitter is just being savage concerning this
I'm beginning to wonder if Star Citizen isn't secretly being run by the local mob or something.
Hah, ok. Calling it an "alleged video game" is kinda hilarious.
I wonder how many people will actually play this game once its out. It feels whenever I hear about this game, it's because they've added another £1000+ ship or something.
That's a link to a Forbes blog, not the official Forbes writing staff, btw. If you buy SC ships thinking you're paying to win and you're getting to skip a giant grind that everyone in their pleb sleds will have to work through, you're in for a rude surprise when the game goes live and those ships you slapped your paycheck (or many paychecks) down for are being flown by Facepunchers micspamming bassboosted noise through hailing comms a week or three into the live economy. Chris Roberts has maintained for years that he hates unreasonable grind in games and intends for the economy to be fairly relaxed. There are several other factors that mitigate the P2W aspect: Ships start with, generally speaking, shit-tier equipment and need to be upgraded in the game. Sure you paid for a ship, but it's got D-grade guns on it so good luck killing anything with your investment. The most expensive single ship in the game, the Javelin destroyer, doesn't even include any weapons and the expense is such that it's going to require an entire guild to outfit it. Ships have running costs and crew demands, and the larger the ship, the greater both will be. You will not be able to effectively solo-fly a capital ship, because they're intended for groups of players. Bigger isn't better, it's just bigger. Progression is not tied to having a bigger and meaner ship so you can grind money faster to buy an even bigger/meaner ship. Like Freelancer, you should be able to do everything you want to do in the ship you want to fly, and your only limits are player skill and if the ship is actually capable of the task (a starter ship is not going to mine asteroids as effectively as the bigass mining barge with a minimum crew of five; a capital ship is not fitting into places too small for it) Yeah, $27,000 worth of ships in one go seems insane, but nobody is obligated to buy it, it exists because a small subset of particularly wealthy backers asked for it, and it's not really any different from someone spending $185,000 on a supercar because they really love fast sexy cars and they can afford to support their hobby. It's not as if the player is going to be able to fly more than one ship at a time by themselves, and if they take out one of the big ones without crew once the game's fully live they're going to get it taken from them faster than you can say "crowdfunding". Tons of info about the progress on the project is put out every week, but "Star Citizen inches slightly closer to completion" isn't a headline that drives clicks. You only hear about it when there's something even marginally controversial to report on, something that'll get everyone's froth up. "Everyone's favourite crowdfunded punching bag milks whales for $27,000, holy shit lmao" generates lengthy threads like this one.
i paid my $15, if the game eventually comes out i'll just sneak onto some rich dude's virtual space yacht, murder him, and take it for my own
This game's budget is now nearly double of that which has become jokingly referred to as "Quadruple A development". Christ on a Bike
At the time I purchased my basic package, most of those were already planned. I didn't back it out of a want for another Elite Dangerous, but rather because it was ambitious. I guess the original backers who just wanted Freelancer with prettier graphics were disappointed, I'd wager that the majority of current backers aren't. If they are, it's still time to get a refund. I suppose some people are also frustrated because it takes more time than they expected. 6 years isn't out of the ordinary for an AAA game, and it doesn't shock me much that this takes even more time. I'd be surprised if the final version came before 2020. Also, "diluted budget"? Do they or do they not have too much money? A "handy website"? What the fuck is this shit lmao. It lists deterministic procedural generation and runtime generation of planets as "broken", even though that's been in the alpha since January. Hell, last year they had a live demo where they showed procedural city planets. It doesn't differentiate between petty stuff like a Chris Roberts cameo in S42 and extremely vast features like procgen planets. To use this as a basis to calculate development completion and claim that: Is just utter tripe. And SC is not released yet, so I'm not sure what the problem is here. You should have dug deeper alright. That's been out since 2016. Not really the case since the Star Marine debacle IIRC. I think they outsource part of their ship AI though? Not sure why you're making that comparison between two completely different games. Is your point that budget should make development faster even though the scope is much larger than Overgrowth? Doesn't really make much sense to me. What? Are you referring to the switch to Lumberyard? That's just an almost identical branch of CryEngine. It has nothing to do with the original choice being awful. Where the fuck do you get your info? No offense, but it's hard to take you seriously when all you say is either severely out of date or just plain wrong. I'm not saying the project is going perfectly smooth or that all the choices were smart (I still don't know why they bothered perfectly synchronizing first person and third person models, nor why they went to the trouble of implementing complex ship physics while failing to align their CoM with their main thrusters). But this kind of intervention just doesn't give much credibility to the game's detractors. I'm not an avid follower of SC development and I can see through your bullshit regardless.
I didn't say SC is a scam lmao, I'm saying it's badly managed and stuck in development hell. There's definitely a game being made, so it's not a scam. It's just being made at a snail's pace with absurd promises and even more absurd expectations and I have absolutely no faith in it going anywhere good in the foreseeable future. Going from a 500,000$ "we want to make a space game" kickstarter campaign to having a bigger budget than most AAA titles out there and yet still asking for tens of thousands of dollars for content that's yet to be fully implement is nothing short of fucking awful management and an absolute joke of a product. It's following the exact same beats other hack devs like Tim Schafer end up doing where they pull their weight with past achievements and then promptly piss away all their budget into random shit and ask for more when they realize they forgot to learn the value of moderation. Kickstarter games have been announced, backed, released and critically acclaimed in this same span of time. It is absolutely fucking humongous a project, well past the point of diminishing returns. I won't even go into the community at all. If you think people saying that SC is a scam (not that I'm saying that myself) is a circlejerk, then you should give the hardcore SC community a look on Reddit for an actual dose of insanity. You'll rarely find a more rabid and inquisitive fanbase. If you think the website is inaccurate you're welcome to submit corrections to it, by the way. It's a crowdsourced website that attempts to remain neutral and if you think any of the claims are frivolous or inaccurate then you can simply report them and it'll be all the more accurate. I'm not willing to pay for the game and a majority of the more up to speed outlets are on sites full of insane weirdos (see the reddit cult part above) and that's the last place I want to go to to get news on this game I'm not interested in besides occasionally remembering it's still being made and it's still a crowdfunding nightmare.
I'm confident they can make a real game. And they got one, its just they need someone to go. "Ok i think we got enough." There's nothing wrong with trying to break through the ceiling with expectations and pushing for innovation with what this game is going for. But eventually they're going to break the ceiling too much, where the height of the tower they built, is going to collapse and everything is going to be mess once it does.
If the people running the tracker haven't noticed that NPC AI is in the game, they aren't a reliable source of information about its state of completion.
This sort of stuff really puts me off this game.
People spend the same on Warframe all the time and the only fully content locked material is one "primed" frame and two weapons. There is some event locked material, but as of now, almost all of that has been recycled at least once. The larger caveat here is SC will have random and instanced encounter PvP that isn't in an "arena mode" and right now payers will have an extremely distinct advantage if they've paid for certain ships, flat out.
Again, what's absurd about the scope and expectations of the game, exactly? That's what I was asking you in the first place and all you've given me is misinformation. You also still have to give me your source on the engine change. Argue with facts instead of just throwing your opinion around. "Asking" for more money after they already got a lot has nothing to do with management. That's business model. You're conflating shit. If you're so concerned about the game's budget running out you should have no issue with this either. They also make it pretty clear that those packages are donations. You also keep mentioning development time when it's still within the bounds of a normal AAA cycle. Given the scope it's normal for it to take relatively more time. I fail to see the issue here. I don't give a shit about some crappy reddit community. I'm talking to you, and pointing out that your argumentation was full of misinformation, which you haven't addressed. I don't have time to correct a crowdsourced website either. The point is that it's not accurate in the slightest, and your use of it to say crap like "it's only 17% complete'" is disingenuous. Why should I consider your point of view if you can't provide tangible evidence? All you're telling me is you have a gut feeling it won't succeed. I see no reason to believe it won't. If you've got a point, make it.
As far as I'm concerned, the second they let their backers decide to keep funding open and adding more stretch goals is when they can expect nothing short of creating a trainwreck that makes a thermonuclear explosion look like a rock hitting water. They're already working on 5 different games simultaneously, instead of just making sure that their "minimum viable product" gets done. I can relate to CIG getting bushwhacked with all the kickstarter money they got but y'know, the more money they keep accepting from backers, the more of a shitshow the eventual release will be. When it comes out and it's below the hype (which has a 95% chance of happening), the internet will burn for weeks and Chris Roberts will have the Midas Touch of killing literally every project he comes into contact with for the rest of his earthly existence. Instead of just running with what they had they decided to avoid the hole coming down on them by digging it deeper and deeper, maybe until they can kiss the earth's core.
I don't understand this sentiment. Stretch goals are frozen, money that gets added to the pile is just bonus, it doesn't add any more work to be done.
I'm really not concerned about SC, they have been ultra transparent with their development and they are flushing out the game at a much faster pace now that the basics are in place. People are just impatient and or not keeping up with whats actually happening.
Sorry, you need to Log In to post a reply to this thread.