• Bethesda teasing a new Fallout?
    453 replies, posted
It doesn't make it more or less an anything clone, using rust is simply finding the closest relevant example.
It was a hyperbole dude, no need to get hostile about it. Even mechanic-wise I highly doubt that's what this Fallout game is going to be like necessarily. It's literally one of the features of a post-apocalyptic world that the survivors take materials from their environment and use it to build new things, that's not exclusive to Rust. Fallout 4's Settlement system on it's own is different enough from Rust's mechanics, I highly doubt that Fallout 76's mechanics are actually going to emulate Rusts anymore than Rust emulated Minecraft.
Fuckin hell, Bethesda. https://i.imgur.com/7xlEgyc.png (shinobi602 is the only other leaker/industry insider on resetera who isn't full of shit. This isn't a confirmation or anything, but I wouldn't be surprised in the least.)
Sure, apply here: Fallout 4 New Vegas
Online means goodbye to any mod support so the major shitbryo games excuse "mods will fix it" is useless this time. Also creation club can turn into something even more evil.
I really like that Pip-Boy tho
Well, the guy from kotaku who had details of the game leaked to him (and who has a 100% track record for this shit, from previous game leaks) posted all the stuff he was told about from, apparently, three different employees. https://kotaku.com/sources-fallout-76-is-an-online-survival-rpg-1826425333 tl;dr it was originally prototyped as Fallout 4 multiplayer, has quests + main story, all the settlement building stuff from 4, and 'survival-based multiplayer mechanics' (i hope you like whacking trees with an axe) - though gameplay is 'rapidly changing'. The only thing it doesn't talk about is player count - whether it's small groups of a few people or larger servers. Tbh I'm basically fine with this, with the sole requirement that it can just be you and a friend playing, not a whole server full of chucklefucks (also I guess that, with the quests, singleplayer may be ~technically~ viable?)
How about a new ES ffs Bethesda? We've had to endure countless releases of Skyrim, and FO4 released not that long ago, and already we're getting another?
If you've actually read anything Bethesda has said recently, you'd know that there are at least 2 major projects to be released before any news of a new Elder Scrolls. It isn't coming for quite a ffew years.
Yeah I have, and it makes me a little jaded, I like FO don't get me wrong, but I prefer ES. Guess I'll have to be patient
Damn it, I wanted Vault Life Online. Imagine playing a daddy or be a baby going through the G.O.A.T test made by another player. Or grief a players birthday party, and shoot him with a bb gun so the guards arrest you. Or like the concept of jailbreak, escape through the vault with whatever means necessary. Tunnel Snakes gang wars.
For some reason I had a dream last night where Bethesda announced a game called Final Fallout, and Todd walks onto the stage screaming while a crowd claps in appreciation. Then I woke up.
You know you play Bethesda games too much when...
Surprising as it is, ESO is making Zenimax a lot of money. I doubt we'll be seeing any new TES games for a while, since a mainline TES game would cut pretty hard into ESO's profits.
ESO is a mmo, the game is relatively dead and the only people left playing are the hardcore mmo people and roleplayers. You can't do your sex furry lizard roleplays in a single player game, those are the only TES players left. I doubt it would affect ESO.
Number of players has increased since the 1 year mark, so by saying "the only people left playing" is a bit off, especially after the Morrowind expansion was such a success. ESO isn't my type of game, but it's clear that it's successful, and the subscription + microtransaction + expansion model makes a shitload of money out of less people, so I can see why Zenimax wouldn't want to let go of a cash cow that at this point they don't really need to put an incredible amount of effort into.
Wait so the people in the twitch stream spamming "fallout 4 battle royale" were right?
Guys, I get it now. They tried to warn us. https://twitter.com/Obsidian/status/1001495817184661504
ESO boasted about 2.5 mil active users last year, if even a quarter of those players bought the new expansion that's 29.99 there still making a gross profit of nearly 19 million and that's not including the 10 million users who might return to the game with a new expansion. The game might not generate a lot of hype outside of MMO and TES fanbases but its doing quite well overall.
Not to mention they get subscription money, plus the fact that they can release an expansion every year instead of releasing a mainline every 7 odd years. The MMO model is working a much larger and easier profit for Zenimax than the single-player RPG ever did.
It must be shit having grown up with narrative driven stories in games, going to uni to learn game design or programming etc, then getting a job in the field, and youre stuck making shallow games based around microtransactions. That would make me rethink my career.
On the contrary, do you have any clue how many people are going to buy E3 tickets now
This is why a lot of people go indie, don't have the suits trying to feed dumb ass ideas into your game.
The Creation Engine couldn't handle pvp unless it's like 2v2. And microtransactions are stupid in pve games.
They couldn't make the money they wanted on mods so now they just say fuck it and toss mods for multiplayer?
Even ESO has mods
m8, I know a ton of people who play ESO for the lore. Like, yeah, when it was first released, there were some issues (Mostly the Cyrodil not being a forest bullshit), but they rectified it later and in doing so, actually added the neat concept of Towers affecting the world around them. Hell as is, ESO is one of the best sources of lore so far. It's brought in a fair bit of Tower lore, the idea that the PC has CHIM by virtue of being an actual player who's aware it's a game, as well as the expansions and DLC actually having really fun storylines to themselves. And honestly, is not feeling like a proper Bethesda game a bad thing considering their recent products have been MASSIVELY dumbed down? Like, I whip this out anytime someone says ESO isn't a proper TES game, but this right here is one of the best things I've seen out of a TES game. https://www.youtube.com/watch?v=fcEdXHPZ_XA
I mean, co-op Fallout sounds pretty neat. I might consider getting it if it has mod support and a single player option. Won't get it if it's a PvP slog fest.
I wouldn't really call them 'mods' so much as UI assistants and overhauls you can do a decent amount but its limited purely to UI
The number of players has not increased, it only increases for a while after the new DLC comes out. My wife plays it daily and does all the raids. The game is dead AF, there were 0/95 on her friends list before the DLC released. That's just how it is, don't believe in the articles that are published about ESO, it's not a bustling game, there is no chat going on in the zone ever. The only core groups of players left are the smelly neckbeard roleplayers and raiders. Just so you know, Morrowind was considered the shittiest of all DLC's. Goes to show how much people here really know about it. It's a dead game, look at any other mmo that came out semi-recently. Black Desert Online has like 49 channels and each of them contain more players than all of ESO.
Sorry, you need to Log In to post a reply to this thread.