Aliens: Colonial Marines modder fixes xenomorph AI with typo fix in an ini file
67 replies, posted
In what fuckin universe?
I've been waiting for about 18 years to play it. I still have a gaming magazine from 2000-2001 with a little feature on it.
It likely went through various changes to the core gameplay design as it went along, but the version I was waiting for (that was talked about in the magazine) was going to be a squad-based survival horror game with permadeath (for your squad) that would persist throughout the game. You would only have a small pool of people that served their unique function for the group to use for the entirety of the game, and it would be possible to completely doom your play-through by losing everyone and making it impossible to survive.
They wanted to avoid the trappings of previous Alien games and emulate Aliens (the movie) in that any encounter with multiple Xeno's would likely wipe the squad (or at least lose a member), so avoidance and selective fights would be more important than brute force (thus survival horror). Sad state of affairs that the AvP game for the god damn Jaguar is as close to that as I've had in an official game.
I highly suggest you check out the bughunt expansion with the lurker/welding mod.
The Lurker/welding mod makes all the xenos in survival into lurkers that actively avoid your shots and stay out of your line of sight, and bughunt has a full movie Hadley's Hope open world level. And the welding mod makes it so you can weld off doors and limit the entrances xenos can take.
It is pretty much a coop version of the original concept and it is literally the saving grace of the game - it's actually a lot like the original concept for the game -
https://www.youtube.com/watch?v=eE6LNq-SGWw
It's by no means perfect but the AI is actually smart and you gotta find the best places to hold up and reinforce with sentries like in the movie, and it almost makes up for the dogshit campaign the game has (if you didn't pay full price)
Wasn't there yet another concept under the name Colonial Marines that was closer to L4D: Aliens, ie MP squad-based co-op? That's what I was talking about, but I didn't know this existed and it sounds even better.
Every time I hear about ACM in the news, I am instantly reminded of an old issue of Atomic MPC magazine I have sitting in my old bedroom at my house. It's top of the pile, and has sat there since I finished reading the issue right after it was released. The front cover is a piece on ACM and the heading reads "ALIENS COLONIAL MARINES - Finally, the Aliens sequel fans and gamers deserve". They must have had a reaaaal low opinion of Aliens fans hahaha.
I never ended up playing the game after the debacle surrounding it, but fixes like this renew my interest to give it a go. I'm one of those people who will generally play something no matter how awful it's perceived to be or no matter how old it may be, because I like to at least understand or appreciate interesting moments or pieces of gaming history. And now with these fixes, I think it's almost time to give ACM a shot.
Was it ACM that had the big donut that rolls past you if you trigger certain things?
Yes.
Yeah, the assets are downright amazing. The closest thing to a highlight of playing the game for me was finding Vasquez's smartgun, was about as close to feeling up the actual screen gun as most of us are ever gonna get. When it came to modeling the details they pulled out all the stops, even the weapons and alien forms they made up for the game ended up being pretty nice looking and fit well into the environment.
that's because you're looking at screenshots of it in a model viewer with no lighting or post processing, smart guy
Loaded up in Blender mate. No shading.
Randy: "I raised this child myself"
Other Person: "Hey, wait a minute, you stole this child."
Randy: "How dare you! This is my precious child."
Other Person: "He's looking a bit haggard."
Randy: "Go fuck yourself."
Didn't Gearbox also funnel funding for A:CM towards Borderlands and Duke Nukem Forever or was that debunked? It wouldn't surprise me anyhow, considering they outsourced the singleplayer campaign, which is like the entire selling point of an Aliens game that's supposed to be a sequel to the movie.
Has anyone here played A:CM with this mod?
TemplarGFX's ACM Overhaul mod for Aliens
Borderlands 3 is guaranteed to have micros from day one - and assuming they aren't banned by the time it comes out, they will almost certainly be in the form of lootboxes. And that's an optimistic view: the worst case scenario is that the delays are because they're trying to turn Borderlands 3 into a destiny killer, which means they will almost certainly fail. I mean, do you expect Gearbox in its current state to try to do something that big and not turn it into a massive clusterfuck?
It was a big enough accusation that SEGA looked into it, but all of the circumstances were settled in the background between the two publishers so it doesn't matter much now. Presumably Gearbox didn't actually do it, or they convinced SEGA they didn't.
I doubt SEGA will ever come to them again for anything, though.
I've heard of that before actually, but unlike with Gearbox they actually put out a good not broken game. I also heard something about AVP2 being outsourced, but I can't find where I read that again. Unless they were just talking about the expansion, third party expansions are pretty normal though.
I have fun playing ACM. When it first came out I actually replayed the campaign several times in a row with some friends just laughing at some of the broken stuff and goofing around, but AVP2 is an actual good game
Also, didn't know that was how they looked in the comics. Sadly I never read any of the comics.
It's nice to see that there are several different mods that have the movie camo though, wish I knew what that one was so I could try it out. There's also the PROJAM mod which keeps everybody's faces default (which also has a variant that has faces changed to be the characters from the Aliens movie)
The one I have is one that is impossible to find anymore called AVP Total War, here's a reupload of it. If anyone wants it.
Also for AVP 1 I got that skin from the Universal Skins Pack. It's called uscmgeneric.
My pain over A:CM being complete wank was soothed with Alien:Isolation.
I never really liked the interpretation of the xenos being mindless swarms anyway.
The debunking was randy saying "Nu uh" on twitter.
PH was outsourced, AvP2 was inhouse, and yeah it's much much more complete than ACM by any benchmark, though there is some unfinished stuff as we see from Kenshiro/Sniper mixups and previously dead marines being at the queen battle and the like.
As for
Predators
Rape
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Jerks
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Multiplayer
i'll just defer to "If you can't say anything nice don't say anything at all", though Yeyinde and Red Raptor did work their butts off on the art side of things, and as for the Marine art as you well know if prefer my stuff to theirs, and on the weapon front yaji kicked the shit out anyone else's work, period.
I could really go for another AvP game. Just some mindless dumb fun would be great.
I know what you mean, I've only played PROJAM in singleplayer and I could tell a lot of things were unbalanced
Still it's cool to play a gameplay mod for SP, dunno how many there are but I think PROJAM is the only one I've played. I liked that the Pulse Rifle rounds were explosive tipped.
Also what do you mean your stuff? Did you make your own AVP2 mods? I'd like to see them if so.
Crucible of Darwin is my mods.
You got em uploaded somewhere?
Not for many moons. Too much drama via TBBC DBH, Rommie, RussianBears, all that maudlin teenage angst crap.
Also too many people "borrowing" without asking.
If you're a dev, I feel like this is a good lesson in throwing Exceptions. If there is a class referenced in a config file that doesn't exist, throw that Exception, don't make it a rule to catch all exceptions always. Exceptions are your friends; if this had been an uncaught exception, they would have figured it out when they ran the program
Somehow Gearbox's attempt at spinning this into a joke just makes it all the more pathetic. I'm not the only one feeling this way, am I?
I live a relatively short drive away from Gearbox and actually applied.
Wish me luck in my new adventures of being a gamedev.
I know it's a joke.
hahah ammamber that 120 you spent like an utter tool based on our utter bullshit presentations hahahahahaha
Pros: They have an amazing commissary and Chili Day is the fucking best
Cons: It's a cult. Literally.
I'd rather be the janitor than any other position in that company. With how awful their games work, even if it's fun to work there, that would be pretty awful on a job application and nothing I work on would be enjoyable.
your pay will get cut to fund the next Borderlands
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