• Sean Murray crawls out of the woodwork to talk No Man's Sky
    59 replies, posted
I have no idea how anyone could just say that he’s just optimistic. He lied constantly, even immediately after shipping the game then went silent when called out on his bullshit
https://www.youtube.com/watch?v=PA98niWP5lk It's the most unplayable garbage ever. The concept trailer was good, and then it just progressively got worse and worse. At least 'no mans sky' on day one was reasonably optimized
I... would've given a better example than NMS, but I get your point.
I mean cr1t was intentionally trying to break the game for the funnies, but even then yeah it's pretty unplayable.
To be fair, doesn't exactly take much
He said in the interview that multiplayer was a planned feature that was scrapped close to launch. Multiplayer is one of the features fans have been waiting for. “A very light multiplayer was envisioned for launch, and we fought right up until the end to add it, but it was immensely challenging and we knew it was something that only a handful of people would experience due to the size of the universe,” Murray explains. “We later added a version of it for the Atlas Rises update, and it was nice, but not hugely impactful to people’s enjoyment. What players really wanted was the kind of multiplayer we are adding now.”
weird, I remember the horrid optimization and frequent crashes being criticized across the board
I remember him saying two players finding each other in such a big universe blew him away. Those were his words
I think a game that is more comparable to No man's sky would be Rome II: Total war.
He was talking about two players finding the same planet so soon iIRC.
No, he said it was amazing that two people were able to meet. I remember reading the interview and thinking "Does he actually live in a different reality?"
The entire game was marketed on lies and fake footage.
The problem is, people want to paint Sean Murray like Peter Molyneux... and they're right to do that. HOWEVER, I don't think Molyneux or Murray come from a place of "I'm gonna be the biggest con artist" or anything like that, I think it's just that they are enthusiastic about what they do and what they're working on, often to the chagrin of their coworkers. From a Eurogamer interview with ex-Lionhead devs [quote]At E3 2003, Peter Molyneux did a press interview about Fable. In it he announced multiplayer for the game. Developers back at Guildford watched in horror. No-one had heard anything about multiplayer. One engineer, we were told, was close to tears. When Molyneux returned, he faced the full wrath of a stressed and exhausted development team. The Carters raised their flame shields. Don't worry, they said. We'll work it out. ~~~ While some were angered by Molyneux's antics, others brushed them off. "We used to laugh and go, here he goes again," Andy Robson says. "Okay, we've got a couple more features to put in the game when he comes back." "I can't blame him in some ways," John McCormack says. "He's trying to sell a game. We're all living in a bubble making the game. He's out in the world seeing other games, looking at what the trends are and what the press and public are interested in. We don't get that. He comes out of that bubble and sees everything and goes, I know what's going to work while I'm here." On Fable: The Journey, Molyneux told press the game wasn't on-rails. It turned out, Fable: The Journey was very much on-rails. "It was a running joke in the office about being on-rails after Peter said it," one person who worked on Fable: The Journey said.[/quote]
Except for the fact that Murray explicitly lied about a game that was about to come out regarding features that just weren't in the game, and never were even planned if people's exploration of the files are anything to go by.
I really haven't been keeping up with this game. Can someone tell me how it's gotten better since launch? I returned it almost immediately.
Peter Molyneux is a lot like Todd Howard, in my eyes. They are both extremely passionate about their games, and extremely optimistic. And sometimes they upsell their games, not out of malice, but because of what they sincerely believe their games can achieve. Sean Murray is just a liar, plain and simple.
Base building, massive freighters you can buy, an actual story, sidequest-y stuff (basically 1-objective radiant quests), ground vehicles and now with this update actual multiplayer. Along a plethora of other stuff. If you're really interested you can look up the update trailers for each of the big updates on YouTube (Foundation, Pathfinder and Atlas Rises)
Todd Howard is another example of a passionate person who gets carried away and needs someone from the company to keep him in check. Sony should have done the same with Sean, IMO.
https://twitter.com/NoMansSky/status/1021158917458546689
https://www.nomanssky.com/2018/07/a-message-to-the-community/ A MESSAGE TO THE COMMUNITY We always wanted No Man’s Sky to grow and develop after it released. I’m happy we’ve been able to do that. I am so proud of the team at Hello Games, what they did was incredible. Over the years of development the average team size was 6, the final team was just 15 people at launch. No Man’s Sky has grown to be a very broad game, ambitious, technically unique and very pretty at times, all the more impressive for a team that is still small. Whilst I couldn’t be prouder of the team, I personally made mistakes. I could talk all day about things I personally would change. Certainly one regret is that the intensity and drama of launch left no room for communication with the community. We decided instead to focus on development rather than words. Following Foundation, Pathfinder and Atlas Rises, we really want to include you, the community, more. We know that a million gamers played on the day we launched Atlas Rises. That everyone who bought Atlas Rises played for 45 hours on average and 90% rated it positively. We know that 20% of players hit over 100 hours, and 5% hit over 1000. We know that over 200 million hours of No Man’s Sky have been played to date. It makes us happy, but desperate to communicate better. A little while after the release of No Man’s Sky NEXT, Hello Games has planned its first season of weekly content and community events. This will be free for all players, with no microtransactions. We are also launching a new website dedicated to the community, which we’re calling the Galactic Atlas. The site features points of interest in the No Man’s Sky Euclid Galaxy, all nominated by you through the survey we created earlier this month. This will grow in functionality and expand over time, in part through your feedback. The surveys for Atlas Rises will stay open until the launch of NEXT, so there is still an opportunity to contribute to the archive! One day I hope to reach a point where I feel No Man’s Sky is “finished”, but luckily there’s still so much more we want to do. Working on NEXT feels important to us, but I know it’s not the end of the journey. We know the journey would be more fun together. Thank you for playing No Man’s Sky, thank you for playing Waking Titan, and we hope you enjoy everything still to come. Sean TL;DR Thank you, and there will be more content coming.
XB1 videos/streams are starting to pop up. Since XB1 didn't have the game until now, they have NEXT right away since it is included on the disk.
I mean you can just wait until tomorrow to see if it's shit or not before you spew this crap out
Yes for sure they planned out years of working on free updates for that sweet gamer cred :')
It's normal these days for a company to release a trailer that's fully staged or pre-rendered, or gameplay that's totally scripted, Pre-Release footage with all the bells and whistles their super computers the game is developed on runs well on just for it to be watered down at launch. But what most companies don't do is throughout development and even after it goes gold, is lie about the features that are in the game. There is no defending that amount of intentional misinformation he put out, time and time and time again. I give all the props in the world to Hello Games as a whole for doing what they did after such a backlash and completely turning the game into something that's quite nice and zen, properly, now. But I can't forgive Sean doing the pre-game interviews saying flat out falsehoods
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