• Steam Pushes Interface Update to Release, Millions Disgusted
    164 replies, posted
https://i.imgur.com/taF4Mkk.png ??
I've skimmed through the pages and noticed a lot of people complaining about it being CEF shit. The thing is, that Valve is using their own game GUI engines that they also use for Steam, which means Steam is actually running with Half-Life 1's UI code in it's heart. Valve realized that VGUI is heavily outdated and used Scaleform in Dota 2 and CS:GO instead of their own in-house VGUI system for the most part (We do not talk about the part where Valve tried to use Qt for it's UI with SFM) Because Valve realized that Scaleform is crap after using it (Look at the performance gain in Halo: Online after they completely removed Scaleform from the code) and also didn't want to pay royalties to Autodesk, they decided to create their own game UI framework that allows them to do shit that was limited with VGUI. Thus Panorama was born. Now I don't know why they decided to make the UI engine web technology based, but that's what a lot of developers are doing for some whatever stupid reason, so they made Panorama run on top of CEF that most games use now anyway, going with the trend. And because it's the new UI rendering engine in CS:GO, Dota 2 and Source 2, they decided to finally update the 20~ years worth of spaghetti code called VGUI to their new UI system they use in their newer games Now imagine if Panorama wasn't a thing and you'd get Steam client using Scaleform with CEF and using Flash instead of HTML5/CSS/JS
I see they still didn't make it so you can get rid of the stupid ass in-games listing in the friends list which shows me basically nothing but people playing games I couldn't care less about or people who I rarely, if ever, actually talk to. They also still embed links in chat rather than simply linking them which is annoying. Also while in the beta the library view had far smaller minimum size limits than the old ui, they're actually larger limits now. With the new ui I can't use my previous layout without my library overlapping with my friends list because its minimum width is randomly about two inches wider on my screen. Tabs in chat view also still seem to be enormous with a weird amount of padding above them. (Not to mention the retarded amounts of padding chat in general already has.) Pretty much all of these were frequently voiced complaints during the beta so clearly they've been listening to people and definitely didn't rush shit out the door far too quickly. Hopefully I can still use the old Steam beep instead of that really atrocious one they had in the beta. I'm not sure yet though since I haven't gotten a message since logging in. What a shit show of an update. I can only speak for myself here but I've tried on numerous occasions to get into both C++ and C# but it just never works out. I struggle to do the simplest things because compared to MDN's documentation, MSDN's is garbage at best. A month or two ago I was messing with C++ and took like six hours to work my way through simply opening a file, reading it, modifying it, then saving it because the documentation was so poorly written. From what I was able to gather, what they showed was far more geared towards people writing their own methods than trying to make use of existing stuff. Which means you are stuck with one pointless "favorites" category and fuck all your custom categories because you need to know who's playing X game that you couldn't care less about. They created a problem and a solution for it that isn't as flexible as the old categories. I'm not sure how that's an improvement nor acceptable.
I noticed that as well. I had friends separated into groups of communities where I met them for easy memory remembrance and instead now I'm flooded with this shit.
What's that process in the middle there?
I can see the text lag to appear and clicking around require some little loading now. uhh thanks i guess
Something from a long gone era.
I think the fact you have to get used to it, especially for steam users used to terrible UIs, speaks volumes of how bad this is.
I love the new chat, I've been using it since the second it was released, but for it to be released to everyone at this point is... unexpected? invisible mode is still bugged, it will randomly knock you back online (the only indication that it did that will be your name and the word invisible turning blue instead of grey), it randomly does that when losing connection, changing IP (vpn an whatnot), restarting the client, many other people experienced this, reported it a long time ago, they saw the report, and it's still not fixed also glad to know that writing a right-to-left language with a left-to-right language in the same sentence is still as messy as it always was how the hell do they release this before updating the mobile app, how do they release this before updating the rest of the ui, the least I expected was more parts of the ui being updated in the beta and then released when everything is complete I appreciate being able to directly send memes though
They actually updated the old chat design but you can only see it if you disable the new chat ui. Odd choice, and a shame, because unlike the new design the old one looks nice. It's like a fresh coat of paint.
I actually really like it, much more modern aesthetic to it. It's nicer to look at, haven't tried call quality yet but I hope they have improved it
https://cdn.discordapp.com/attachments/327229972135673859/471852191326535710/ProcessHacker_2018-07-26_08-31-12.png
it's boring. new chat is good tho.
I really like the new features and solid voice chat - Steam voice chat has been shit ever since it was released, now it's actually usable. It's kinda obvious they're trying to emulate pieces of Discord here and there, but overall I enjoy the update. I wish it were a little less bubbly though, I'd prefer a flatter, straight line kind of look.
My only issue with this is the fact it isn't docked properly anymore on my taskbar, like why the fuck
It seems to work fine for me?
When I get a message, the window will unrelentingly blink orange in the taskbar until I minimize and open the chat again. This is really annoying. If I'm active in the window, it shouldn't be blinking.
Redock it
Panorama does not use CEF.
I kinda like it...
Er, what does that have to do with anything I said? I'm pretty sure I didn't even mention CEF.
laggy crashy mess. Yuck.
Is this amateur hour? https://files.facepunch.com/forum/upload/1755/efc512cd-a2f5-49e6-abdc-13251381e968/image.png
Is there any way to prevent Steam from creating new icon? https://my.mixtape.moe/trdccx.webm
When I had Steam open, I unpinned the old icon and pinned the new icon, worked like a charm.
I hope they add a way to set your default status on login at some point.
From what I've seen from some people, this is already actually a thing. A number of my Steam friends can disconnect or log out of Steam and have it save their status when they come back. But for some of us, that doesn't work for whatever reason. I've personally dealt with it using this userscript: // ==UserScript== // @name         Steam Set Away // @namespace    http://tampermonkey.net/ // @version      0.1 // @description  Set Steam Status // @author       Alice // @include      * // @grant        none // ==/UserScript== var ifrm = document.createElement("iframe"); ifrm.src = "steam://friends/status/away"; ifrm.width = "1px"; ifrm.height = "1px"; ifrm.style.position = "absolute"; ifrm.style.bottom = "0"; ifrm.style.right = "0"; ifrm.style.border = "0px solid transparent"; setTimeout(() => {         ifrm.parentNode.removeChild(ifrm); }, 1000); document.body.append(ifrm); Steam browser protocol Changing the "away" in "ifrm.src" to busy, online, or offline sets you to that status. Though I'm not entirely certain how it works on this latest update since there is no busy status anymore and invisible isn't listed on the wiki page. Basically though it runs whenever you load any page and sets you to away status.
Yeah I clicked on the wrong reply button. My bad.
lol i literally checked the settings and made sure that was off, hence me asking, but nah nice zinger bro, really got me good it would open a new tab fine, but then after the window had 2 chats tabs open in it, it would open an entirely new window if that setting was on, it would open a new window for every tab, not some weirdass 2 per window thing that was going on
Sounds like a personal problem then.
Sorry, you need to Log In to post a reply to this thread.