• Valve's Artifact launches on November 28 for $20. Will be playable at PAX
    123 replies, posted
And on top of everything you can bet your ass there will be an equivalent of operations/campaigns/battle passes/compendiums for the Artifact tournaments which are already being planned.
Unfortunately it won't flop. People on the Dota 2 reddit are eating it up. It'll be yet another endless money printer for Valve.
I wonder how many stages of approval this game went through and not one person seemed to question A $20 price tag No trading Cards won't be free Cards you paid for could be removed Not one single person raised some concerns about this?
Day of Defeat Source still has a pretty big cult following.
It's actually going to be kind of weird not owning a Valve game
Wait, has the "non-tradable" thing been confirmed yet? That's a level of greed I wouldn't attribute even to Valve when their policy so far has been to make everything that's marketable tradable as well. I personally don't care either way, I'm completely done with any sort of P2W mechanics in card games for good. Why can't someone just make fucking good deckbuilding game that doesn't require you to grind or pay for cards? I'd actually be able to have fun just trying out any deck idea I come across instead of the game rubbing it in my face that I haven't paid enough to have fun with it.
I hope the same happens to Artifact as well.
Unless you own the Valve complete pack which gives you all past, present and future games :p
Slay the Spire is an incredible example of deckbuilding done right, but it's singleplayer.
They've been very vague on pretty much every aspect of the economy, but they were asked about trading, it won't be in at least at launch IIRC.
This isn't Valve as you knew them, this is post-DotA Valve. Just pretend it doesn't count.
No word of a beta as well
They say that. But here I am still waiting for Portal 2 trading.
They are like quadruple dipping, not really the best idea when people are still mad about Valve's game issue.
They've had a taste of that microtransaction money since Tf2 and cs:go and want another hit. Hope this backfires for them.
I didn't think it was possible for any company to do something scummier than EA, let alone Valve.
Pretty sure that's already a thing. When Portal 2 first launched, Potato Sack owners got a flag based on the game in the bundle they had the most Steam playtime on even if they desired a different one, so there was a little flurry of flag-trading at launch as everyone got things sorted out; for instance, I got a Defense Grid flag because I sunk a few hours into it while not really touching the rest of 'em (on Steam, anyway), but I've been a massive Bit.Trip fan since the series' debut on WiiWare and I managed to find someone on my friends list who had a Bit.Trip flag but enjoyed Defense Grid enough to be okay with a trade.
No it was a joke about this popup that is still in game to this day https://files.facepunch.com/forum/upload/1883/71aab982-5c95-4ff9-a868-d8d65310a0d0/image.png
Somehow I doubt that's gonna happen. The card game crowd seems to really love getting pounded in the ass by microtransactions, and they'll go to great lengths trying to justify how their favorite game isn't actually P2W. With the hype of Valve and a famous MTG designer behind it, this is pretty much guaranteed to become a money printing machine.
Even if that happens, card names need fast and thoughtful updates. Valve has never done either.
Except in Dota 2, which has Icefrog and his companions who are 100% dedicated to Dota 2 only. Maybe Artifact will be the same with Richard Garfield, though he said he only visits Valve once a week at this point.
This is why I just stick to YGOPro. (Or at least I did until YGO VRAINS came along and the rules of the actual card game were screwed around...)
valve legitimately does not test their updates AT ALL sometimes, and i'm not even joking or exaggerating in the slightest when i say that here's a fun story to anyone who hasn't played csgo a lot: one time they updated the game with balance changes to the tec-9, but because someone was lazy and made a typo, the tec-9 became a 100% accurate (not an exaggeration) at all times laser gun that you could run and jump around like an idiot with, without losing any accuracy whatsoever. this made the entire game legitimately unplayable for a day before they noticed and actually fixed it, because you could just buy a $500 god gun every single round sure, typos happen, but it is actually straight up impossible to have not noticed this if they actually tested the update in-game for legit no less than 5 fucking seconds before pushing it out to millions of players just shows how much they get off to their data, and think they can design games without actually playing them, literally
Cards are bought and sold on the SCM. So, yeah, money.
Ars: Valve’s first new game in 5 years, Artifact, coming in November What exactly does $19.99 get you? The game maker didn't answer this in its press release, so we reached out to Valve's Doug Lombardi, who broke down the exact package included in that cost: two pre-made "base" decks of 54 cards each ("5 heroes, 9 items, and 40 other cards") and 10 sealed packs of cards, which each include 12 random cards, one of which is guaranteed to be "rare." Additional 12-card packs will be sold directly by Valve at $2 a pop at launch. The game's first 280 playing cards include "heroes," attacks, spells, items, and other Magic-like options that can be shuffled into a given deck. (You can have as many cards in a deck as you'd like.) Unlike other digital card games, future changes to Artifact will be a lot more Magic-like. New cards will be introduced to the game as digital purchases, likely in "sealed packs" directly from Valve. Additionally, certain modes may revolve around card packs, according to Valve co-founder Gabe Newell; he suggested in March that "draft pack" and "sealed pack" modes may eventually ship with the game. Those future cards, and cards in the starter set, will be sellable to other players as purchases over the Steam Marketplace (from which Valve will likely take a cut, as it already does with other paid-item transactions between users). Because the base $20 package includes a number of "sealed" card packs, these may very well introduce duplicates into a new player's starting card set, which players can then take to the Steam Marketplace to sell or trade. Garfield and friends seem intent on leveraging the concepts behind the real-world Magic marketplace—meaning a game that is regularly updated by introducing new, paid cards as opposed to requiring expansions that may render older cards moot. Whether digital-card fans will prefer this over the expansion-driven economy behind Blizzard's Hearthstone remains to be seen.
I was actually hype for this, but a base cost plus having to buy packs is a no-go for me. Someone needs to make a TCG that's just an upfront cost. $40 and you've got every card in unlimited amounts, go build a deck. If you need to make more money longterm, charge a flat cost for expansions - $10 for the new year's worth of cards. You'll be giving up the money from whales but you'll also be getting money from the people who don't want to deal with the bullshit of pay-to-win rares and lootbox RNG.
Jesus fucking Christ.
That seems like a pretty good amount of stuff for $20 really, and $2 for card packs doesn't sound bad at all.
There'll be enough idiots buying into it cos it's a Valve game that it'll make them profit imo. For how long is another matter entirely.
you aren't buying the game for $20, they are forcing you to purchase 10 $2 random card packs to be allowed to play exact package included in that cost: two pre-made "base" decks of 54 cards each and 10 sealed packs of cards, which each include 12 random cards, one of which is guaranteed to be "rare." Additional 12-card packs will be sold directly by Valve at $2 a pop at launch.
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