Spyro Reginited Trilogy comes only with game 1 on disc
61 replies, posted
it isnt when you get down to the basics, but when you buy a physical game for a console you should expect having the entirety of the game right there and then. if you wanted a digital version you would have...gone to the respective consoles online store. i wouldnt expect that with PC really, as far as i know blu-ray still hasnt become much of a standard yet for physical releases (if theyre even much of a thing anymore) and games have just been getting bigger and bigger, and CDs just cant store as much as blu-ray can. it just makes more sense to not actually have the game on the disc for PC otherwise you would end up having like 30 discs, but there really isnt an excuse for consoles that exclusively use blu-ray?
A couple retail PC games already ship with just a really thin plastic case that doesn't have a CD at all but a piece of paper with a digital distribution key, it's pretty insulting. Digital distribution and the growing prevalence of >1TB hard drives have spoiled publishers way too much, they've adopted this lazy and haphazard shipping policy where they chuck good resource usage to the winds because "everyone has enough disk space and internet anyway". To think that just in the last console generation shipping a 50GB game (outside of PS3, at least), let alone two and solely through download, would've been a complete disaster. This really is an era where people totally lose control over good computing etiquette. I spend like 5 hours downloading a 50GB game, because I live in an old house where DSL is still the order of the day, is that really what you want to sell to people? Oh wait, they already have your money, their shareholders thank you for your patronage.
Comparing Apples (Steam) to Oranges (Anything Console)
I do hope that if they decide to make a second publish of the title down the line, they actually have the capability to put the three games in the case.
Because this just seems like some missed deadlines. And I hope it really just is.
Like, I'm not to sure on how consoles would support it, but what's the chance that they made three seperate applications for the three games. They all are UE4 though.
It seems counter intuitive if they decided to split it and NOT support some sort of game switcher like they have in Crash (on the skylanders engine)
How does this even happen?
Part of me wants to cancel the pre-order, But I still want to actually play the remaster
I wish it was easy to pirate PS4 games
Remember when titanfall 1 came out with a 50gb file of uncompressed audio.
Yup. That's pretty much how it's gonna go for the most part. You don't own any game for modern consoles. At least with steam you can download, archive, then crack the games you bought. Not with any other platform.
Beats buying a physical copy Destiny 2 for PC and getting a cardboard disk with the download code on it.
That said, low bar to pass. Very disappointed to hear you really only get 1 game from a trilogy collection if you don’t have internet.
I wonder why it's cheaper to host all that data rather than taking the distributed disks and using them to store a bunch of assets that were definitely going to be in the final game.
https://www.gameinformer.com/2018/08/01/spyro-reignited-trilogy-requires-an-update-for-two-of-the-games
Looks like the games are all on the disk
Though Spyro most likely wouldn't need extremely polygonal models. The textures aren't even that sharp.
If I'd be in charge of remastering Spyro I'd focus less on maximizing polycounts, but on providing the smoothest frame rate and animation. Textures could be given a painterly feel by using strong texture filtering, cutting back the need for several 1024x1024px and above textures.
Fortunately the shown gameplay looks like it's having a suitably minimalist approach with a focus on good frames and animation.
I don't get it why they don't make it so that audio files for languages are compressed on the disc and have to be separately installed.
Looks acceptable, now the waiting game starts to see if they are either telling the truth or attempting to avoid pre-launch backlash.
You can't really consider them all on the disc if the second and third games require an update just to run them, though. It kinda sounds like the Tony Hawk 5 situation, to be honest.
I don't see how, they're probably just an 'update' not locked to your account.
And I'm still angry about that.
I guess the most likely explanation is that they had to push the content for BD burning and the deadlines were getting very close, so any futher work will have to continue later with a patch. I imagine the costs of delaying a worldwide production and distribution of the discs aren't worth it when you can just send an inmediate update on release.
Fyi uncompressed audio isn’t used for quality reasons, but performance reasons. Compressed audio puts strain on the cpu since it has to spend time decoding the audio. Coupled with a bunch of sound effects, and it can hinder performance by a large margin
Eh, I was going to get it on Steam anyways.
I'll be honest-- this isn't a turn-off for me. I think I have a fairly good internet connection, and I was planning on playing the games in order, anyway.
Besides, I really don't want to miss out on this remaster. It's looking great, other than this issue.
is it me or is this a total non-answer? all they're saying is "day one updates are common practice". they never explicitly say one way or the other whether spyro 2 and 3 are included on disk
GTAV came on 5 disks which contained roughly 50gb of the game. Not all of it, but a good majority of it.
This is a remake of the original games, not a resolution upscale
Reminds me of how you can't get all of the MGS4 podcasts normally anymore, because the servers are down or something. I will always be opposed to this method of thinking.
There's no real reason to do this, PS4 discs use bluray which have the highest amount of storage available in disc format lol
There's really only two possibilities:
The games are unfinished and they're trying to pull some "episodic release" crap to get it paid for fast
Used game DRM
Didn't activision do this before with one of the Tony Hawk games? Or was that a different publisher?
This isn't the 1950s, modern systems and even consoles can decode audio on the fly with no performance hit. This arguement also makes jackshit sense when said games are then using encryption DRM on top that actually hinders performance depending upon which one it uses.
Compressed audio also uses less resources on average compared to raw uncompressed audio as the uncompressed audio is both larger in size and requires more processing power to actually be analyzed, you can test this yourself by playing back both an MP3 and a raw audio file in your most used media player, you'll notice the resource usage difference, especially if the raw audio file is a few GB.
Uncompressed audio is a meme, we've been working with compression for so long that CPUs (and GPUs) actually favour it and especially in cases with audio, lossy encoding is great for everything when used correctly.
Activision are not the only people who could have caused this?
i hate shit like this because the main reason i buy physical copies of games in the first place is to avoid spending most of two days downloading a 50+ GB game.
why even bother with physical copies if you're gonna force 70% of the game to be digital anyway?
in countries with better internet i probably wouldn't be so frustrated by this, but when you're dealing with Australia's internet its hard not to be
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