• Google Announces Project Stream, Which Lets You Stream Games In Chrome
    42 replies, posted
This kind of stuff has been tried so many times, and every one has failed. Even with google behind it, I don't see a streaming service working, not only because of the input lag, but who is this aimed at? Most people who game already have a PC capable of it, or a console, and people with weaker computers still wont really use this at its potential anyway.
can't wait for isp "gamer" packages to add onto your monthly bill
good luck mate, itll take like 1 year to download a 200gb game at <20kb/sec
We've got 500Mb/s Network in our office and a few of the guys here have signed up for Shadow. I've got to say, I am impressed with what it is. You log into a VM through an RDP connection and install your Steam / Games etc there. So far, they've not had any latency issues or problems with the performance but I would put that down to our Network more than anything. I can see it being a big issues on Home / Non-Business based networks.
There's much more to it than preventing piracy: -Much more people own streaming capable devices than gaming capable devices. -Publishers already have massive servers for their content and services, they wouldn't have to provide game downloads anymore -Such games are cheaper to make since you can optimize them for your specific hardware -You don't have to invest in anti-cheat, per game tech support -You don't have to invest in anti-mod measures and you can sell cheats and any pitiful digital content you like without worry that fans make their own or get it without paying -You can move towards a rental model so players pay more for less. The casual demographic won't mind, they don't play long anyway so it's better value for some of them even. -Games are easier to market since you can offer no-download trials and you can guarantee the game looks good and runs well (provided internet is up to the task) -It's trivially easy to kill/remove games to force people to pay for new ones -By forcing the service by streaming focused consoles, streaming to web browsers like Chrome just now and eventually making triple-A games streamed only, continuing to make only streamed games, there's the chance you could dominate the entire market as standalone gaming gear would become disenfranchised and fall out of the mainstream
the hell are you talking about i mostly just travel around with a macbook, i would definitely use this to play a game every once in a while. how would that not be using it at its potential?
Bumping this since I got access. It's a mess on my end https://www.youtube.com/watch?v=Kjz2Z25FX4c
just got access to it the control delay is p much undetectable for me but the video quality is basically making it feel like a interactive youtube video. overall pretty amazing for people who can't afford expensive computers and hardware.
With this price model you'd round up at about $50 bucks. Not too different from what we pay today, and as long as the "offline edition" would be downloadable I don't see a problem.
Yeah I just don't see streaming-only taking off. Even with the advantages for the publishers as Talishmar mentioned, not only would the backlash be astronomical (Remember the Xbox One reveal? And that wasn't nearly as bad as what a streaming-only industry would look like. Not to mention, despite streaming taking off with movies and TV shows, people are still buying Blu-rays and DVDs), the investments in this sort of thing might not pay off.
I don't really mind. These games are not the games for me anyway - I can just watch someone stream/play it to get a general idea. I'll just happily keep buying games made by smaller companies.
It actually responds well and looks great with my connection.
I'm not really worried that this would somehow kill games. There's still going to be plenty of native-running games in the future. Unless people are not allowed to run arbitrary code on their computers anymore. VR also exists, and it needs very low latency.
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