• The Guardian tries justifying cheating in video games
    51 replies, posted
Only multiplayer cheating I do is coop games with friends, and that's not often.
I cheated all the time on GTA online before my mod menu got shut down by rockstar. I always dropped people money and shit. in gta online there’s a sort of gentlement’s agreement that modpacks have that you won’t go around instant killing in public lobbies, only use the modpack features on people who are okay with it. Of course theres people who dont follow it, but the modpack I used (which was one of the most common ones) actually had a report button where you could report other hackers if they were using the same modmenu, and they could potentially get their mod menu access banned for being an asshole (not sure how it knew but it told you if they were using that menu)
It's hard to find a paper that doesn't have a wacky editorial every now and then.
At least with the Guardian is the occasional dumb one like this instead of "I think we should gas the muslims" like you get in the right wing papers.
This article might be dumb but I don't think she's writing it for us* . Seems to be for a more general audience. *people who play video games on a regular basis, I assume
I don't like the idea of treating games as only entertainment, as if there can never be some challenge or external expectancies that the game can give to the player to solve or achieve. In fact most games somewhat give an open window for the player itself to make the game interesting in difficulty, which can even add a greater level of accomplishment. I find it the most interesting that a difficulty of a game can really expand when a community or online play comes to mind. I feel like its perfectly fine for a game to grow from its simple nature of being played normally, which is why I always liked the idea of speedrunning or competitive eSports. It adds an extra layer to the game, either with trying to complete the game in a specific time or facing against players that are just as skilled as you. Even simple multiplayer modes, with 20 or 100 other people in the same server, also have similar aspects to this idea. However, cheating in those situations, literally feels like cheating; there's really no fun to it when it comes to achieving the win. There's nothing to compliment a cheater for their effort, skill, or dedication to something. I don't completely agree with this author that you have to cheat all the time to get your entertainment, especially when it seems like they are downplaying the whole point of playing against or with other people in a game. The real challenge is the person that's behind the other monitor or TV screen, it adds an interesting human connection in the game. The fact that there is someone behind a character they are controlling. Downgrading them to a simple objective of pressing a button because you're using cheats, defeats their purpose. What's the point of cheating on an online game when you are guaranteed to win no matter who you play with? Its the same reason why people don't want to play with cheaters, they lose both their fun and purpose of being there.
If you can't relate to why cheating in multiple games is abhorred, imagine playing real sports and breaking every rule without penalty despite everybody else playing by the rules and no one agreeing to your handicap. Is that fun? With everyone screaming at you it sure doesn't feel like it. Just because you are immune to getting punched through the screen doesn't mean you should do it. Cheating in single player is an entire subject I can go on and on. But ultimately I can argue that 'cheating' in single player games is sometimes encouraged due to the nature of games being unable to appeal to all audience of all ranges of interest, skill and thinking. It corresponds to the game-difficulty-design debate.
this article was more a defense of abusing bugs/glitches than it was a defense of cheating.
Also because there are pokemon that it's literally impossible to get without cheating
What even is this article? There's really no point to it. It's a bunch of opinions strung together in the hopes that no one will notice the lack of anything relevant, timely, or interesting. The basic premise is wrong. No, cheating in multiplayer games isn't a "gray area." No, using walkthroughs isn't cheating. I just... Why was this published?
tbh the hero we need
I made an expection to not cheating in multiplayer games with GTA:O, all the activities except for heists were boring so I cheated some money so I could enjoy those. Wasn't going to waste my time doing activities that I really disliked and I sure as hell wasn't going to give Rockstar more money for those shady shark cards.
Looks like the whole article was her not understanding what they were cheating in and just assumed single player.
I remember spending like two hours just driving around a motorcycle in GTAO sessions with the invincible car thing and auto-bring because it was so tiring having to go through the motions after a shmuck breaks it for no reason, but that was it. also cheating in rts games, especially base builders, are pretty fun; set it to like 1v6 or whatever and trying to make a fortress in CNC3 was fun times
Only type of multiplayer cheats or hacks I would consider not totally scummy are the ones that make certain matches more fun... Back in the day of COD:WaW, hacked lobbies were the best, obviously not when the lone hacker is flying around the map, but the ones where they turn on low gravity and infinite ammo for all. Had some hilarious games like that where everyone is just jumping across the map trying to headshot each other with a full auto PTRS.
Unless it's in designated servers where the creators allow cheating. I used to get CS1.6 trainers and play only on a couple servers that were basically free-for-alls and weren't VAC secured. Pretty sure you can't do that anymore, or at least it's much riskier, but it was fun to do when you're basically free to do whatever and no one will fault you for it because that's the entire point of the server.
Not exactly cheating but one of the most fun things to do in Battlefield Heroes if you had your own server was to mess with people's Z levels and just suddenly send their jeeps flying at 50 MPH 200 feet in the sky while they were driving through a town.
There were 2 good ones I came across in MW2. “Roll the dice” which was basically team death match with randomized loadouts (like akimbo M79s) and another lobby where everyone flying around as Harrier jets
Hack vs hack is still around in CSGO and more popular and advanced than ever. It mostly revolves around abusing networking to desync your position/animation state to other clients, manipulate lag compensation, and send packets in bursts to "teleport" short distances and make your peeker's advantage stronger. HvH is awesome because it provides an ethical (and fun) way to learn game hacking, which is a great way to get into reverse engineering/binary exploitation/low level programming.
There was a server I played on in Quake 3 that did some very similar things and it quickly became my go to server because it offered some really interesting, chaotic and fast paced gameplay. The weapons were full-automatic or at least had increased firing speeds, some weapons fired explosive ammunition for some reason, any weapon you picked up had infinite ammo, and the player speed was increased two fold or more so players were flying all over the maps. I've yet to play a multiplayer game since that was so absolutely chaotic yet so incredibly enjoyable as that particular server. Really helped my aim and reflexes in other PC shooters too, something to do with having twenty people trying to kill you with overpowered weapons while flying around the map at lightning speeds makes you twitch surprisingly accurately.
I cheated myself several billion in GTA:O after I grinded for a good hundred or so hours. I'm not fucking spending my few nights off fucking about doing a six-hour heist just to make five hundred grand when cars cost several million now. Rockstar and TakeTwo can blow me.
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