• Diablo: Immortal coming to mobile as a ‘full-fledged’ action RPG
    150 replies, posted
Someone should pay the Deckard Cain voice actor to say some troll shit to Blizzard about this, unfortunately he is more than likely contractually obligated to not do that.
does this rank up there with "Artifact" and "C&C Mobile" for disappointing reveals i only played D3, i love that game to bits but even i knew it was time for a sequel and we get this. there's no way this won't be MTX'd to hell pun intended
Is it true that the game's expansion basically makes it ten times better?
It's orders of magnitude better than it was on initial release and reaper of souls was a big step toward that I have to applaud Blizzard on not just abandoning it after release in the fairly shitty state it was in
I recall lots of people being mega ultra pissed off at its launch and the game had like a fucking 3.1 on metacritic and was ruthlessly torn apart by pretty much everyone.
I never played D3 on release. It just caught my eye some time in winter 2016, tried it for free and I really enjoyed it, and I still do.
For some builds you can go from new character to end game in 7 hours. You can race and skip most of the game or stop to kill each monster pack and look around at the map design or search something to read. All you need is patience and time to learn its mechanics. The game is enjoyable as it is no matter how much time you spent on it. And after 800 hours of gameplay and watching that guy reaching the end game boss in day 2 every new league you start to realize that efficiency beats complexity. At one point you can be one-shoted no matter how many defensive layers you have but let's be honest, without its punishing difficullty and long learning curve this game would have been just another Diablo esque arpg and possibly forgotten soon after its beta.
I'm sure that becomes possible after spending like 1k hours on it, or by looking up already existing shit and completely ruining the point. Just because the pro's can do quirky ass shit does not necessarily mean that those things are apparent to the regular player. It's sort of the same with speedrunning, doesn't necessarily mean that beating the game by default in its current state seems like too much fun.
I still occasionally hop back in for a season. Balance tends to change significantly enough and the builds feel different enough that it's quite fun.
My experience from a few hundreds hours of playing PoE is that the game is too fast paced/cookie-cutter-esque. Similar to what you wrote, good players can kill Uber Elder within days of a new league. Monsters in this game don't pose a threat even at tier 15 maps once your experienced enough with builds or you get a few exalted orbs. About to die in hardcore? Oh, just macro logout. Personally, I think PoE lacks a sense of difficulty and struggle paired with completing the entire story in a few hours, makes PoE boring and repetitive. Would be interesting to see GGG make an ARPG that's more grueling, slow paced, and has dozens of hours worth of story to go through.
https://www.youtube.com/watch?v=xSLlZh9yelk https://files.facepunch.com/forum/upload/129/d99217e9-7d5c-4a7a-9623-da08de87b9f4/1541206112690[1].jpg https://files.facepunch.com/forum/upload/129/f0ebb461-2ef8-4425-be2e-844c62bfa018/1541207023583[1].png https://files.facepunch.com/forum/upload/129/fa4b8178-5c12-4fcf-821f-6bd13d2b3c47/1541207718013[1].jpg
I completely agree with this also because i recall playing POE with a friend for a short while and the game was instantly ten times more interesting because the enemies briefly had actually good difficulty and the dungeons actually posed a reasonable challenge... until we leveled up and the game got too easy again for two players. I was thinking of doing a cheapass trick of setting up a dummy account to boost the game's difficulty and have it follow me around while only fighting everything solo but a player should really not have to do that sort of shit in order to make the game consistently fun instead of having the dungeons be an effortless stroll and the bosses be hair rippingly rage inducing until you get to later acts where everything becomes hair rippingly rage inducing because you fucked up your build with literally no convenient way of fixing it without agonizingly boring grinding for eternity.
Jesus Christ not everything we disagree with is furthering a toxic masculine culture of gamers. These guys paid hundreds of dollars to see people they've followed for decades announce a wanky mobile game.
Apparently it's toxically masculine to passionately dislike something.
Why couldn't they just make a Diablo 2 remaster
Personally, I never want to go through any Diablo-type ARPG story more than once. I'm not sure I've seen a game in the genre whose gameplay can stand up without the crutches of loot and character building, and after the first playthrough, you're just slaughtering hundreds of interchangeable enemies through lifeless., randomly generated maps with little interesting loot and builds that won't become realized for dozens of levels.
Something like a Binding of Isaac approach could help where the game throws an ultra high quantity of permutations at you in both enemies and items at a high frequency. Having the enemies behave in fundamentally different ways also helps so that it's necessary to use completely different strategies to beat each section instead of steamrolling everything with exactly the same shit.
Like i said in the video thread in General, i feel like i'm being Federation Force'd again. Wait years after a shaky previous game only to be kicked in the balls.
Well atleast you are not getting Spored.
Darkspore, for it's many faults, did the latter and it actually worked very well.
Thanks for reminding me about that game.
It's not the game itself. It's the fact that Blizzard pretty much abandoned the game a bit after the Reaper of Souls expansion back in 2014. They made few very very minor updates every now and then but even recently nothing at all. People have waited for another proper content update for D3 for a long time but get a $15 necromancer pack with no new content to test it on. People have waited for D1&D2 remaster but get some kind of lame filter mode that only activates once a year. People have waited for D4 but all they get is this mobile game.
Diablo fans have been angling for something, anything, for years. Blizzard begins teasing a massive reveal for Blizzcon, their yearly convention they host for all of their most ardent fans, but tepidly gives a taste of the details: It's not Diablo 4. Fan speculation runs rampant. What could it be? A diablo remaster? A diablo 2 remaster?! Another expansion for Diablo 3? Blizzcon, opening day. The excitement is as palpable. They open the event with a ginormous presentation where they typically announce their most hype announcements of the year. During, they mention in casual passing that Warcraft 3 is getting a remaster. At this point every diablo fan's dick is ready to explode. Then the trailer is played. big DIABLO lettering. A big, blazing IV appears behind it. Holy fuck, was Blizzard lying? Are we about to get diablo 4? The wave of excitement passing through the crowd is audible on-stream. Then, another I appears on the other side of the V, and they merge together, going from IVI to M. Diablo Mobile. It was basically designed to be the biggest bait and switch in the history of gaming.
https://files.facepunch.com/forum/upload/110042/7b020f56-a76f-4614-9b0d-dd351f71e6cf/Sketch.png
It wasn't that guy, he was second in line and chickened out of asking it
I'm not even a Diablo fan, but that legitimately made me fucking angry.
I don't think it was the dullest out there, I've seen uninspired ARPGs and Torchlight isn't one of those. However I could understand why you might think so because areas in the two games drag on for a while and that might lead into the idea of the game looking dull. I'll give Echtra games a chance though since that new Torchlight they are working on looks like it changes things significantly. Also they seem to be planning betas so I'd say we can try out the game before saying Torchlight is a lost cause.
Surprised people didn't throw tomatoes honestly.
>gatekeeping the fuck? the pc and console versions still exist and this game is primarily targeted at people that have played d2 and 3 with it's story placement. it's just no one wants it
Blizzard kicking Diablo fans in the balls since D3 release, just like every fucking time Blizz does something stupid journalists/blizz start gaslighting everything until Blizzard eventually concedes that it did something wrong after massive backlash.
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