• Todd Howard confirms Starfield and TES 6 will still use the Creation Engine
    112 replies, posted
That's what pains me the most and having played the BETA, 76 is literally not even worth it.
My problem with them constantly using this engine isn't even the bugs My problem is every game that uses this engine plays exactly the fucking same, and I'm not sure how to put it Every game bethesda makes nowadays just feels like I'm playing Fallout 3, and I can't stand Fallout 3's gameplay, so much that It's hard for me to even stomach New Vegas I had a bit of hope for Starfields, but now I feel like it's just gonna be Fallout 3 But Space
I just want an elderscrolls game that doesn't need a fuckin unofficial patch
*Enough to let modders finish our game
Skyrim with guns = fallout fallout with space = starfield
Or a game that need to be modded to be good. It really is tiring to be forced to download mods to enhance and make the game better with many functionality that are obvious - Or are you said, just to fix bug bethesda should have fixed a long time ago. Just why don't they make the unofficial patch, official? I agree. Atleast CS:GO feels different from TF2 and Half life in the source engine, or the difference between GTA V & GTA 4, and even then, Rockstar last game "Red Dead Redemption 2" impressed me by how much different it was from any of their game - yet is on the same engine as those two example I pointed out. Bethesda two flagship serie seems to NOT have any difference beyond the universe they're set in: They have the exact same gameplay with little to no difference and it's stunning.
Even if they get burned I don't think they'll learn their lesson. Also, I don't think an excuse for studios to be anti-consumer is that they can't "make all the money". BGS needs to hire some skunkworks people to unfuck their tools, engine, etc. Or just switch and re-build their RPG capability on a better engine like idtech. If Massive can bash an engine as revolutionary as Snowdrop out in a handful of years after their Ubisoft acquisition, then the talent at BGS can move to a new engine. The industry waits for no-one, and talent will leave BGS if they feel like their work is being held back by the studio and its choices.
They can't grow as developers if they don't try new things. The fact that an entire team can't adapt to a new engine just means they aren't willing to learn (or spend the time/money to), so Starfield and ES6 will play exactly the same as the last 6 games they've put out.
What I never understood is why Bethesda never went back and patched their games. There are bugs in them that should have been fixed a long fucking time ago.
You can restore a lot of cars that at first glance seem too far gone to showroom condition; kinda hard to do that with code which is hacks on top of hacks where you can't exactly fix it without making something new entirely. Source isn't perfect or the most solid engine but comparing it to Gamebryo is essentially comparing a castle made of stone to one made out of a deck of cards
It's probably best to compare the Gamebryo engine to something else that exists in a car. I wonder what it could be... Sometimes an engine just needs to be completely redesigned to meet new requirements. I personally don't know how much they've changed Creation, but it still suffers from old problems, so maybe not that much.
It's probably too much for them to handle honestly.
Creation Engine is like an old house that's had some additions and small renovations over the years. Yeah, it's still a livable house but the additions and renos' weren't always done to code and as result it's got some issues, the house also has termites.
Also the toilet occasionally backclogs and shoots shit all over the ceiling
they'll sure as shit go back and put microtransactions in though
To all those comparing it to Source, the difference is that Source was good when it came out. Gamebryo was ass when even back when Oblivion came out.
God the Creation Club is such shit. They didn't even remotely 'curate' the mods, and they're wildly incompatible with one another, and unstable if you have a bunch of the 'larger' mods installed.
They really need more off-the-wall writers like Kirkbride back. Or just SOMEONE who actually knows how to write believable lore. There's plenty of people floating around who are capable of it, but they keep pulling from the same pool of people who have been there for years but consistently keep dropping the ball.
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