I remember the firdt time I got to the surface in HL1 and how relieved/elated I was to 'breathe' real air and see dusk after the horrors and trials that I went through in the first act.
Hell, I love Half Life so much that I once (badly) cosplayed as Gordon in the cardboard painted HEV suit.
Remember to do ARIFUKT challenge
buy artifact
leave negative review
refund
I remember where Arkham Knight did a troll thing by making the majority of negative reviews invalid by claiming that they only applied to the beta.
Just give it ten more years and we might see HL3 (30th anniversary edition)
Valve will probably migrate to being oil salesmen by that point.
And Artifact actually isn't coming out today. It came out in public beta yesterday though.
Still, time flies fucking fast, doesn't it? Think it's safe to say that modern Valve doesn't have any ideas for Half Life, and that the ideas they once had left with the many creative leads on the IP who have left the studio and even the games industry all together.
Modern Valve is only about multiplayer experiences (as Gabe told us they were shifting to years back) and VR. That's all we're going to get from them from now on.
https://www.youtube.com/watch?v=TAIJich73NY
God bless the Black Mesa devs
It's the 20th anniversary, and all we've gotten so far is a trailer for something that won't be out until Summer next year, and a trailer for the Noclip documentary on Half Life's legacy (meaning they couldn't actually talk to anyone at Valve about it).
Cool stuff, but yeah, unless Valve happens to drop something major before the day ends (and it's not a massive hoax by someone else), it becomes painfully obvious that the only ones who will carry out Half Life's legacy is the community. Not that I have a problem with that as the community is insanely passionate and creative, but something definitely still rings a bit hollow about that.
Really? Valve isn't involved in anyway? What the hell they have against HL, It feels like they hate the whole series.
unpopular opinion: the ties the scientists wear in black mesa dont even look ridiculous
To be brutally honest I always enjoyed mods for Half Life 1 way more than actual Half Life 1. Mainly because they have zero commercial appeal to worry about and can go fully apeshit with their artistic vision with zero boundaries.
HL1 campaign drags on for way too long (or too long in the wrong way) and frankly gets really samey and repetitive, with its main redeeming quality being the impeccable game feel of the engine.
I guess ultimately neither game excels in the areas of gameplay itself but are rather masterful top of the line examples of how to do atmosphere and mechanics, as a result you play them more to feel rather than to necessarily do, while having them provide ultra strong platforms for people to make their own stuff.
Quake 1 never really had this problem for example because every single second of it is a ball busting gauntlet of death.
Not until my kiwi-sized brain becomes addled by dementia.
https://files.facepunch.com/forum/upload/207991/1bfedbd9-58cb-43ea-9514-9161701ba955/image.png
Yep. Valve wasn't involved at all.
Uninterpolated textures is an aesthetic that has been largely lost to time. When people want to make retro looking games it means 16x16 sprites and an 8 bit color pallette. Nobody makes 3d 1997 looking models with uninterpolated textures
Does anyone expect Valve to talk about Half Life at this point? Outside of Gabe Newell, is anyone even still at Valve who worked on any of the Half Life games?
Too bad they made it so you cant refund the game after you boot it.
All we know is that most of the core creative team isn't at Valve anymore. So, people like Marc Laidlaw, Kelly Bailey, etc.
Not sure about others, but basically the core creative team isn't around anymore.
Afaik it's just Gabe and mapper Dave Riller left.
Damn. While I'm not a big half life fan (I atleast enjoyed those games and admired the modding community), It's still saddening to see that Valve hasn't commented on anything regarding the anniversary so far. I mean yeah, the day's still not over but we all know they are aware about it.
Other 90's game companies like Id and Epic had decency to post about their own respective games' anniversary on social media. Epic even gave out Unreal 1 for free on a limited time.
We'll see If Valve has anything to give for this day, or just leave it with a dead silence.
I'm not getting my hopes up for anything. No announcement, no acknowledgment of the anniversary. Just BUY THE ARTIFACT BUNDLE TO GET INTO THE ARTIFACT BETA TEST TODAY!
Why is a short public announcement acknowledging that Valve actually made Half-Life games at some point and maybe opening up a bit about what went wrong with making a sequel so unfathomably hard to muster up for Valve?
It pains me, truly, that Valve has changed to something I can't recognize anymore.
Because that would involve speaking to the public, hell they hate talking to their business partners if repeated stories from developers are to be believed. There are agoraphobes who have better social skills than Valve's PR people.
What about that time Dog fucked up a Strider in hand to hand combat
https://www.youtube.com/watch?v=PtrzGIGBfE4
on this day we also remember laszlo, the finest mind of our generation.
https://files.facepunch.com/forum/upload/225353/a59f4b9a-cf03-46f1-bf00-b8c7f0df6bc8/rip.jpg
Sorry, you need to Log In to post a reply to this thread.