• Diablo 4 is in development, and it started as a Souls-like
    79 replies, posted
"It seems like you've reached level 20, please pay us $69 to get more levels and a stick that does half the damage of your current weapons." This has been their business model thus far with both Destiny 2 and WoW. I can't see Diablo 4 being any different.
i'd really like to know what part of the game you're under the impression you can "pay money to advance"
My main problem with PoE's trading is the sheer volume of items theortically worth a decent 1 chaos or alch that pretty much have to be sold one at a time to random people in single transactions.
Hell you don't even need 3 tabs, just grabbing a currency tab and not hoarding useless crap is enough to make your life easy. I cleared everything before maps without much issue and without having to even trade once. You seem to be under the impression that the game works like how Diablo 3 and the auction house did. It's not the same, its not even close. Have you actually played path of exile?
To be fair, everything before maps is the essentially tutorial.
I mean yeah but still. People are arguing as if the game was impossible to progress in without massive grinding or spending money (?????), which isn't true.
yeah, for way too long for what I got put of it’s obtuse and poorly explained design
Rest in peace, I did enjoy the time when blizzard wasn't scared of making a character massacre a whole town (((arthas))). Warcraft 3 was such a great game.
when you played, was it before the introduction of the current tutorial system? or did you just ignore those? because they do a very decent job of introducing you to the mechanics necessary to at least get through the story mode. i'm really curious as to what you tried to play that you are this turned off of the game - did you completely ignore life and resistances while levelling or something?
I’ve played PoE on and off for 3 years. Ive re rolled numerous characters after feeling like I’ve gotten absolutely fucked by the so called “leveling builds”. 120 hours is across a lot of different characters and a lot of different years. At no point in those years or hours did the game become less obtuse or “click”. It feels like it’s designed to be impenetrable, confusing and punishing. I don’t normally struggle with figuring out easy ways to cheese games to win or to just play a solid straightforward build but PoE is just not a game I understand or enjoy, call me dumber than an IGN reviewer for all I care. I will play D3 or Grim Dawn any day at this point over PoE because it’s not fun. I don’t want to level a new charcter for the twentieth time because whatever build I followed I didn’t follow closely enough or followed too strictly apparently. I just don’t get the praise for it besides the constant update. That’s about the only positive I see in PoE, it’s updated.
It's fine for you not to like the game, and to prefer other games in the genre over it, but to claim that it's designed to be impenetrable with the relatively recent update to 10 acts instead of 3 repeating difficulties and the introduction of a really comprehensive tutorial/ingame guide is frankly disingenuous. You're using the word 'obtuse' over and over, but it seems to me that you just decided that the game was bad because you couldn't beat the story mode. I'd really like to see your pathofexile.com profile if you have it public because there must be something you're missing that's fucking you over this badly.
It's ok if the game is too complicated for you or if you get overwhelmed by all the choices, but saying the game is bad because you can't understand it and even saying that people who do well in it must be spending money or any other bullshit is really not the right way to act.
I actually just installed Grim Dawn recently, and I'm already thinking of refunding it. I liked Titan Quest in its day, but I feel like Grim Dawn is too similar, and repeats a lot of things that bothered me even back then. The ones that come immediately to mind are very little synergy between masteries beyond bonuses to elemental damage and an abundance of flat damage scaling via skill points, which even Diablo 2 tried to mitigate.
I can understand why they want to be more like Dark Souls. It honestly keeps all the elements I like about ARPGs, which is character progression and fighting things, and mostly does away with the stuff I absolutely loathe about ARPGs, which is constant farming for the once-in-a-blue-moon piece of kit that complements your build and is better than the stuff already on you. There is no "Horny Repeater of Alacrity" that is completely worthless because it has boosts you want but a completely unreasonable equip requirement like why the fuck does a giant battleaxe require the equivalent of mid-game mage INT? Since Dark Souls just has weapons with set locations and stat requirements on top of enemies that can drop them and different upgrade paths that are completely your own imperative to pursue, it solves that issue with gusto.
A Diablo-like without farming for loot is like GTA without cars.
If they want to make a Diablo souls like, why not just call it something else? Like Diablo Immortal. Oh, wait.
Try Grim Dawn. Its pretty great if you can get over the difficulty curve.
Grim Dawn is a more boring version of Titan Quest, to be honest. If you haven't played Titan Quest yet, you should get it. It costs peanuts these days.
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