• fallout 76 is already 35 dollars, 10 days after launch
    83 replies, posted
I'm just glad that Bethesda is FINALLY not getting a pass for putting out buggy games anymore. Might actually prompt them to actually improve their engine, instead of just leaving bugs that have been in the engine since fucking Morrowind. As for the game itself? Hit me up when mod support comes, and when F4NV comes out, and when some crazy bastards port it over to 76. Then I can play a real multiplayer/co-op Fallout game. And I do say this all from a place of love. I love Bethesda and TES, and while Fallout 3 just doesn't do it for me anymore, I can respect it for making the IP relevant again. Fallout 4 and 76, on the other hand, just aren't my jam in any way. They're just two big departures from the formula of an IP I love to death.
I never even considered buying Fallout 76 but I will still get their next singleplayer RPG day one, and I think I'm not alone. Other games like Red Dead Redemption 2 and The Witcher 3 offer big open world games, but they don't have the same kind of physical interaction with the world, and I really enjoy that part. I have to disagree that games are quite "surpassing" bethesda's open world games. For some recent examples of my favorites, Red Dead Redemption and the Witcher 3. In Red Dead or the Witcher, maybe there are a couple interactable objects on a table (or in the witcher's case, the table is just a lootable container). In Skyrim/Fallout you can knock like 95% of that shit on the ground, pick it up, whatever. It's a nit-pick, I know, but I love that shit. Brings me into the experience. Not to mention that, while Red Dead/Witcher 3 have far superior graphics and writing, they don't have the same kind of modular wandering adventure that bethesda games have. They don't have 200+ dungeons to go randomly explore. I think that's pretty special. Lastly, though this doesn't apply to F76 (and I think that's a big part of it's downfall), 99% of open world games don't actively support mod-making that is able to add content better than their DLC for free. It's easy to take for granted with Bethesda but most games aren't going to do that. Other open-world games like Red Dead and The Witcher are fantastic experiences, but they don't have quite the same kind of appeal and replay-ability that Bethesda games do for me. But of course, I'm aware that Bethesda leans on the community for bug fixes and their fucked for a multiplayer game, because mods = hacks. I'm never buying a Bethesda game that I can't mod into my own version of it.
Only reason it's not on there is to avoid mass refunds They're literaly denying refunds with the excuse that you downloaded the game.
You mean like, a QA guy?!
the instant they tried to promote it with a stream with ninja, logic and rick and morty, there was absolutely no chance of success for this game
i actually don't much doubt that there was a degree of love put into the game, it's just Bethesda are one of the most incompetent, asleep-at-the-wheel AAA developers in the industry right now and they haven't learned a fucking thing since Fallout 3 came out a decade ago
oh god starfield and TES6 will be so janky if bethesda keeps making their games like this
Honestly I feel the same way. I have no idea why I enjoy TES and Betheada Fallouts but I really do enjoy them more than other RPGs. I really wish they’d clean up their act as developers because they definitely have a special feel to their games, it would be great to see one fully realized.
Kept F4 and Skyrim at $60 two years after release, would barely even throw a bone at steam sales. So, I guess they *can* drop prices when they aren't bathing in cash. Can't say that I don't have schadenfreude about this situation, I feel there would have been a strong enough demand for an independantly developed spin-off like F:NV, but they made this paper thin veneer of a Fallout game instead and got rightseously creamed on the market.
I wish they could just realize that if they split the studio in two, one that focuses on making the ActionRPGs we know today and another that focuses more on the Pen and Paper that Fallout tried to bring over with mild to decent success. I wouldn't complain, then the exploring games are being made for those who enjoy it and the number-RPG that people like me want is being made for people to enjoy it.
Being QA at Bethesda must be a nightmare because there’s no universe in which the developers pay attention to any bugs that aren’t stopping the game from passing certification. Like absolutely no way the QA team didn’t catch F4 having massive memory leaks causing interior cells to become unplayable... or enemies spawning inside of settlement walls, or some settlements being so large that the game unloads your resources and defense turrets and all your machines requiring power suddenly have none. Hell, with the amount of QA credited for the game, there’s no way they didn’t write up reports on things like the rate at which super mutant suiciders spawn, minor gameplay irks that get acknowledged. You know, like how you are supposed to use play testers
Yeah I'm genuinely worried, I know they've been bad since the beginning of time but the past 2 games have been atrocious
Bethesda has QA just so their support team can say any problems are on the user's end
I imagine the early alphas of their games are such nightmares that the released product looks perfectly fine in comparison Then again if QA didn't get enough of the budget it wouldn't be the only department, Animation could use some more skilled minds in it or more time to refine things
The really funny thing about a FO76 being such a buggy and non-functional game is that nobody has said any of these things about ESO. In fact, everyone forgot ESO exists and nobody even talks about it when talking about FO76
I have no experience with ESO, but it's a completely different game by different developers. IIRC it's even on a completely different engine.
ESO was made by a completely different studio and has pretty much no connection to Bethesda Game Studios.
"We need modders to make our games not shit, so what should we work on next, TES 6? Nah, let's make an online multiplayer game in the Fallout universe without mod tools!" "Woah woah woah, how come this game isn't selling!?"
Bethesha's animations are definitely from a lack of skill and not a lack of time. I mean their animator has nearly a fucking clue on how to wield melee weapons or firearms properly.
Also an engine issue. The engine can't string animations together or do blending in a proper manner.
https://cdn.discordapp.com/attachments/170478695054704640/517388747441176576/IMG_20181128_181708.jpg
Hit me up when the game's 20 USD. I'll buy it then just for the inevitable mod support and server software release.
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