Artifact is released (Also Valve acknowledges Half-Life exists)
319 replies, posted
whats that weird symbol to the right of the 2?
You guys are aware the regular valve logo is still in the game right? The Marvel rip-off was just a trailer thing.
He makes noises, react to board states and deal your cards
Friend plays this, says he does it to make money since hearthstone's going to shit and by maintaining a 50%+ winrate in draft he makes his money back and more
The best part is it's not even being review-bombed, a lot of those shit reviews seem genuine.
There isn't even anything to feel bad over, it's genuine trash.
No he doesn't because for the millionth time, store credit is not money
It's okay to buy the game if you like. Most of the anger isn't towards those who purchase and enjoy the game. Its towards Valve who has been willingly ignoring their longtime fans and continuing business practices that take advantage of people with gambling addictions.
Hold the fuck up.
Is that Valve's new logo? Is that what you see when you start the game? Is this the end of the Valve guy and Hazardous Environments?
That was literally the last fucking bit of the old Valve.
Tbh that trailer reminded me more of those cheesy trailers you see in a theater right before a movie is played rather than a Marvel ripoff.
The game is too expensive for something with 'necessary' microtransactions. It should be cheaper or free.
Seeing is believing.
Man how do you go from five great titles for $50 to $20 for what would normally be a free to play.
A single blurred frame in a crappy Marvel intro.
It'll rise back up to 80 by the end of the week tbh.
They still got a lot of goodwill left from Dota 2 players they can leech on.
also china just launched steam, so expect the red tide with chinese players playing the game exclusively to gamble or sell shit.
"GG!"
"Great game! See you tomorrow."
Said by nobody who plays this game in the present or future.
FP quotes seem to be broken
regardless, he responds to a question about his comments regarding "singleplayer plus" games (taken directly from the article: features for single-player games that "recognize the socially connected gamer") with a rant about how their franchises are tools and they need to pick ones that are appropriate specifically referencing "what they learned" shipping Portal 2. In that context, what could he possibly be referring to other than the disaster that was Portal 2's microtransaction store?
It's not going to be integrated.
They didn't have to do anything more difficult than marking the items as tradeable on Steam in order to allow trading.
Artifact will never have trading, mark my words.
Not trying to be dramatic but I think a bit of my cultural identity sort-of-died for good today.
tbh if they'll add something like daily mission with in-game currency that that you grinds for some of the card then this game's price would've been fine, it's kinda like the same price you're going to pay to have a competitive deck on most of the other TCG without spending half of your life grinding for everything.
the biggest problem would be how long each game takes, it's definitely a lot longer with most of the TCG out there right now.
What Artifact has is not the best of monatization out there, but it is a league above your average f2p model because:
It needs to cater to an audience beyond whales. As of now Artifact is easily the one of the cheapest TCG if you decide to buy everything. (per-expansion price)
It completely removes minimum-wage grinding. Anyone who appreciates their time will not want the obligation to do an 1-hour daily quest routine everyday.
The only mode that costs a lot to play is constructed. Every other mode is free (or costs Event Tickets, which returns about average of 92% value considering rewards).
Valve should probably be perceived as one of the worst companies in gaming right now.
Place your bets folks:
Agree: valve lashes out at the community for "not understanding its artistic creation".
Disagree: maximum radio silence
Funny: massive scale review tampering.
Dumb: valve goes through another round of staff purges while simultaneously not getting rid of the higher ups who forced this garbage pile to be made.
Winner: all of the above.
Will Artifact become the new Ricochet?
What a bummer about this game. The fact that it doesn't even have the capacity to grind for cards is simply nonsensical, not nearly as nonsensical as it being made by a company who made HL2 though.
this is my biggest pet peeve with modern digital CCGs
imagine if Valve put out a CCG where you'd slap a card down and it'd land on a slot in this fully-modeled miniature field of play, that dynamically changes as you do attacks - like you use an environmental card that burns a forest and you can see a forest fire start on the field, or you use a necromancer card that resurrects from your discard pile and you see the dead card model get brought back to life on the board. but no, keep the fake rectangular cards from 1980. there's no way any real card games wanted you to imagine how badass it was when you played some OP fucking dragon to scorch the cards on your enemy's board, clearly they wanted you to just imagine sparkle effect dragon sound fancy card flip.
CCGs are the most visually uninspired games on the market, it's just always some new mechanic and some flashier visuals of fucking rectangles getting slapped on a board. There's so much more that you could do with the genre, visually. Look at how Pillars of Eternity managed to make the isometric RPG genre look stunning and made it much more engaging to play, despite intentionally not innovating on the formula. CCGs are just like "hey, let's make this deck of cards have different pictures on them, and they'll shoot sparks!! Like change it up holy shit
you're basically describing the yugioh anime and you have to wonder why no TCG has attempted to do what the anime does to a full extent cuz it would probably be really badass
ricochet is actually good though
But it's they way card games have always been (because of the physical limitations of cardstock as a medium) :downs:
From a pretty popular TCG streamer:
Overall, from a high level impression of Artifact,
...Artifact is the type of game that is going to appeal a lot to a very specific type of card game player, and it's going to not appeal a lot to a very big portion of the card game playing audience.
...It's going to appeal a lot more to the card and math enthusiast.
...It's not going to have mainstream appeal, ...but it will very much be a game that's perceived to be very competitive, which is great for it as a potential eSport.
...It will be a game that is loved by very hardcore card game players.
...Artifact is the type of game that will be 10/10 for the demographic that really likes it, and a 2/10 for everyone else.
...It's not a game I can give a flat star ranking for.
...It's a game that knows who it's targeting, it's a game that did not compromise for the masses for better or worse.
...The players that love Artifact will really, really love it. And the players that don't like it will play it for 30 minutes and then drop it.
...You can have a very successful game that isn't the best for streaming, or isn't meant to blow Fortnite out of the water. You can just have a good successful game with a healthy community that grows and is good at what it does and I think that Artifact will most likely fall into that camp.
Overall, they did a great job on it.
I think the game will improve a lot moving forward.
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