• Artifact is released (Also Valve acknowledges Half-Life exists)
    319 replies, posted
Glad that there's people who are going to enjoy this product. I'm not gonna be a party popper and tell people what they have to like or whatnot, but in my mind, this whole ordeal would have worked better if valve release artifact (as you quote, a game for a certain demographic) with something a bit broader, that some of the all time fans can try and enjoy. At the very least an announcement of some sort. I'm glad that valve are still developing games, and trying to be the best in the genre they touch, but honestly, I can't help but feel massively empty.
disgusting
https://files.facepunch.com/forum/upload/111296/a4bc763e-6b36-4cd1-aeed-bf5ffc4173af/изображение.png
https://www.pcgamer.com/artifact-hit-with-negative-steam-reviews-over-monetisation/ Oh there more reasons to hate it than with monetization problems. But I realized, that I called it when game was released that fans (may excluding older fanbase itself and only if people buy the pc game) will give this a mixed while critics will give it positive reviews.
that the opposite of valve's mentality when making HL2/TF2/Portal games.
People dislike Artifact only because it's not what they expected as if Valve owed them new games. I don't think Valve is the best company either, but damn guy you're going too far in your valve hate crusade. It's still a game, as much as you guy don't like it, and there are people who will like it, and here you are getting pissed out of your mind because "it's not half-life 3". Excuse me for the terms, but a large "fuck you" for those who reviewbombed my favorite game ever, DotA 2, because of Artifact too. That is a really, shitty thing to do.
Oh, you're new. You'll get used to the zealotry here.
I do not understand why people enjoy moba's because the participating players are locked into nightmarishly long matches in which the team frequently starts slowly and painfully losing 30 minutes in while being unable to do literally anything about it, turning the entire gameplay into a mindblowingly cruel configuration towards the losing team. I am pretty sure that the main culprit of why moba's have such notoriously toxic communities is because of how unreasonably cruel and burdening the gameplay is.
I'm watching my friend play it right now and it looks pretty fun.
People don't like a game that makes you pay to pay. What a fucking shocker. The TCG genre has always been ridiculously anti-consumer and Valve managed to find a way to take every anti-consumer step possible. But of course you're the kind of person who is happy to pay $300just to keep up with the meta so of course you'd think people who don't want to be ripped off at every turn are zealots.
Well that is your opinion, my friend, because I enjoy MOBA. I appreciate the long round match, because they need you to commit to it, I appreciate their depth, because it bring out lots of strategy possible, no game are the same & the lore of these respective game are always decent and cool, with great characters to play as with their variety of ability & ultimates... Which, I suppose, quite a lot of people agree with, because DotA and LoL are really, really but I mean really populars online game. They're great game, well polished too, and even thought I doubt about the balance of some of them, I still appreciate them.
Come off it, people dont want to dump $300+ on a virtual card game when theres much better free alternatives out there. If anything, you deserved it for becoming a massive shill and dropping the community aspect of your crowdfunded avatar so you can shill it even harder.
God how dare these consumers be annoyed by a product!
virtual cards costing money is rather silly in general. People are paying hundreds of dollars for a bunch of pictures with numbers on them, it's arguably even worse than paying for hats and cosmetics. If a company is running a card game an infinitely less insulting model would be a monthly fee. A game should never be in a position where essential aspects of its mechanics are locked behind money. Utilize the non paying dota approach and make all cards available through grinding or free rare drops instead. There is literally zero reason for virtual cards to cost money that is not greed. Real cards cost money because they are printed on a physical material with high quality ink. https://www.amazon.com/Six-Packs-Magic-Gathering-Origins/dp/B010GHCO1E/ref=sr_1_10?ie=UTF8&qid=1543523144&sr=8-10&keywords=mtg+pack Standard playing cards are considerably cheaper for some reason: https://www.amazon.com/LotFancy-Playing-Standard-Blackjack-Euchre/dp/B071G7Y3XL/ref=sr_1_3_acs_ac_3?ie=UTF8&qid=1543523239&sr=8-3-acs&keywords=playing+cards But that is probably because MTG has a considerably smaller demand than standard playing cards which is why they have to inflate their prices. The reason why people are upset with dota is the same reason why people are upset with Artifcat, because both of those games a have transformed a company that used to be about completely different things into something completely else. The reason why people are upset with moba's in general is because they have completely annihilated and monopolized the esports scene from other genres and because they appear to intentionally utilize addictive strategies to keep people playing them and having nonsensically high player counts. The highly toxic community seems to indicate that the majority of players do not particularly enjoy playing moba's and are instead superficially addicted to them, and asking people to be civil towards games that are frequently extremely UN-civil is a bit paradoxical. People like you may quite possibly be a minority of people who actually enjoy playing them and who do not belong to the demographic that makes those games so immensely problematic, however those players appear to be few in number.
If I were to guess, I would say the reason no one has tried that is because it would require significantly more development time per card and overall, which is antithetical to the current trading card game business model of releasing a new expansion every single quarter.
You're forgetting the logistics too in physical cards. Those cards have to me shipped or moved before you can even purchase them from hobby shops or other stores. Which makes the price for virtual cards in a buy in only system even more greedy looking.
artifact seems like the kind of game I would absolutely love if I didn't have to pay out the ass to make the decks I want
They’re hoping that just reminding you of what they once were will make them relevant again.
I'm not happy to drop $300 into the game to acquire a full collection, I already made points regarding the ups and down of the monetization. Who I'm mainly pointing towards are those who are bitter to no end and wouldn't accept any viewpoints other than Valve being the literal worst, made no effort to know more regarding the subject and hide behind the hate mob. Making yourself informed, criticizing and disagreeing is totally fine, tossing zingers out of ignorance isn't. An easy example, it does not cost $300 to play the game.
Seriously though, what the fuck is it with all of these quirky ass game releases lately? Diablo Immortal? Fallout 76? Now this? Triple A people really have to stop finance trolling.
How are there ups to monetization exactly? It doesn't cost $300 to play, but statistics show thats how much you are to pay if you want to pay for the entire game up front. You could argue about the market place, but you still need to pay to get cards since you can't trade them like irl trading cards. Ive studied plenty, seen how shit the pay to play system is, and will still compare it to literally every f2p card game that has the near exact model, but you can get more cards for free.
Plenty of people would still be pissed off at Artifact for existing if it had a completely reasonable pay model, however they would be SIGNIFICANTLY less pissed off than now and possibly even warm up to it later on.
https://www.youtube.com/watch?v=x8Ewp3KXNRQ
I own all the Valve games. I think this is the first one that I won't buy. Shame.
>Real cards cost money because they are printed on a physical material with high quality ink. Sounds like somebody hasn't been following Magic in the past year. New foil cards are ridiculously prone to warping, to the point where brand new cards from an unopened pack are sometimes already slightly curved. I know a guy who bought a new card about 6 months ago and now you can put it on a table and push a pencil under it without it touching the card itself.
Yeah I legit don't understand the appeal in virtual card games. I don't own a billion dollar PC to play this type of stuff.
Sorry to hear that!
TBH I don't care about Artifact, the same way I don't care about DOTA 2, I'm not a target for these games. While I'm sad about how they forgot about us and the complete radio silence that they have, at least they "tried" to do a game again, which for them is an achievement. I only hope that for those who likes this game recieve at least a bit of care rather than quickly retreat into silence. If they wanna break with the past, better do it with a firm step forward.
Valve's treatment of their past has been deeply insulting and in retrospect comes off as intentional leading on in order for people to still believe that they were the old Valve.
Vvalve should just rename it'self steam, that's all it really does now. Artefact looks lazy, didn't bother having 3d models, just cards with effects. It's 2018, not the 90s.
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