• The Outer Worlds, Obsidian's new RPG unveiled
    81 replies, posted
https://www.youtube.com/watch?v=MGLTgt0EEqc https://kotaku.com/obsidians-next-game-the-outer-worlds-is-basically-fal-1830918400
Space New Vegas.
That headline is stupid. When can game journalists stop using, "It's basically X game in Y setting." No. No it's not. Just because the company developed New Vegas does not mean it is "basically new vegas". Stop it. Anyways, it looks great and I am excited to see a new IP out of one of my favorite game companies. I hope this turns out to be great.
https://files.facepunch.com/forum/upload/237016/93243d7b-3ecb-4e81-867e-72384f75e3cb/image.png
My excitement is tempered. And by tempered, I mean my heart almost stopped. I'm gonna smash that pre-order button as soon as it rears its head.
Oh wow. So it looks like a cross between Borderlands, New Vegas and Firefly. That scratches a lot of itches.
It’s the Dark Souls of space!!!!
this trailer has better writing than all of fallout 4.
Well one look at certain screenshots, and they've literally lifted the dialogue system from FO3/NV right down to the format and checks. They're wearing their inspiration on their sleeves to say the least.
In this particular case I think they WANT people to draw this connection, and that they tried to go for that feel. I got a vibe of "Bethesda treated us poorly, but here's what we're capable of once we're freed from their constraints".
Dude this looks fucking dope. I can't believe Bethesda is burning and all that remains of Todd Howard is @Feeble Oaf
Don't pre-order
I wonder if this was the project that was suppose to be there successor to Fallout. I think most of us just assumed it was going to be isometric which makes this pretty awesome. If that is the case it would be very similar to BGS games.
Gunman Chronicles always reminded me of a space western. I can see a little bit of that in this game, just a little bit. Also Iggy woot!
When I heard Obsidian was going to announce a new RPG I just assumed it would be another isometric affair and I was relatively interested. But this, oh my god this looks good.
I wasn't really a fan of New Vegas but I'm actually hyped for this
I'm going to. This is the kind of game that I will only be truly satisfied with my opinion by playing it myself, even if everyone says it's terrible at release, I won't be happy without playing it myself. I'm going to buy the game essentially no matter what, so I might as well get whatever pre-order bonuses and discounts come up.
Then buy it on launch day.
The final nail in the coffin will be if this game has Big Iron on the radio.
The guy who awakens you up reminds me a lot of Rick Sanchez, I just hope that Rick and Morty fans don't flood the game and start to comment shitty quotes from the TV show every few seconds.
What are the practical differences between pre-ordering and buying it on release day for someone who is going to buy it regardless of outside opinion?
You get to find out whether or not it functions on your PC, for one thing. And you don't encourage these business practices.
As well are views going out from people that got review copies.
The facial animations give me a flashback to seeing Alyx animations for the first time for some reason.
Wasn't Obsidian going through an internal crisis of some sort recently?
https://files.facepunch.com/forum/upload/242634/14371308-ef37-4070-a73c-3f989d677ebd/image.png This looks fantastic. I tend to prefer games with serious and dark tones, but I love Obsidian so much that I'll almost certainly be getting this.
They got bought by Microsoft.
I have vague memories of writers getting fired and CEO swindling budget, but I might be mixing up something I did find this though
Refund policy still applies as usual for preorders on release. And I'm one random dude, not a youtuber with a community. The ability to preload it and play it as soon as possible, and the possibility to save a few dollars, is worth more than me than making a single, solitary statement as one individual making an ideological stance silently to himself.
You can be flawed, in a good way: New to The Outer Worlds is the idea of flaws. A compelling hero is made by the flaws they carry with them. While playing The Outer Worlds, the game tracks your experience to find what you aren't particularly good at. Keep getting attacked by Raptidons? Taking the Raptiphobia flaw gives you a debuff when confronting the vicious creatures, but rewards you with an additional character perk immediately. This optional approach to the game helps you build the character you want while exploring Halcyon. Nice. Haven't seen this kind of take on when it comes to perks and passive abilities in games in a while.
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