Steam Is Banning Sex Games With Young-Looking Characters
220 replies, posted
Whatever Valve choose to do, I hope that they make perfectly clear what is allowed and what isn't, and be fair about who is affected. Making devs scared to put their games on Steam is not the answer to anything.
Or how about the whole "looks young but acts exactly like an adult" trope? Where is the line between "abnormally petite woman" and "tiny child?" See Hiyaho Majo for a contemporary example.
I guess that makes sense then, I am okay with steam banning this kind of content, what I'm not okay with is people being arrested over it.
We're not even talking about making it a crime to look at loli, we're talking about what should and should not be on Steam. Scat or gore fetish games also shouldn't be on there.
Now I fucking abhor gore in both porn and videogames, but I don't see why it should be allowed in one but not the other (as long as it's tagged).
I feel like law enforcement should really only focus on the actual real life bullshit, any nation wasting its time on drawn imagery are fucking stupid.
It's more than amazing it's legitimately orgasmic. Mick Gordon deserves a fuck ton of praise. But there are plenty of reasons to enjoy Doom 2016.
This.
Also thank goodness this is a thing. Going completely unfiltered wasn't going to last long.
They difference is violent video games aren't made for jacking off to. Many might object to the acceptability of a graphic depiction of rape in a movie, but it's not morally equivalent to a depiction of rape in pornography. That depiction is there purely for the sexual gratification of the viewer and normalises the act.
Is sexual gratification inherently bad then?
Everything has a fine line.
No, I play DooM because I love the dopamine kick that comes from being able to perform movement tech really well and click on stuff really fast before the game's system punishes me for not being fast or precise enough, or because of the countless of really damn creative mods that display the absurd skill of a community that has been dedicated to a game for more than two decades, feel free to take your pick.
Otherwise I'd play the shitshow that is Brutal Doom.
The argument about violence not being the main point is silly.
Imagine replacing every enemy in your game with archery targets, and all the weapons with colorful, soundless lights. You won't have a satisfying game. There's a reason people mock german censorship in games like Counter Strike.
https://www.youtube.com/watch?v=vkUuABNnTC0
There's a reason it's satisfying to shoot enemies in games, be it the clumsy ragdoll flopping, the noisy blast of a big gun. The point is the gameplay works because it has a specific feel most of the time, which is exactly what's being argued for in DOOM 2016's case.
Not everyone is the same, and I can guarantee you most people don't play games like Counter Strike because it feels like playing a 'sport'. It's not about the degree of violence either, it's about how well it ties in with the game, and how satisfying it is. Like, say, playing a zombie game where an enormous, muscled zombie shrugs off most of your attempts to kill it, though it's head explodes if you place a good shot to the small target. Much like how the demons in DOOM 2016 are monstrous and huge, and it feels good to perform the 'glory kills' on them, even with the added bonus of rewards for doing so, in the same way that a much less violent game like TF2 can still feel good when you mow down several enemies as the heavy and they flop down clumsily into ragdolls, or burn the spy that just stabbed your medic into a crisp.
Imagine thinking that buying Hentai is a good idea.
It shouldn't be surprising that Valve made this move. It's illegal to view cartoon/animated in some states in the U.S..
I sorta understand what you mean, but there are countless of examples on why that's not true, like The Adventures of Square or maybe paintball games. While violence plays a role, claiming they are the main point is also disingenuous since that would mean that fps games are sort of exchangeable if they have the same themes and feeling, and they really aren't.
I can't think of paintball games that are anywhere near as popular as mainstream FPS. There's a very clear reason for that. As for actual paintball, the activity itself is 'violent' in the sense that you shoot others and are shot at by, well, paintballs, with plenty of safety gear to make sure you don't get hurt too badly by a high velocity pellet. As for the game you linked, it shows a lot of what I mentioned. The enemies explode, you see little painted chunks of them fly off as you shoot them, the guns have satisfying sounds like the crossbow that mades an odd gunfire sound when it's shot, or the grenades that sound like glass shattering. It doesn't need to be gore to be violent.
You don't need giblets to make a game fun. That's such a copout answer.
I didn't argue anywhere that a game needs giblets to be fun. My point is that for most of these kinds of games, it ties in with the general feel and it's very jarring when it's taken out for the purpose of censure, defeating the purpose of the setting and game itself. I enjoy plenty of games with non-violent themes for different reasons, but if you feel like it's such a copout, instead of a one line bitching about it, you can give your own opinion.
I can't think of any paintball game with a fraction of the polish cs:go has either, or with a feature-set so well developed in terms of being competitive as cs:go is. There's a reason the competitive gamemode is a very popular one and that deathmatch and aim_botz are only played by people to hone their skill. You can only declare a "very clear reason for that" because you're overly simplifying things.
People get a kick out of pokemon, is it because they enjoy animal entrapment or are they into bashing animals into submission?
I guess you could say that Steam is going to
banime
Then this sounds like a personal problem. You're not the standard however, and that's always a great thing to remember. You may like or dislike something but that doesn't mean your perspective is even a plurality or even really a significant statistic. Doom 2016 was critically acclaimed in no small part because of the actual violent aspects of it.
Guys it's okay to admit that people like simulated violence without saying you like pedophiles or something. This is not a concept that's really even up for debate.
It becomes a problem when this becomes an addiction and it starts to prevent me from functioning in a day to day basis. I was only being "overly descriptive" to try and drive my point home.
There's plenty of gore in Doom III and Quake 4 and plenty of people absolutely despise either of these games for many reasons, the same way plenty of people prefer Quake 1 over Quake 2 due to the lovecraftian themes in it.
Violence is an important factor but I'd argue that it's mostly related to game feel. Here's a thought experiment, would Doom 2016 be as well received if guns sounds were weak? Or would the game have been well received if it was slow-paced? Lots of people were riffing the hell out of it during it's reveal due to how mechanically disgusting it appeared to be and how much they thought the brutal moves were going to impede on the game.
Yeah, a game needs a lot of things to work and be good, and discounting a major aspect of what made a game so well liked because you personally don't derive enjoyment from that isn't a valid argument.
I've always found loli weird, but I will admit that women in schoolgirl outfits are pretty hot.
did I actually say that. Shoot me pl0x
No, I'm trying to argue that the comparison made is absurd because the games have different "intent", not that violence can't be enjoyable, I agree wholeheartedly that violence plays a role in a game's presentation and that it has a huge impact in it.
Porn and gratuitous violence are similar in the sense that both are socially accepted as long as "and they're children" is absent from the description.
Mortal Kombat is fine, but imagine if a character, instead of disemboweling and eating the remains of some buff ninja looking dude, did it to a 10 year old girl. You'd have riots in the fucking streets.
So yeah, there's a huge fucking difference.
Did you miss the fact that mods like this for Skyrim are outright banned on Bethesda's own community?
Killable children?
I guess the gore part is debatable. The realism/immersive experience of actually being able to kill them on the other hand is different.
Because no one fucking does that because it's debatably even more fucked up than jacking it to kids. I think child gore was banned off of steam since day 1.
Even killing the kids by itself is already not acceptable there, that's what I'm saying. (also since your reply has the original post, I edited out the sass because it is unecessary)
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