• Street Fighter V to get in-game ads, watching them will give in-game content
    41 replies, posted
https://cdn.capcom-unity.com/capcom-unity.com/user/strumslinger/large/50ddd31ae01334d819ff2ddb557768c9.jpg?v=202200 Reminds me of kids using texmod to awkwardly paste band logos onto characters back in 2008.
This is a Capcom game.
Oops.
Who would've known the best way to play street fighter nowadays would be in Smash What a weird time we're in
https://files.facepunch.com/forum/upload/57886/f372c42c-ada4-4602-b05c-f6c86a9147c4/worsejoke.png fixed?
The game already fucking launched with a pathetic amount of content, and now $120 later it's finally at the state it should have launched with, yet still they pull this shit. Everything they've done with V is atrocious.
"FREE 3D FIDGET SPINNER. DOWNLOAD NOW!"
I remember reading somewhere that the reason it came out when it did was because Sony footed the bill to make it an exclusive, but all that makes me wish was that they didn't do anything with Sony so it could be on all platforms and could've come out when it had the content it needed at launch.
What the hell ever happened to making such a good game, you could rely on the initial sales to be satisfied, leaving room for a DLC when the fans start cheering for an encore months later?
Probably corporate involvement
Capcom refuses to diversify outside of the japanese market. In japan itself phones are the preferred medium and in Japan they have a much diversified out put of 'AA' level games with their signature console flagships. The rest of the world, it's just late nineties-early 2K output where every game has to be an event and sell gajillions of copies, regardless of the budget. Capcom also believes any product they have should be leveraged in a mercenary manner as possible for secondary collectible markets because that's how the model worked in japan when they were struggling for money the last decade. Their cadre of managers and the owner's family still follow the old models that other companies have tried to leave behind and also they're just simply greedy, and SF is a great example, they've tried to leverage it in several ways to simply put out content and make incredibly high dollar exchsanges bersus the amount of work put in, such as making colors buyable or grinding them out, much less new outfits stages or the new roster additions. All this adds up to about $1000 per title for street fighter if you bought it on launch, which is you know about ten times markup from the $100 collector''s SKU never mind the standard edition. Given that Monster Hunter has sold 10 million copies and preorders for Resident Evil 2 are extremely high, this policy is going to continue. Out of all the japanese companies that survived the early 2K japanese bust, Capcom and Konami learned the least in how to change up their practices, and they're pretty much back to gouging as usual, ans considering the son of the super long time at the company CEO is the guy responsible for MHW and is now heading up the fighting game section as well, I wouldn't expect a change until people stop buying this stuff.
Depends on how it’s done imo. Sanfrancisco rush 2 had mountain dew cand littered around the game you could collect to unlock the best car in the game which was the moutain dew race car and it was super fun and hilarious trying to collect those.
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