• Doom turns 25, John Romero reflects on its creation
    37 replies, posted
https://www.youtube.com/watch?v=nBx0UbmlEOc
First off, Deathmatch is still used in pretty much every FPS (and even non-FPS titles) to this day if they're not trying to mix things up or focus on wider warfare and the like. Second, Doom quite literally created the FPS genre as we know it, taking everything Wolfenstein 3D and Catacombs built up and expanding or improving upon it to create the very steadfast ruleset that every FPS not trying to be unique or artsy has stood by, and helped kickstart the staying power of IdTech that would be continuously expanded upon and still be used in games like Call of Duty today. Doom is to FPS, what Sid Meier is to 4X, and Carmack and Romero will always be remembered for Doom even if Romero tried to make his own legacy afterwards. Without Doom, you had products like Marathon on Mac, sure, but the industry wouldn't of been what it is today.
Didn't look through Romero's mentions, American McGee posted too. https://twitter.com/americanmcgee/status/1072104349143191552
What an odd hill to die on. Also, demonstrably false as the two biggest shooter franchises of the modern era (Call of Duty & Battlefield) include this game mode.
Both godfathers of their genres and Sid Meier's career began almost at the same year that John Romero's. While John Romero is making Facebook games, Sid Meier is on another installment of Civ.
When download of of Doom: Eternal's wallpaper, you"ll notice at a bottom right where a revenant is holding a trumpet. https://imgur.com/ltUW2pB
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