If these companies could devise a way to legally clear out customers bank accounts- leaving every one of them destitute- they would in a heartbeat, and then still implement the same scheme in next years sequel and expect it to work even better the second time around.
If they squander their single player Dev content on MP again I'm not going to buy rockstar again, which really sucks because their singleplayer is amazing
So do they sale Shark Cards or Snake Oil?
I love how before it was "Shark Cards" (loan sharks), "Snake Oil" would be beautiful. As a car guy, it's always entertaining watching someone buy some stupid "Instant Headgasket Fix!" or other bullshit fluid that won't work. I try to warn them, but you know how that goes.
The cosmetics in Path of Exile are ridiculous. $20 for 200 points, and some outfits are 450 or 800 points. At least the game's free and complete I guess, but god damn
Love how rockstar keeps trying as hard as they can to justify torrenting their games.
Or Ironclads.
Wait how did they get away with making millions on GTAO in the first place?
People talk shit about mobile games being p2w just because but GTAO and RDO is the epitome of shitty mobile game economy
what amuses me most about that is with the latest mad max style junk, they included an ingame knockoff of Hot Rod Magazine's Stubby Bob project truck. Hot Rod says Stubby only cost about $17,000 to build (not including labor, i guess). Whereas the GTA version costs about 1.3 million dollars just to get it, let alone upgrade. And the irony is that there's mods that make a way better in universe Stubby for free.
https://files.facepunch.com/forum/upload/228931/2528fa88-62fd-456e-bc92-03a0561cfc96/image.png
https://img.gta5-mods.com/q95/images/bravado-stubby-duneloader/88afc0-0-1.jpg
The official one is seriously low effort, with the engine block just being a cube with a world metal texture on it, and is just generally meh on execution.
Also rather famously they sorta just started with that crazy inflation in RDR, since something like the basic mauser pistol costs the equivilant of 27,000 dollars in today's money.
Fuck you rockstar. If you want to charge hand over fist for this shit, ship a better product than your audience will for free. We'll still hate you but at least it won't be insulting.
Unfortunately, people who criticize unethical game business practices are you and us and not anybody else.
Probably means we're never going to get another Undead Nightmare expansion. Or probably any other singleplayer expansion for that matter
To use my brother's view on this: some people treat it as you can earn the stuff by playing the game, but you have the option to just pay to get the stuff faster. The people who complain how its a ploy to force you to purchase in game money are as he puts it "children who want the new content the second its available". Because to him something that takes months to earn through gameplay with them purposely making it harder to do so because they REALLY would prefer you give them more money is "normal". And a lot of people seem to share his sentiment, sadly.
i look forward to paying a hacker £2 to put like 100k gold bars on my acc
A very common sentiment. Most my friends, some even are game developers, justifies exactly as such. When done right and sparingly, it has many merits.
It is a tolerance threshold. As time went on, we begin to realize that, well, companies are really inching their reach. What was once free now costs 4.99, what was once 2 hours now cost 6 hours or 7.99. For new players or non-enthusiasts, 6 hours and $7.99 was their starting line. In time, exposure will allow people to realize and adjust, you can't force the idea onto them. As the new generation trickles in, the cycle begins anew. With f2p model gaining popularity, more will adopt the mentality of time vs money at an inflation.
Ayup, I've had this discussion with a lot of people and a common sentiment from those defending is the idea that this is just how games are; think someone whose only experience with multiplayer games was just GTAO, or only things like FIFA/CoD - the idea that the main draw of a game not being a grind seems like a mystery. These aren't just young people either, we're talking parents and middle aged people where GTAO was their first foray into really getting stuck into a multiplayer game, and seeing the gaming landscape from that perspective.
When that's their only exposure, it's hard to give the idea of just how drastically that landscape has changed, and the changes it brings to game design. The complaints are never about the inclusion but more about whether they're too expensive, without any regard to the implementation and inclusion in the first place.
There is nothing to do in MP anyway
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