The Nintendo Switch is the fastest selling 8th generation console in the US
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REDMOND, Wash.--(BUSINESS WIRE)--Nintendo Switch has become the fastest-selling video game system of this hardware generation through 21 months, according to The NPD
Group, which tracks video game sales in the United States. From its launch in March 2017 through November 2018, Nintendo Switch has sold more than 8.7 million units, outpacing
U.S. sales of all other current-generation systems at the same point in their life cycles.
Nintendo is also the overall top-selling U.S. software publisher so far for 2018, according to NPD data through November. This performance should receive an additional boost from the
December release of the Super Smash Bros. Ultimate game, which has become not only the fastest-selling Nintendo Switch game of all time, but also the fastest-selling game in the
Super Smash Bros. series, with U.S. sales of over 3 million units in just 11 days, according to Nintendo’s internal sales data.
“We are thrilled to see such a strong reaction from consumers in the second holiday season for Nintendo Switch,” said Doug Bowser, Nintendo of America’s Senior Vice President of
Sales and Marketing. “We’re looking forward to delivering more excitement and smiles to our fans in the coming year and beyond.
-Nintendo eShop sales have grown 105 percent over 2017.
-Nintendo Switch games have set new milestones, with The Legend of Zelda: Breath of the Wild and Mario Kart 8 Deluxe selling over 4 million and 5 million units, respectively. Super
Mario Odyssey has sold over 4.7 million units.
-In addition to the fast-selling Super Smash Bros. Ultimate game, other recently released games that continue to make a splash include Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s
Go, Eevee!, which together total 2 million units, and Super Mario Party at 1.4 million.
I want more singleplayer games for it. I've got BOTW and Mario Odyssey but I heard that the new Pokemon is for babbies. I want more Zelda, Mario, a better Pokemon game, maybe a Metroid game, etc.
Mario Odyssey also doesn't feel like it has a ton of replay value. I'm not a fan of collecting tons of shit, I just want a ton of different kinds of levels, but Mario Odyssey felt like a handful of REALLY BIG levels
Out of my library of 5 Switch games so far, Super Mario Odyssey and the Mega Man X Legacy Collection are my only singleplayer-focused ones. Mario Kart 8 may have the entire bevy of singleplayer and offline content, but for Splatoon 2 and ARMS, the fact that I have to pay for internet now after a year of free play beforehand has me refusing on principle no matter how cheap it is, so a vast part of both games are completely locked off now to me. It doesn't help that Super Smash Bros. Ultimate's getting the common criticism that the singleplayer side basically has Classic Mode, and then the Spirits stuff is just a time killer rather than any proper devoted solo mode, which means for someone like me with no one to really play locally with at all besides a brother and mother who rarely play multiplayer with me, i'm stuck to entirely offline AI matches once I pick the game up.
It's kind of a massive pain that it feels like the singleplayer demographic isn't getting a whole lot of love lately.
I want modern online play that's not shitty minimal-effort peer-to-peer connections.
i've heard Let's Go is actually pretty fun and good.
We literally just got BoTW last year. Let it breath for a bit.
Odyssey just came out over a year ago (October 2017), again, give it a bit of space to breath.
Prime has already been teased.
I was actually surprised how good the new Pokemon Let's Go games were. As a longtime fan and someone who hated Pokemon Go, the changes they made were really nice for QoL. Not having to battle every random Pokemon that shows up is great, and you can see them spawn in the world so you can pick which ones to capture. It's just a really well done remake of yellow with a few new features thrown in that make it less annoying to play.
it's kind of inspiring how big a comeback they have had after their last console was a total flop. it's great to see them get it so right after getting it so wrong
Now if they could only make a more powerful console...
It's impressive that a portable, handheld device is about as strong as, or stronger, than the Wii U, which was already ever so slightly stronger but more complex than the PS3 and 360, but there's also the fact that the Switch's advertising was a major aspect of it. The motion controls still exist, but they're not the focus, and there's definitely no beating around the bush about parents being confused over the Wii and Wii U naming scheme and "is it an add-on?" problem. It's very much a core audience approach once more while still appealing to the wider demographics, rather than coming off as a gimmick or some Nintendo experiment oddity again.
I'm just sad that the Wii U gamepad became nothing more than a gimmick, and never came close to reaching its full potential.
You could ignore random Pokemon before with repels and you had ways to look for specific Pokemons in the new one
With Splatoon and ARMS being their latest IP and their classics being so recent, I hope they try their hand at more fresh IP's. I'd love if they went with a building angle this time.
Put it to you this way, the PS4 is a console I have to own if I wanna play certain games. But the Switch is a console I want to own. I would consider getting games on the switch instead of the PC even because the console itself is so much more than a box holding games hostage.
I would argue that it's mostly the advertising and marketing being so poor that killed the Wii U, so it's not surprising they really tried to nail it this time. They had such a solid, thought-out campaign for the Switch. They actually learned something from their failure. It's great
i'd say the simple second of the switch logo and the click was probably the strongest suit of their entire marketing campaign
the joycons are a liiittle too tiny for my hands, and even i have pretty small hands compared too most, i just wish they'd be a little bigger so they're a bit more comfortable when used standalone
but fuck me i totally love the entire execution of the switch on a technical and design level
being able to turn one controller into two seperate ones when you got a pal over is just *genius*
and the fact you can turn it into a goddamn powerful handheld
i'd say the switch is definitely the strongest console out there right now, i don't even know if they can top themselves with this thing
now all i need is a lot more gamess tbh
I have to admit, playing a full fledged Zelda game during my breaks at work was amazing.
Eh, I still regard Switch as Gen9, especially with strong rumors that the PS5 and Xbox 4 will be debuting soon, possibly at next E3.
Still, it's a tragedy what happened to Wii U. I had such strong faith in that system - it was pretty much my dream console - but the entire industry (especially EA) just looked down on it since day one. Of course, Nintendo's inept marketing didn't help in the least, but Christ, Gen8 was such a farce. So much potential wasted.
I still say that system was made for an Okami game.
The next mainline Pokemon RPG is coming out on Switch in 2019
While the PS4 is still seems to be the console to get this gen for me (not having any real nostalgic interest in Nintendo games), the Switch has definitely been the most interesting console. Makes it easy to see how it capitalized on mixing the more generally marketable unique features like the Wii did while not compromising too much for more serious gamers.
I'm still hoping for some kind of performance dock so we can get stuff like Breath of the Wild at 60fps
I bought a switch on Black Friday for full price
I did get a $50 gift card and bought breath of the Wild
I wanted to see a compilation of the Trauma Center games. Remaster the graphics for HD. Let the player use either the touchscreen controls of the DS games or the pointer controls of the Wii ones. Give the first game and Under the Knife 2 full voice acting like New Blood and Trauma Team had. Redo all the "talking portaits" segments with actual cutscenes like the Persona games. For the first game, include all the content from both the DS and Wii versions: the original Chapter 6 from Under the Knife 1 plus the post-timeskip Chapter 6 and Chapter Z from Second Opinion.
I would've bought that straight up.
There is reason to suspect a new Zelda fairly soon. The series has been coming out every other year (or faster) since the turn of the millennium, not even counting remakes and spinoffs. Usually we got two "small" installments between the flagship titles - Oracles and Four Swords after Majora's Mask, Four Swords Adventures and Minish Cap after WIndwaker, Phantom Hourglass and Spirit Tracks after Twilight Princess, and Link Between Worlds and Tri Force Heroes after Skyward Sword.
So based just on release dates, it's fair to expect a Zelda game in 2019. More likely on Switch than 3DS but not guaranteed, Nintendo refuses to let that console die. And almost certainly more on the lines of a handheld game than a blockbuster main-console release, even if it does come out on Switch. (I'm speculating a LBW sequel, a Zelda Maker, a Majora's Mask style "take all the assets from BotW and make a new game with them", or perhaps a Samus Returns-esque "reimagining" of Zelda 1 or 2... this is based purely on "what would I make if I ran Nintendo?" and not any actual evidence).
Metroid Prime 4 is confirmed to be in the works, I would be very surprised if we don't at least see it next year. Maybe even get it released late 2019. Nintendo does seem to spring things on us pretty quickly.
I see it the exact opposite. I have a PC, most third-party games these days come out on PC, so it's all down to first-party titles. Microsoft has nothing I want, Sony has a couple (God of War looks great ngl), but probably half the games Nintendo makes are ones I'd buy a console for. The biggest thing I'm considering a PS4 for is to play Blu-Rays, since my last one died on me.
Zelda kind of doesn't need to be 60fps. Obviously no game will suffer from having too high a framerate, but every game is a tradeoff between resolution, framerate, fidelity and draw distance. And Nintendo has a long history of making the right calls. The games that need framerate get framerate - Mario Kart 8 was a silky-smooth 60fps on Wii U, because they let detail and resolution fall to keep it that way. Zelda games don't need that uber-low latency from high framerates - it's a slower, more thoughtful game, and it benefits way more from huge vistas and detailed geometry. If they made a console with ten times the power of a Switch, there's still no guarantee the Zelda titles for it would be 60fps because they could use that horsepower better elsewhere.
Despite all the bullshit Nintendo has done, it's nice to see such a historic pillar of the gaming industry still around while much younger companies live and die.
Its not even about the first party titles for me, its about it being completely portable and a large library of indies which id usually pick up on steam but would rather get on the switch (due to it being portable).
The controllers feel really good as well.
There won't be a dock like that ever. The hardware itself is the tablet. When put into the dock, it only removes the underclock (because there is no battery life to be saved) and the Switch runs faster. But there won't be a dock that manages a performance boost because that's not what the dock does.
A possible Switch Pro is more likely. But that one is still at least 1 1/2 years away.
I'll also add that there weren't many must-play exclusives, especially early on. The Gamecube had Pikmin, Melee, Sunshine and Windwaker within the first year, all veritable classics. The Wii was a smash hit on the strengths of Wii Sports alone, but also had Twilight Princess, Metroid Prime 3, and Super Mario Galaxy in the first year.
The Wii U, though? It had a lot of launch titles, none of which were must-plays. The Nintendo games were mostly decent sequels to established series. New Super Mario Bros U, Super Mario 3D World, even Tropical Freeze and Mario Kart 8 were evolutionary, not revolutionary, titles in their series. Pikmin 3 was great but there's not many die-hard Pikmin fans. Splatoon and Bayonetta 2 are weird games for the Nintendo fanbase, Hyrule Warriors was fun but not a good substitute for no new Zelda on the console until after the Switch was announced, and a lot of other Nintendo games were downright duds (Star Fox Zero, Color Splash).
As a guy who owns a fucking Wii U and played it as recently as last night, I just have to concede it didn't have enough games to justify itself, unless you really like Smash 4 and Zelda remakes.
Why can't they put a better card/processor in the dock and connect via thubderbolt
Games need to run in both modes. They have to be developed for handheld first, or else the game won't run at all.
There is nothing of a performance boosting mechanic in the dock. It just removes the battery-saving underclock of the tablet. We could have the dock performance in handheld mode too, while charging it with the cable but the Switch tablet would get as loud as it does in dock, when playing on TV.
Can't really say I'm surprised, a big advantage Nintendo has is it's not really competing directly with the other consoles or gaming PCs. Pretty much all the appeal of the Switch comes from exclusive games, so while there's very little reason to own both a PS4 and an Xbone, or an Xbone and a PC, there's plenty of reason to own a Switch in addition to one of those.
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