• Telltale's Walking Dead final episode will be Epic Game Store exclusive
    34 replies, posted
https://variety.com/2018/gaming/news/telltales-the-walking-dead-epic-games-store-1203093523/
Good, I guess? You can still receive the final two episodes on steam if you originally bought it on steam, so this seems fine. I wonder if there were some issues getting it back up on the steam store properly or if this is a bid to get more people over to the new storefront. Very misguided if it's the latter. Everyone who wanted this game already purchased it through steam.
I imagine they want to make as much as possible to claw back theur losses hence the EGS' lower cut.
Epic is throwing koney at all kinds of small devs for exclusivity. Instead of just competing steam with a better service, they have the dosh from fortnite to throw around.
It seems very much on the latter, since Skybound themselves have control of the page.. https://files.facepunch.com/forum/upload/636/44400b4b-7205-4c94-b623-db179d627d0d/TWD.png https://files.facepunch.com/forum/upload/636/2c2399e3-f7b6-4769-9d64-5626d9453313/TWD2.png Sufficed to say i'm not too enthusiastic about our new Epic overlords.
Yeah, Epic can fuck off. Make a steam competitor not a walled garden.
sorry, i get that epic hoarding games is worrying but... a walled garden? lmao you just need another .exe and another account, there's nothing walled about that
Great, another set of credentials to remember! So between.. Steam - Most of the games in the market GoG - Mostly old, classic games Origin - Mostly EA games BethesdaNet - Skyrim SE, Fallout 4 Creation Kits and Fallout 76 BattleNet - Activision and Blizzard games Rockstar Social Club - Grand Theft Auto V Uplay - Ubisoft Games which are really important? out of all these credentials I can only see myself using Steam on a daily basis. Why is all this bloat necessary? What tangible benefits do I have installing all of this? Most of these don't even have social features as seen on Steam, mostly exist to showcase the publishers own catalog and or "necessary" programs to make the game function (DRM). Now we're adding an exclusivity clause onto the whole thing. This isn't competition, this is essentially buying the race.
I'm not a fan of a billion launchers myself, but I would rather have this over Steam or any other service having all the power. But I still agree that I'm not a fan of the exclusivity stuff, wish we could leave that to consoles.
What about devs being allowed to remove forums/ratings from their page for the product. If people think steam is anti-consumerism, they haven't been paying attention to the shitheel that is epic and their store that solely caters to devs.
Well if that is the case then that is undoubtedly bad. I didn't even know there is a rating/review system on the epic store, and I don't see anything when looking at the games?
I just hope that https://en.wikipedia.org/wiki/United_States_v._Paramount_Pictures,_Inc. Comes into play with publishers coming out with their own launchers and exclusively launching their games on them. Like EA and Bethesda now.
I haven't used social features on steam for years. Everything for me has consolidated to Discord, which overall is a much better social platform. In fact, I rarely use steam nowadays. I'm mostly playing Battlefield and use Origin. Future Bethesda games that I plan to buy (Rage 2, Doom Eternal, Wolfenstein, etc) will prob all be on Bethesda launcher now. I personally don't mind the bloat, as long as I can launch the game and have little interaction with the launcher I'll be fine. I'm actually quite happy Steam is getting the shaft and Valve overall is getting a wakeup call.
Can we talk about the fucking hypocrisy that is the Epic Games Store being created by the creator of https://steamspy.com/, but the EGS has no information available on the games whatsoever "We'll just datamine your entire platform and release this information to the people, but our customers don't deserve shit"
It's kinda what they have to do to get a head start.
I too like supporting extremely unhealthy anti-consumer practices just to show valve who's the boss . There's other platforms that actually compete with valve without completely fucking over the user or the general atmosphere of the PC gaming sector. Like to this day I support Origin more than valve just because their support has actual humans working on it that often compensate you with free shit for fixing issues with the launcher. Or Ubi having their credit system to unlock skins/weapons in ubi games. GoG has their that is entirely DRM free, ect. These are ways that compete with other platforms without fucking over the end user.
I'm not buying any game to show Valve whose the boss - just a side effect of what is going on right now. I'm buying games like Rage 2 because I want to play them (and will probably purchase them on sites like gmg). Which platforms are fucking over the end user / general atmosphere? It's not like people who didn't pay for TWD aren't getting the final episode now.
https://www.epicgames.com/store/en-US/eula 4. User Generated Content Any content that you create, generate, or make available through the Epic Games store application shall be “UGC”. You hereby grant to Epic a non-exclusive, fully-paid, royalty-free, irrevocable, perpetual, transferable, and sublicensable license to use, copy, modify, adapt, distribute, prepare derivative works based on, publicly perform, publicly display, make, have made, use, sell, offer to sell, import, and otherwise exploit your UGC for any purposes, for all current and future methods and forms of exploitation in any country. You may not create, generate, or make available any UGC to which you do not have the right to grant Epic such license. In addition, you may not create, generate, or make available any UGC that is illegal or violates or infringes another’s rights, including intellectual property rights or privacy, publicity or moral rights. Epic reserves the right to take down any UGC in its discretion. You would think after dogpiling Nintendo for their backwards practices in regards to their Youtube/streaming program, people would be looking for this shit.
Wow we really need to make lawyers illegal
To be fair, Steam has pretty similar terms in its EULA. When you upload your content to Steam to make it available to other users and/or to Valve, you grant Valve and its affiliates the worldwide, non-exclusive, right to use, reproduce, modify, create derivative works from, distribute, transmit, transcode, translate, broadcast, and otherwise communicate, and publicly display and publicly perform, your User Generated Content, and derivative works of your User Generated Content, for the purpose of the operation, distribution and promotion of the Steam service, Steam games or other Steam offerings. This license is granted to Valve as the content is uploaded on Steam for the entire duration of the intellectual property rights. It may be terminated if Valve is in breach of the license and has not cured such breach within fourteen (14) days from receiving notice from you sent to the attention of the Valve Legal Department at the applicable Valve address noted on this Privacy Policy page. The termination of said license does not affect the rights of any sub-licensees pursuant to any sub-license granted by Valve prior to termination of the license. Valve is the sole owner of the derivative works created by Valve from your Content, and is therefore entitled to grant licenses on these derivative works. If you use Valve cloud storage, you grant us a license to store your information as part of that service. Valve may place limits on the amount of storage you may use.
I don't really see the problem with this? Epic shelled out money to get the devs back together to finish making the game, if they want to make it exclusive to their store I can't really fault them for it. Nintendo did this with Bayonetta 2 when they funded the second game and made it switch exclusive and people generally didn't see a problem with it, but in this case it's still on PC so why the outrage?
Because they are targeting teams that are developing for other platforms. There's a growing list of devs pulling/delaying their originally announced for steam games and moving to epic because a sack of cash. If epic wasn't constantly trying to fuck over the community aspect to keep devs/pubs happy, I wouldn't have an issue. But what they are doing now is basically bribing devs/pubs into their platform while fucking over the buyers.
I get your point but I still don't see the issue. This game wouldn't have been finished if Epic didn't make it happen, they saved the devs from closing for good. If they make their games exclusive, I can't really blame them. I understand frustration over some studios pulling games from other platforms and moving over to Epic, but in this case it seems completely understandable.
They didn't save the devs, as Telltale died way before Epic Games Store came into public eyes. Development this time is being headed by Skybound, the company that actually created The Walking Dead series. Which makes this whole decision a puzzling if not suspect, since Skybound themselves don't seem to be in the need of funding. I'm fairly certain this was done because Telltale's games as of late haven't been selling all to well. That taking an additional boost of money to soften that cost of development in case the season doesn't sell well.
Has anyone done any shopping on Discord other than Nitro subscription? These two are definitely the biggest competitors trying to murder each other, given how similar they look on front end: completely uninformative and buying exclusives.
https://files.facepunch.com/forum/upload/107055/93ded11e-1a2c-4113-b64d-bd633811fc6f/Update_about_the_TFS_on_pc__TheWalkingDeadGame_-__2018-12-21_18-47-27.jpg There was definitely some kind of assistance involved.
Most of these games getting pulled are literally 3 months away from release. These aren't struggling studios, its studios looking at a fat paycheck from epic to pocket while doing literally nothing different.
I give up.
Not really. The main difference is the following: When you upload your content to Steam to make it available to other users and/or to Valve, you grant Valve and its affiliates the worldwide, non-exclusive, right to ... for the purpose of the operation, distribution and promotion of the Steam service, Steam games or other Steam offerings. Which is still pretty reasonable given that you are using their storage space for free, and that they restrict the usage solely to Steam. However, Epic's EULA states: Any content that you create, generate, or make available through the Epic Games store application shall be “UGC”. You hereby grant to Epic a non-exclusive, fully-paid, royalty-free, irrevocable, perpetual, transferable, and sublicensable license to ... and otherwise exploit your UGC for any purposes, for all current and future methods and forms of exploitation in any country So basically, Steam's EULA is restricted to content uploaded to Steam, and Valve is only allowed to use the content for the purpose of Steam promotion. Epic's EULA is not restricted at all, may apply even to recordings of games played on the Epic store uploaded on Youtube, and may be used for literally any goddamn thing Epic wants to. You could upload a mod for the original Unreal to the Epic Store, and by doing so you'd grant Epic the rights to sell the mod and make money off of your creation. By making a Let's Play of a game hosted on the Epic Store, you'd grant Epic the right to monetize your video. Valve is simply not allowed to do that with their license.
Have to be honest. Any studio that's almost done their game and is dropping steam for Epic instantly loses all possible respect I could have for them. Good job showing complete disrespect to your customers.
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