I've defended Bethesda for a lot of their decisions and yet the way they're constantly using the cheapest shit to make these collectibles is something I don't find to be defensible in any way, shape or form.
It's an expensive collectible bottle they can't even be arsed to make in anything else but a cheap plastic case the likes of which you could probably make yourself for much cheaper, or find on Etsy at a much higher quality.
Theyax
I dunno if it meets the standards of being determined as 'false advertising', but it's sure as hell deliberately misleading. What purpose could the fake nuka cola bottle shaped bottle promotional image have if not to make you think that's what the final product looks like?
And even though the video they emailed to people has shots of the real bottle in it, it's always close up or from an angle and one could be forgiven for missing that. And then they go on to show the fake bottle AGAIN, show it in a factory, show it being packaged, and then show a whole fuckin bunch of them. So clearly it didn't turn out that they couldn't manufacture these and only found that out after making the initial advertising because otherwise they wouldn't have shown the fake bottle again and would have made sure to give you a full shot of the rum at an even angle (similar to the ending shot) so that you knew what you were getting.
Maybe it's not illegal, but it's skeezy as hell and it probably ought to be.
I can't speak for 76 as I haven't played it, but Fallout 4's world doesn't even make sense. It wasn't until I read a reddit post on the subject that I realized exactly what was bothering me: Despite the game being set 200 years after the war, the world looks like the bombs fell a decade ago. People are still living in shitty, trash-laden conditions. Nobody bothers to fix holes in the walls, almost nobody bothers to get electricity running, nobody cleans anything up...hell, hardly anyone even builds anything. Why would you live in dilapidated, 200-year old houses without fixing them or building your own? You can't tell me that even a small group of average people couldn't figure out how to patch holes in the ceiling so they don't have rainwater dripping on them.
I get they're going for a specific aesthetic, but they missed the mark here imo. People just don't behave that way; they would build shelters and create (visible) food & water sources, especially after two centuries.
I have a feeling people don't really get what this phrase is supposed to mean.
World building doesn't begin and end with wacky skeletons and "environmental storytelling". It's the art of creating a consistent fictional world that the reader/viewer can immerse themselves in, suspending their disbelief and understanding how shit works in the setting you have created.
Ive not played Fallout 76 extensively so I really can't comment much on it's world building. But Fallout 4's world building is a fucking joke. There's very little consistency in any aspect of the world, and so much happening "because it's a video game, shut up!" that I find myself constantly taken out of the experience and being reminded that I'm not an explorer wandering the post nuclear wastes, I'm some dweeb playing a video game.
By the time I'd completed the main quest in Fallout 4 I was so done trying to understand the rhyme and reason behind the synths, what they were and why they were created, because the answer seemed to be whatever the quest needed them to be at the time.
I remember another example I brought up in a thread a while back, where would you imagine a good place to find Feral Ghouls would be in the Fallout setting?.
Due to the decent world building of the franchise on the whole, I know that Ghouls are created by people getting exposed to huge doses of radiation, and that radiation sustains them. So I would expect to find them gathered around Nuclear test sites, waste dumps, and other heavily irradiated areas.
But where can I find them in Fallout 4? Literally anywhere the devs wanted to be ~spooky~. Graveyards, haunted mansions, anywhere with an atmosphere someone thought would benefit from having the closest possible analogue to the undead shuffling around it.
because why not? it's just a video game after all!.
Seriously, The world building is A S S in fallout 4. The fun little clutter dioramas you can encounter around the map are great, but they aren't this huge example of amazing world building that everyone seems to think they are.
If you drag down story telling standards enough, eventually everything is good world building so long as there's a sufficiently desperate Youtube commentator out there to string together your pastiches of visually mediocre concepts.
oh look at these skeletons in this house with all this stuff
what great world building
sorry but no dude, it's not.
This isn't what I'm talking about.
Then what are you talking about?
The world of Fallout 4 is inconsistent, nonsensical, and relies almost exclusively on "Video gamey bullshit" to exist.
It's not well done.
The more I go back to the "Bethesda" well, the more I realize this shit ran dry in fucking Oblivion.
I added more to my post.
Maybe 76 does this in a remarkably better way than 4 did, but if we're just talking about 4, the world history painted by the "world" of fallout 4 is inconsistent and nonsensical. It doesn't work, it doesn't fit. It's like smashing pieces of a puzzle that don't match together.
I mean it's still a bottle regardless of the material it was made out of.
Another scummy/deceptive move by them as it was likely because doing this is substantially cheaper than making glass bottles like that (Plus you don't have to fill it as much) but this is the reason people shouldn't buy into this garbage unless they know exactly what they are getting for their money. This is also especially after they did the pipboy edition of FO4 where customers were paying a premium price for what looked like the cheapest possible plastic wrist thing they could make.
It's very clear that these editions are not about creating interesting and cool collectible merchandise for fans and are more about suckering as much money as possible while spending as little as possible to produce this tat.
And there's nothing I love doing more than trudging through a few hours of exposition audio logs.
Nuka-Cola bottles are represented in all games as exclusively glass bottles. They're saying that this bottle shares the same look as those Nuka-Cola bottles, but in a black colour and a simplistic label.
Nothing about Bethesda's fallout has subtle details. They develop a brainless main plotline, though they can still make some great side quests and still have decent characters, hell the biggest thing it has is factions which have a log of interesting characters, albeit shabby in acting. Bethesda's games best strength is in its side quests. That being said, Fallout 4 went way too far with combat, and every quest was 'kill thing' or 'get thing', it made it incredibly tiring, which doesn't help when a lot of characters giving them to you can be fairly vapid.
Imagine FO4 without even the benefit of NPC's. That doesn't sound good at all.
Fallout 1 wasn't remembered because of its game-play. It was remembered because it had incredibly solid world building through tons of quests that had real moral weight to them. Almost nothing in a bethesda game feels like it has moral weight or consequence. There is nothing overly thought provoking or meaningful.
Fallout 76 is pretty much all world building. Unlike the other Fallout games the characters mentioned from before the war are actually relevant to multiple places. It's a much more consistent world than Fallout 4 and 3 (though 3 was a mess in that regard). Once you get over the fact that "Everyone's dead, Dave." it's a very good archaeology game. Though I wouldn't recommend it in its current state.
It really doesn't. Every part of what factions existed and why is well explained, and they're all killed off so it prevents them interfering with future events anyway.
On topic, Bethesda's merchandise has always been ridiculously cheap. You'd be better off getting something from etsy or some other website for Fallout/Elder Scrolls stuff.
Yeah, no, there's no reality in which 4 has good worldbuilding, there are a quests that would seem out of place with fucking Wild Wasteland on, as well as eight writers putting out just utter trash because Bethesda didn't hire an editor for F4.
It. Wasn't.Edited. This is why every faction has the same self defeating goals, plots don't line up, and stuff like certain characters feeling like they come from other games
IDK man, vertibirds are pretty flimsy.
They could have been a bit clearer on it or actually tried to produce the actual bottle (if just a glass & resin combo with a cork-bottlecap lid), but this isn't the crime of the century. The Nuka Cola Quantium they did was just a Jones Soda relabelled.
Like it probably would be more worth it with the plastic casing if they actually tried to make a cola-like spiced rum, something more experiemental usually commands a bigger price tag vs what I've seen it actually tasting of (coconut and such classic rum spices).
In short they had a lot of potential and it fell flat.
Notes and audio tapes are a really fucking lazy method of world building. Like it's okay to have them to some degree, but when that's literally the extent of your world building then yikes.
To be fair, this works perfectly fine if the game itself supports what the exposition says. Bioware games (save for Andromeda maybe) are very good at this; the codex's in Dragon Age & Mass Effect are incredibly thorough and both of those franchises have superb world building. Most importantly however, the exposition they give is almost entirely supplemental, rather than required reading to understand what's going on.
It depends. Finding the notes and holotapes was the gameplay for me for a great many hours. I love fictional settings and ferretting out details and secrets, and 76 offers that in spades. You can't just walk into one location and listen to a couple of holotapes to get the picture, you have to listen to those holotapes, remember the names involved, find their houses where they reveal more details, their places of work, the bases of their opponents - only then can you get a clear picture of what all happened leading up to and after the war. It really is Archeology: The Game. Now, I understand that isn't for everyone, but for the most part I dig it. The only problem is that quite a lot of these "stories" are missing one last note to really hammer in the point, or the point is dumb or deflating. In the deflating category is the all too common ending of "Everybody's dead, Dave." In some cases, that works, because the death is the actual end point of the story being told, but most of the time they're just dead because everyone is dead.
Oh, wait, there is one more problem with this story style - it is completely at odds with this being a multiplayer game, in every respect. Either you're playing with friends and don't have time to piece and mull this all together, or Chucklefuck69 barges into your dungeon, respawns all the enemies or starts shooting at you, and kills the mood.
Could we get back on topic? The fuck does world building have to do with them cheaping out on this bottle?
Plastic shitrum is a boring topic though, people splitting conversation is pretty normal anyways
So, pretty much everything Beth has done in the past decade?
It all comes under discussion of bethesdas general lazy ass attitude as of recent
Which is insane because, as everybody knows, Fisto is the only good waifu. Get that French-ass Ms. Nanny ho outta here
Im not about to defend Bethesda or anything but like, thats clearly not a glass bottle, that is visibily a plastic bottle.
You dont even need to be told that, its visibly made of plastic. Glass doesnt look like that.
https://files.facepunch.com/forum/upload/211377/39ec0f32-af04-478c-a134-82100057d93b/image.png
This is also glass. Matte frosted glass comes in all different sorts of tints and hues.
They're selling something that is supposed to be made of glass without mentioning that it isn't glass. And I'm supposed to determine that it is indeed plastic from the lighting conditions on the single photo they made?
I don't believe you can tell that much from a photo. It also doesn't excuse the price.
Google
There's plenty of glass that looks like that, if you look for it, so it doesn't seem out of the realm of possibility that someone would see that and think glass.
Easy to say this in hindsight now that you're actually aware of it being plastic isn't it lol
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