• Artifact falls off the top 100 played games on Steam
    98 replies, posted
It's because while the idea was good in theory, Gabe wasn't thinking rationally when he greenlit the project. He was shitting his pants in fear that Microsoft was going to destroy pcgaming within a few years, and so they didn't plan the entire thing out nearly as well as they could have. And now that its become clear Microsoft has no intention of destroying PC gaming at all, Valve dropped the whole project like a rock.
Introducing "The Black Box" HL3 & HL3 MP TF3 Portal 3 Left4Dead 3 CS 3.0 (Bonus TTT) All for just $54.95
Need to keep the 3 meme going: $333
Perfect https://files.facepunch.com/forum/upload/239377/323b98d6-cb1d-4a60-93bb-42703dd86ae5/perf.jpg
I find that situation sad, because on the FF side they were probably thinking, "Hey, we're going to Steam, we should do a crossover promo with Half-Life! It's made by the people who run Steam, plus PC is primarily overseas players and they love Half-Life. What a treat this will be for them, let's hope they appreciate this meeting between one of our biggest franchises and one of theirs!" And meanwhile our thoughts were actually primarily, "See, Valve? Square acknowledges Half-Life, so what the hell's your problem?"
Player numbers seem to have stabilized at 6.5K during the day and 3.5K during the night.
Is this black box also gonna be bullshit op?
I thought about it, but $333 is too steep for what we're used to by Valve. More like €33.33 for the entire shit.
almost nothing valve has done outside of dota 2 has stuck steam machines were a colossal failure steamOS died an absolute death the steam controller was mediocre at best vive seems to be doing OK but its sort of impossible to tell how well it's actually doing artifact is dead on arrival like, i don't blame valve for playing it safe and just making money from steam/vive - everything else they've done has been a complete misread of the market, and a total failure
Valve misreads the market like its fucking blind. Its been clearly written what everyone wants for 10 years.
Honestly the Steam Controller is in concept phenomenal, especially all the configuration options the Steam client provides. However, I own 5 controllers right now and every single one of them has had defects crop up. Usually the same defect. It's very difficult to describe, but one of the main symptoms is that you'll tap the Steam button to turn the controller on, it'll flash for half a second, and then turn off. Sometimes, the light will be stuck on max brightness while the controller isn't functioning and isn't responding to the shutdown button combination. Only way to shut the controller down in this state is to take out the batteries (which can sometimes get jammed and the release lever won't work). These few issues have happened on every controller I've owned and they make me not use them at this point.
The game has dipped below 3,000 players for the first time.
anecdotally I've been using my controller for years and I'm not getting anything like this I even dropped it on the hard floor dozens of times
How long before they make it F2P?
Probably not too long, but most people don't care about card games and the ones that do already have pretty solid card games to play. Why relearn everything for a complex card game that you have to pay for, that MIGHT be good, that MIGHT have players, when you could play an already established card game that you know and enjoy that already has an active community?
Uh, are you talking about artifact as it is now? Or how you think it would be if it went F2P?
Yeah, it's hard to justify devoting time to a valve game when there are pretty well known competitors on the market like MTG:A
How it is now. When it goes free to play, it'll just be that one tick mark off of the rest of them. The game's already seen really low player counts in comparison to others like heartstone, and low player count drives away players.
The game is now barely staying above 4,500 players during the day and 2,000 players at night.
I was wondering how that relates to other games because I haven't really kept track of that stuff. DayZ has between 3.2k to 10k players. Space Engineers, a forever-Early Access game, is clocking in similar numbers to Artifact. Space Engineers · AppID Artifact · AppID
space engineers is a good game tho. It's pretty feature complete, it's even had a physical release for some reason. Keen is just afraid to release it fully because ?????
https://i.redd.it/2p98hcfj7m921.png
https://files.facepunch.com/forum/upload/134246/41cc4296-89a5-408e-b827-8a43d3256961/image.png https://files.facepunch.com/forum/upload/134246/cbae9aba-aada-4921-a128-95a6ca363475/image.png https://files.facepunch.com/forum/upload/134246/fe8c9de1-e900-419b-9bf9-6cbcf7dafab7/image.png
https://clips.twitch.tv/BlitheFunTarsierBatChest Artifact streams had less viewers on Twitch than fucking Monopoly Plus
https://files.facepunch.com/forum/upload/239377/d2e585ed-5457-44c7-a375-c3d9dd00ed71/tree.gif https://files.facepunch.com/forum/upload/239377/9f842771-223c-4634-b14d-78c0a72eb4d4/derp.gif https://files.facepunch.com/forum/upload/239377/1f6acf4b-4d54-43a9-b0ed-2ba2080d4f99/clap.gif
https://www.reddit.com/r/Games/comments/ag74x5/valves_artifact_hits_new_player_low_loses_97/ might as well stop people from buying the game at this point
One thread on Facepunch keeps on delivering laughs consistently and it's this one; just when you think the player base can't go any lower. Really wonder if anyone could have predicted the current situation or what Valve's expectations were for the game.
When i heard an entire auditorium deflate collectively at the announcement, i pretty much suspected this would happen.
I got the game for free and i'm not even going to try it. Then again, i don't play card games.
If this is valve's train of thought from now on after this Artifact fiasco, then fuck em, I don't want their games anyway. But if they do still release games after this, then: Hey, at least they still have the drive to try and make video games.
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