• Games After January 1, 2019 Must Have Accessible Communications Under CVAA Legis
    77 replies, posted
welcome to the game, please do nothing to activate the blind mode. welcome, in this game tap the correct key/button to win, take as long as you want. ready? tap left key congratulations, you win. play again?
The ability to travel vertically (be it through stairs or through other ways that those with certain disabilities can use) is also essential: if you need to get somewhere, and there are only stairs, and you can't use stairs, the consequences can literally be dire. Nobody needs to play a video game. That doesn't mean that -- for the majority of video games where it's appropriate -- we can't take reasonable measures to make video games accessible to those who normally couldn't play them (the AbleGamers Charity is a great example of a company working to make video games accessible through grants for the development of custom video game peripherals catered to individual disabilities), the consequences for someone being unable to experience a video game are essentially nonexistent (compared to the inability to access a physical place, that is).
new update in the article Update #2: CVAA is not forcing all games to ensure that gameplay is suitable for those with disabilities. This focuses on games that have communications systems, such as text chat and voice chat. Examples could mean UI being easily readable for those with vision issues, a working VOIP for those who can’t type, text-to-speech, maybe even voice-to-text. tl;dr stop putting multiplayer in your games or you have to face the disability regulations
I don't imagine this was designed by people knowledgeable enough about video games to be legislating them.
Update #2: CVAA is not forcing all games to ensure that gameplay is suitable for those with disabilities. This focuses on games that have communications systems, such as text chat and voice chat. Examples could mean UI being easily readable for those with vision issues, a working VOIP for those who can’t type, text-to-speech, maybe even voice-to-text. I dont understand how the rules being written the way they are could be only for communication systems.
genuinely curious if this is why microsoft released teh adaptive controller https://www.youtube.com/watch?v=9fcK19CAjWM
(x) Operable with limited cognitive skills. Provide at least one mode that minimizes the cognitive, memory, language, and learning skills required of the user. was this bill written for game journalists or what
Does a sound test count?
I genuinely can't imagine any product that can truly satisfy all of this at once.
because not everything is a single player offline experience that can just toggle on a 'just watch the game happen' mode and the moment a chatbox appears in any fashion you suddenly have to develop a dozen other features to make sure you're 100% ADA compliant front to back for disabilities like "not being mentally capable of comprehending what to do in the game" and "complete fucking blindness". It's good intentioned ideas-guy-grandpa sounding at best, but in practice it straight up looks like a pack of ravenous lawyers got a politician to push it so they can retroactively broadside an untapped market of "games that do anything" under the feelgood guise of caring for the disabled
a few updates ago Minecraft got TTS for chat. It’s pretty cool.
Starting from January 1, 2019, games launched in the US must ensure they are accessible to people with disabilities in regards to communications. Games released before this date that receive substantial updates after it must also be compliant. Luckily for valve, this means that they have at least 6 months before they need to add this functionality to Team Fortress 2
I wonder how the AAA industry will respond. I hope they sling at least a couple hundred lawyers at this and make it unenforceable.
Pretty sure the teammates I get matched with in Rocket League are legally blind.
It looks like you don't need the GAMEPLAY to be playable blind, you need the communications functionality to be usable while blind. Why a blind person would be trying to read the text chat of a a video game that's completely unplayable for them is beyond me.
That's the thing, designing games for blind players is absolutely great and needs research and funding, but it's fundamentaly a different design aporoach from game making for everyone else, you need to design the game from the ground up for it. Fining games that don't have some text to speech slapped on every menu is ridiculous, makes me feel theses lawmakers never played a game once.
Harrison Bergeron gets truer and truer every day....
This is so stupid. Basically a game like "keep talking and nobody explodes" is illegal. Good job.
The rules applying to gameplay pretty much make any game illegal. No timing based mechanics? So dodging, parrying, or perfect blocking are all not allowed. Hell just aiming a gun and shooting someone involves timing.
Ironic, given that (video I posted, timestamp 4:22) they stressed devs to consult people with disabilities.
good luck policing art
I'm afraid that "legislating away the existence of disabilities" is the founding principle of most disability legislation.
Wait a second... is this game control legislation?!
You guys are freaking out about nothing since the original article is terrible. From the IGDA: Compliance includes accommodations for low budgets; the list of criteria specifies that devs must meet the criteria as far as is is achievable, with “achievable” meaning within reasonable cost and effort Failure to comply can result in customer complaints to the FCC, which the FCC will then mediate, taking into account what efforts have been made and how feasible the issue is to fix. The customer has the right to extend the initial mediation period if they choose. If a satisfactory outcome is not reached, fines may be issued at the FCC’s discretion. If it's a game mechanic that is integral to the experience (which isn't often in UI or communication where this solely applies) and no other alternative (such as closed captions, eye tracking/alternative controller input support, colorblind mode, audio cues, narration, speech input, etc.) can provide a similar experience, that means its not a feasible issue to fix and no fine would be provided. Most dev kits provide some level of alternative controller support or narration functionality using system narrators. Text to speech or simply keyboard typing is natively supported on operating systems and Xbox, Sony and Nintendo already have or will need to provide some other way if they use text chat, or at the very least not prevent consumers from using their accessibility devices to do it themselves. Captions aren't hard to implement whatsoever and its shameful how lazy and unhelpful game devs have been with them (let me change the color, font, background color and size and I'm all set, this isn't rocket science). Captions and colorblind support should be mandatory since they're easy to fix if you give a shit about disabled people. If UI elements need to be differentiated by color, there's always the opion of using shapes, patterns or even extra text to signify such things. Many of these tweaks can be set as options. Fines would be aimed at the publisher, by the way. Meaning Steam, Microsoft, Sony, EA, etc. Low budget publishers would be provided accommodations if something is feasible yet expensive to implement, but the bare minimum isn't difficult. There are two aspects of CVAA that we find especially supportive of accessible user experience. One is the open-endedness of the rules, defining performance objectives but not dictating precisely how manufacturers must achieve them. This leaves the door open for manufacturers to take new approached to accessible interfaces, and for innovation be a market differentiator. Another is the rule that requires manufacturers to consider accessibility early in the design process, and document evidence that they have done so. The inclusion of this requirement as law is a powerful driver for change in how we design and build digital products. Xbox's Adaptive Controller, TOBII Eye Tracking, etc. are already paving the way for this, so all games need to do is support them, and that's up to engine devs mostly. Basically, if you put a modicum of effort in, even if it's not perfect, then you should be good. If you completely don't give a shit about accessibility, design a game for sale, and then plop it on Steam, there's issues. Documented evidence like "I ran my game in simulated colorblindness via a free tool in my SDK to make sure the teams were differentiable" or "I solicited feedback from disabled gamers and advocacy groups to beta test my game and they were good" is all you'd need, and it's something you'd want to do since there's a huge portion of the population your game would miss out on. IANAL but I work with designing accessible web interfaces / UI and LMS content so I know that it's not some big issue, it's simply laziness or ignorance. Basic accessibility isn't hard to implement. (note: these are not the specifics required by law, this is just an example by an advocacy group) https://www.youtube.com/watch?v=GXiPqdN575E
who defines this and how does it not end up turning into everybody risking getting taken to court to suffer legal fees just to prove their innocence in not having to build a proverbial wheelchair ramp every 10 feet in a game?
Couldn't have thought of a better way to ban as many video games as possible if I tried.
Well first of all it doesn't go straight to court. It's a case by case basis. The FCC is going to review the complaint's validity before doing anything. The FCC at most will fine if a developer refuses to comply, but they work with the company to help. Like, this isn't big mean lawyer/gov't, it's people like the speaker above, who just want disabled people to have access. If enough disabled gamers can't browse the menus in Fortnite or something, the FCC is going to look at why. Look at 22:44 of the video and it explains the complaint process. https://youtu.be/GXiPqdN575E?t=22m44s
And if the FCC rules that you failed to prove having your communications inaccessible was sufficiently necessary? You can dress it up how you like, but this is restricting the content of artistic works, and it barely does anything for disabled gamers since it only applies to communications systems and not games themselves. It's a piece of law meant for things that aren't video games idiotically applied to them.
Thanks for clearing this up. I was hoping there was another side to this. As usual the PR damage is done, though.
It still feels very weird and unfair when other mediums of entertainement don't have this kind of law menacing them of a fine if they don't adapt their creative project to regulations, at least from what I can think of. This feels forced on devs by some exterior organisation with an authority on creative projects I don't support. Setting up tools, funding, informing devs about disabilities and encouraging them to have inclusive features are good approaches - and this has been happening a lot lately. But doing it through the menace of a fine is really not the way to go to me, and feels like it will limit indie projects as they are forced to allocate budget and time to theses features. And this being a forced review process is another limitation on devs, do they realise how many games are released daily? How long will their review process take? Release window and developpement schedueles are already incredibly tight and complicated, devs don't have time to wait for an exterior organisation to tell them how they should change the game and if they're going to get fined or not. The interactive aspect of games is obviously important but a lot of games are very movie like, and I feel nobody would suggest fining films with for having for instance editing that makes it hard to watch of a part of the population, and force them to change the edit. It should be a conversation, not a "do this or you will get into legal trouble".
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