It's the Hi-Rez modus operandi ever since they dropped Tribes Ascend I guess, lol. I decided to try out Smite with a friend recently because it was something to do and ho-ly jesus. The god they drop you into for the tutorial is, as I joked with my friend afterwards, an enormous titty-monster.
overwatch would be saved if they gave it custom map/mod tools that are as powerful as the ones that shipped with starcraft 2 and warcraft 3
I know that's a hard swallow for this forum, but here's an idea: Overwatch is actually fun for a lot of people, which is why it still is popular. A game that is not fun is not played by people after three years.
they're more than similar enough to be compared
I dunno, every LoL/DOTA player I've seen seems to be three steps from committing raged induced suicide.
So, is LoL/DOTA only played so much because of aggressive marketing?
Overwatch may have been bigger than TF2 but Blizzard did little to actually keep players interested. While it was very polished there were flaws that took a while to be patched and new ones were introduced afterwards. Not to mention their extremely lackluster story.
Overwatch's high Twitch count doesn't mean squat when it comes to its actual longevity or long-term impact. Like many Gen8 games, Blizzard has been obsessed with pushing Overwatch as an eSport - with the marketing to match - and likewise, much of the Twitch audience are on the service to begin with to watch eSports. It's not really a true metric of how popular the game actually is.
And speaking of marketing, @thisguy123 brings up a good point that I meant to mention earlier but forgot. There's an earnesty to TF2's design. The characters were designed to be diverse and easy to make out, but this was done for gameplay purposes first and foremost and so Valve spiced them up enough to reach that goal but didn't go overboard. From there, their identities evolved naturally as the game developed (both before and after release). These are characters that are designed to be knocked around and thrown into the funny scenarios that play out naturally in the game, but even though they're often bombastic, they're still restrained enough that when it's time to get to the point - either story- or gameplay-wise - their quirkiness can get out of the way, and everyone is just as suited to being the butt of the joke or on the sidelines as they are the one in the spotlight. The universe's theme is consistent (outside of the cosmetic sludge, anyway) and sticks to the pulpy 20th-century spytech theme, and even as Valve expanded on the story, it went into absurd scenarios but they were still presented with a straight face. I'm not even necessarily talking about taking itself seriously as I mean just taking it easy rather than every scene having to be "important" or "iconic". If you watch the movies or read the comics, you can see that it's secure enough in itself to allow for moments that are plain or not very interesting without worrying that'll immediately lose the audience's attention. There's pacing and the bombast is naturally made all the much stronger from its juxtaposition with the downtime.
Overwatch doesn't have that earnesty. Many of the characters are designed to either be marketable mascots, sexy cheesecake, or both. Lines are delivered like catchphrases and they might as well be winking at the audience as they say them. These are characters that are designed solely to be in the spotlight and aren't well suited to staying in the background or even just settling for being one component of a larger whole. Compared to TF2's mercs who truly feel like a team, most Overwatch characters stand out too much to work in a group - practically screaming "LOOK AT ME! LOOK AT ME!" with their designs and personalities - and when they all appear together it looks more like a pile-up of Very Important Characters™ all vying for your attention rather than a cast of characters that fit believably with each other. Their designs - many of which are admittedly appealing on their own - are all over the place when you take the game as a whole and there's not much of a unifying theme beyond "mildly futuristic". And when the game does take itself seriously or a character needs to take a fall, it's oftentimes overdone to the point of being melodramatic because Blizzard's afraid to make anyone look bad or humiliated without some undercurrent of heroism to assure you that "this character is still totally rad, buy their merch".
Overwatch is a shining example of what I call "trying too hard to be liked", with few exceptions. One of those exceptions, a character who I feel was done right? Junkrat. He's not my favorite character (that would be Lúcio or Symmetra, and yes, both are guilty of much of what I just described), but I'd actually say that he's the best-designed Overwatch character. He's supposed to be a jokester and therefore his zaniness makes sense, and it's cranked up so much that it loops back around to working because he feels like a Looney Tunes character, which fits his identity. And Blizzard actually lets him be knocked around and screwed with and generally just have some fun with him rather than make him - let's rip off another band-aid here - yet another Mary Sue in a cast already chock-full of them. In a way, he actually feels like he could be a TF2 character in that regard. Like many Overwatch characters, he's still too perpetually in-your-face to fit in TF2's world (again, despite TF2 being known for its insanity, it also knows when to take a break with its pacing and just chill out), but he also has that sense of earnesty that the game's more notable characters like Tracer or D.Va honestly just don't.
TL;DR - Let's put it this way: I'm not saying this is the case, but if you told me one game's characters were designed by actual character designers and the other's by sales "experts", I would say TF2 was the former and Overwatch the latter.
I guess they want to remove the price argument when people argue against being banned for tea bagging. This is the same trick League uses on banned people. "It's a free/cheap game, get over it."
Why is that a reason not to compare the two games? Besides, since when is TF2 limited to its 10 stock classes? You can fill entirely different niches by switching loadouts, a huntsman + jarate sniper is a very different experience and has distinct strengths and weaknesses compared to the base weapons
And still covered in the Sniper's movement and health. And the fact you can have different loadouts for Sniper is precisely the reason you can't compare the two. The Classes in TF2 are closer to the classes in any Battlefield/clone where the kits in each class change how you play the class instead of having an entirely new character.
The design and objectives in TF2s design are different from Overwatches. Just from loadout alone, they're dissimilar because Overwatch would instead create a new hero to fill that niche.
And why can't we just acknowledge this difference in class division and still compare all the parts (even within this dissimilar assignment of roles) where the two games are EXTREMELY similar?
My experience of Overwatch is poor balance, constant deaths due to being able to do fuck all to prevent said death because of ridiculous stun mechanics, teammates and other players getting mad at each other and myself over stupid shit, awful metas that you automatically lose against if you don't counter pick accordingly, BS get out jail free abilities that ultimately robs you of victories, and a comp community full of people who say things like "better luck next time ;)" or "get gud kids" or that stupid "gg ez" trash that gets regurgitated every match because people insist on rubbing salt into the wounds of the people they absolutely ass-blasted into defeat with the aforementioned metas.
Honestly, it's a wonder I played it as long as I did because the longer I did the more I realized I wasn't actually enjoying it all that much. At least in TF2 I've always had fun even if the balance isn't always there, and its community has a lot less assholes and ragers and consists mostly of people speaking in memes and lenny faces.
The community is so awful in this game, every "gg" feels insincere.
"I played this for 200 hours and now I'm bored of it" is a really weird way to criticise a game
If you've enjoyed it enough to spend 200 hours you've definitely gotten your money's worth many times over
200 hours compared to my TF2's 8000 hours. And technically I didn't have to spend a single cent for it if I started playing when it became free.
That's assuming it was 200 hours of fun in the first place. You can't really quantify fun, especially in the modern games industry, where there's progression systems that need hundreds of hours of gameplay to complete outside of prestige. I get what you're trying to say but there's nothing inherently wrong with "I'm no longer interested in playing this game after x hours".
It'd be weird if it took hundreds of hours to decide whether or not you *like* a game but as for just playing it, there's many reasons one could have like getting to the end of the progression system or checking out regular updates or playing with friends or having paid a lot of money and really wanting to get the most out of it or going to work and leaving the game on for the next 10 hours, etc.
Ever since the video game industry found out what a Skinner Box is, it has been a perfectly plausible outcome to self reflect after 20+ hours of gametime and suddenly realize you haven't actually been having fun for any of it.
This is good, I was looking to pick up a PS4 copy and it was still ridiculously expensive for how old it is. I've played more than 1000 hours on the PC and it's a decent enough game. Gets way more hate than it deserves but also isn't as good as many fans claim. Needs more game modes and less cosmetics, but it's 2019 Blizzard so what do you expect?
I am thankful for overwatch existing because it taught me that I'm a whale and lootboxes would get me good as I had a latent gambling addiction I didn't know about.
One day I woke up and realized "this is really bad. I need help and I need to stop it." so I sold the game (consoles lol) and now avoid games with in-game gambling like that so I'm not tempted into making a repeat mistake.
I am glad that you were able to identify you had the problem, and what more, set your foot down to do something about it.
I know people who are whales and they're not even aware of it - they just piss away their money chasing after cosmetic and lootbox they can. Some of them are barely even managing to keep themselves afloat financially, and they're busy pissing away their money on gambling shit they don't need!
The worst part is a few of them do know they're whales, and they don't care. You point it out to them, and they just huff up their chest and go "it's my money it's not hurting anybody" while they're barely making ends meet and are struggling under debts and loans. It drives me crazy how some people can be so blatantly self-destructive.
So good on you, Sift. I hope more people can follow in your footsteps, and identify they have a problem and take active measures to avoid falling into it.
"gg" always feels insincere. Doesn't matter whether I'm on the winning or the losing team, I've never seen an utterance of "gg" in chat that didn't just seem shorthand for "well game over and I'm leaving now, nothing you can do to redeem yourself against me, byyyyye~"
In Overwatch I'd say 90% of the time "gg" is only ever said by the team that turns the other team inside out and shits directly through their colon for 8 consecutive minutes.
In a professional setting it is said by the team conceding defeat and then the winning team returns the GG as a sign of mutual respect
In a public games setting it is said when your team absolutely demolished their team and have been spawncamping them for the last 5 minutes.
I got my money's worth at least since i got like 250 hours of fun out of it. It's just, unless you really like comp, the charm just dies and the cracks begin to show eventually.
Overwatch is the type of game for me where I love absolutely everything about it. Except the gameplay. I would watch the living fuck out of a TV show or movie.
Good thing you played Overwatch before TF2 then, since TF2's loot boxes are among the worst.
I was around when they started (and when I had a super high paying job yeears back I even opened a crate for just about everyone on facepunch just for fun)
I just never got into it for myself because the odds were so shit and I didn't care for any of the cosmetics at the time lol.
I hated how crates sat in your inventory taunting you, and how the rare rewards increased the essential e-peen factor. Wheras Overwatch has such few interesting cosmetics that I had plenty of coins the rare occasion something I wanted showed up.
I just play Overwatch during events. Seems like every season is a struggle for me to get back to the rank I had in the previous season. I haven't actually pushed in months because every time I reach the point where I can start pushing I'm so fucking done with the game.
Also, fucking Blizzard grouping all South America players in the same server. There's a language barrier and people hate each other.
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