• Valve's Artifact drops to below 1,000 players two months after release
    334 replies, posted
Csgo was 15 bucks. CS:S is $20 I'm pretty sure it has. Outside of lootboxes is there anything wrong with the game? Going F2P won't solve anything since people who bought the game aren't playing it either.
have you been under a rock, half the reason it took off was the meme that it had more players
AND cheaters I lost rank yday because of two 100% blatant wallhackers.
Its mod support is seriously gimped in comparison to previous titles in the series, and updates have only restricted it even further. This despite the fact that Valve made a big marketing push to modders, calling it "the most moddable Counter-Strike game ever" when in reality it's the least.
This + HL2:Update. So good.
Holy shit they're aware. This is more communication than TF2 team did in a year.
https://files.facepunch.com/forum/upload/134246/4c877efb-e5ef-48e8-91b3-d1a6ecbcd876/image.png Oooof
Scientists have predicted the Artifact will crash in the coming weeks. With no survivors.
for you
i have a small anecdote/thought about artifact and why i don't think it can ever be salvaged as a game i've been an avid card game player since i was a wee tot, and most of my gaming life/culture has revolved around competitive tf2 and source as an engine. I should fit into 2/3 demographics this game is meant for, source fans, card game fans, dota fans. I will always resent valve for abandoning and shaming the tf2 comp scene while cs+dota were being given million dollar prize pools, letting half the community fester into overwatch. (not gonna even tread on hl3) As a card game fan, the instant I saw a card with the text "50% chance to do x..." I noped out so fucking hard. Stacking hard coin-flips ontop of a card game's inherent variance makes NO sense and really makes me believe Richard Garfield was a hype-hire, not a designer. I can't speak for dota fans but this game isn't dota and i'm pretty sure dota fans like dota for it's mechanics, not it's aesthetic. So no matter what, every demographic this game could be meant for, it isn't. Most card game fans have either already invested in mtga by now, or are playing an alternative, or sold out of artifact when they could on the market. Dota fans will keep playing dota. Source fans will say "Karma's a bitch huh." I don't think valve can fix this.
I strongly suspect Garfield did something as I'm not convinced modern Valve would've ever finished or even announced Artifact under normal circumstances. Garfield on the other hand has demonstrated multiple times that he can finish a project of this type, and the one Valve game he helps out with ends up being the first game they release in more than half a decade. It may not have been why they hired him as Valve does seem to be somewhat delusional about its (in)ability to finish games, but I think he was probably the one who got people to keep working on artifact past the point where it otherwise would've been abandoned.
Yeah seems reasonable to believe that they brought him on to finish the project and push it through, and that he wasn't the original designer of the game as valve originally said.
Ricochet 2
If Valve would've just gone with the Hearthstone approach, the game probably would've found moderate success and be considered a viable alternative to Hearthstone. I really don't see why Valve went with the approach they did outside of sheer greed really. Yeah, I guess it's more "like an actual card game", but that doesn't work well with purely digital goods, especially when you have to buy in in the first place. It is too late for them to reverse course now though. It's no secret that Artifact gives off a bad first impression even before you play the damn game. Making it like Hearthstone won't suddenly fix that problem. As for this sending Valve a message, I doubt Artifact failing will send the message you guys want it to (especially if that's related to a certain Double Quarter Existence Triple). I would imagine this and the VR games they have planned not doing too hot will just send Valve the message that maybe they shouldn't have gone back to making games because it was a waste of resources. Of course, that's totally on them for just not giving their consumers what they want (an enjoyable core game), but I would still imagine that's the message they'll receive.
https://twitter.com/ValveNewsNetwor/status/1092931907497705475
Can you imagine going back to your younger, valve-enthused self, and telling them that Valve will one day abandon the half-life series entirely and instead, efforts would be focused on forcing a sub-1000 playerbase card game into being profitable? What a fucking bizarro world we live in. That "artifact will be the half-life 2 of card games" picture is always so fucking relevant, not just because 'ha ha artifact flopped hard half life 2 literally won game of the decade.' It's because it really highlights how out of touch Valve has become with the gaming market. They couldn't make another genre-defining game, even in a market they are very enthused with (MTX). They actually failed, completely by their own volition. Has that ever happened to Valve before?
that just pisses me off they could earn the love of the community for doing games the community wants, but instead, they are doing all the things we don't want, let alone not even care about they would still get cash, probably more than pulling this crap with games like this.
Did it? Couldn't the game not be refunded or was I mistaken?
I thought I read somewhere the game couldn't be refunded because of the cards you would get or something, I could be completely wrong
I mean Source 2 is never going to be able to seriously compete with the Unreal and Unity engines, or even Source 1 for that matter, so I guess there's that.
Looks like the average player count is dropping by about 100 players a day. It's at 2,071.8 now. At this rate their playerbase will completely dry up by the end of the month.
https://files.facepunch.com/forum/upload/211451/f28dab9d-f7c8-48af-9b49-b04670a612d3/tombstone artifact.jpg
These figures are great for having a wank.. But the trend should have been obvious to valve after the second week. I just hope this is a hard enough kick in the ass for to Gabe make a push to start a project that his community has been begging for since the beginning~
Flat structure might work when you are a small company, but when you get larger there really needs to be people to keep things on track. You can throw some lumber on a yard and a few guys will be able to build a house, but have 100 people there and people will constantly be stepping over each other trying to do the same things the house will never be done.
I used to work for a small service company that balloned rather suddenly into a large service company. It had flat corporate structure, meaning nobody ever checked up on what people did "as long as every case got done". No HR either, "because we are all friends here". No teamleader of any kind, nothing. I really wish Artifact was released in Januari 2018 or something so it could be a single year.
And they have multiple houses to work on and maintain. So now everyone is working on a shed in a backyard while the mansions they built are falling into disrepair from lack of basic maintenance.
You think That's bad? Left 4 Dead 3 was actually feature-complete. https://www.youtube.com/watch?v=66TBG6LsieI
https://files.facepunch.com/forum/upload/134246/7004152c-32ef-4286-9baf-b7e38546b0bc/image.png
AHHHHH-HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAhahahahahahahahahahahahahahahahahhahaahahaaaaahaaahaaaahaaahaaahaaaaaa.... *deep breath* AAAAAAAAAAAAAAAAAAAAAAAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAhahhahahahahahha *continues for several minutes*
https://www.youtube.com/watch?v=0d6yBHDvKUw
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