• Valve's Artifact drops to below 1,000 players two months after release
    334 replies, posted
Artifact hits it's lows right around 4-5pm GMT +8(Valve time), so during prime time on the east coast of NA it hit yesterday's low of 451. We're already 100 players short of yesterday at the same time, it might break into the 300's today lmao
That'll pay for about as much content as tf2 has had in the past year or two. LONG HAUL The way No Man's Sky had a long haul just to catch up to its own prerelease promises
More people are playing the Payday 2 demo than Artifact
Lower the price
Actually, Source 2 is used in Steam VR Home, and it's pretty neat compared to Source 1. You can use the Source 2 hammer, material editor, and model importer just fine. Compared to source 1, importing materials and models into the game is super easy. You can also edit the level in near-real-time and go in-game immediately, just like Unity or Unreal. Steam VR home does have a workshop where people have been uploading their own maps, too. So, Source 2 is in-fact, a real thing that's being used for the thing that Valve is focusing on that isn't a cash-grab. (VR) You can play with its tools right now, even. (If you have a SteamVR-compatible headset) And, it does improve upon Source 1 in what it's used for. The reason why there's no "Source 2 SDK" is because it hasn't yet been polished enough to be a general-purpose engine, and right now Valve is just building the engine as they need it.
woah https://files.facepunch.com/forum/upload/230382/73940fe5-5713-4cec-9f76-7d576c49db98/image.png
Probably because Steam was down for maintenance.
oh crap you're right, fuckin lame
The current at any one time doesn't mean shit in all honesty. The earth isn't flat and timezones exist for people to be playing at any given moment https://files.facepunch.com/forum/upload/1755/0b256f4d-2d5e-4f70-b238-76e7d5a83b95/image.png The dotted line is critical, as it accurately portrays the overall trend of who's playing over a day to day basis. An increasing trend over the weekends is to be expected
People make too big of a deal out of Source 2, it was never going to be some radical departure that would completely reshape the gaming industry, it was just going to be an update to Source. The sad thing is even then it still disappointed because the biggest problem with Source is the lack of support tools, something Source 2 has largely failed to fix. The guys over at Respawn have built their own in-house tools for Source and they're able to make even the old 2011 engine sing. Man, now I wanna play DOD:S.
Me and nearly every match of Counter-Strike (any version) or Insurgency after I was about 22. DoD:S on the other hand was great fun because I was in a very active if modestly-sized group that ran a server, so it was great fun with friends instead of getting wtfpwned from nowhere by randos.
I thought it was a modified version of the engine itself? (not just support tools?)
Essentially yeah. Source 2 was advertised as being an improved version of Source thst was also supposed to have updated development tools. It turned out that it wasn't a particularly significant improvement, and didn't come with the development tools.
https://www.dualshockers.com/artifact-valve-player-counter-bottoming-out/
It's at 804 players right now, less than 1000 players peak in the last 24 hours.
Valve should just admit that the game is a failure
So Valve made Ricochet 2, just never the Ricochet 2 that we wanted.
I've have preferred Ricochet 2, actually Ricochet 2, over Artifact.
That would require Valve to communicate.
They even went full radio silence on twitter Kinda sad Sunsfan chose this game as the hill to die on
They've stopped talking to third party developers too. It's like Valve collectively decided to do an Eric Cartman after this shitshow tanked. https://www.youtube.com/watch?v=MTc3zcnIZOw
If they wan't to turtle up like they love to do and not even attempt to adapt or fix their shit, then they get what's coming to them. They've found out that they can't just make new games with the soul priority to be cash cows. There has to be a good engaging game underneath that follows peoples expectations of them. Now they're stuck with their old titles from a different time and environment than they have now to make them income. Steam will always be there too, but even that is being threatened with more and more competing stores being created.
I'm honestly surprised that Valve hasn't been pushing harder on advertising Artifact And a bit surprised that they aren't fudging anything to make Artifact seem like it's doing better than it actually is. Unless the current results are from Valve fudging the numbers.
"And a bit surprised that they aren't fudging anything to make Artifact seem like it's doing better than it actually is." As people have stated many times before, in this thread and otherwise, Valve doesn´t really need this game to do well as long as they have Steam. iN iT fOR The LoNG hAuL
It makes sense for them not to admit that it failed as they would lose the very few customers they have on this game. plus it would be the first time the company openly says one of their products failed apart from making fun of ricochet,(as far as i remember)
I've said this before, but it pisses me off that they prefered to do a subpar cash cow that takes minimal effort in every single way imaginable, instead of a heavy time consuming project from one of their main IPs that are so dearly beloved by the fanbase and that would earn them a good bit of publicity and for sure make a good bit of money aswell. I dunno, we got EA pulling out shitty tactics and unfinished games that, despite having good ideas behind them, are just not up to the task, Activision disregards the IPs it has by shitting on good projects in favour of mtx, fires employes after a good year and just doesn't varrs about anything, but these don't piss me off as much as Valve and their shit. Well, Activision kind of does. The whole firing thing is really bad.
https://files.facepunch.com/forum/upload/2304/254b1cc8-abd4-40b2-a48a-9fdeb79ea46b/image.png Even No Man's Sky didn't suffer this kind of mass attrition. It was bad but it never dipped under 1000 peak. NMS also wasn't built around microtransactions.
It's honestly amazing every time I see the stats begin to stabilize it drops again.
https://files.facepunch.com/forum/upload/110525/d3effdbc-5b8c-4b8e-8843-49d76b7d831d/image.png A fucking 3-hour visual novel (that's also free) has more players than artifact now. ggwp valve.
10 years ago I never thought I would be cheering on as Valve fails miserably. It just goes to show the current state of the industry I guess.
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