Valve's Artifact drops to below 1,000 players two months after release
334 replies, posted
10 years later Valve will reveal their first new game since Artifact released, the brand new redesigned Artifact, on stage at the Dota International. They still won't understand why they will get booed.
In the time in between, we'll hear about how the Half Life VR game is cancelled since it doesn't run well on Source 2.
Just in case anyone missed it: Valve is not currently working on the final Team Fortress 2 comi..
https://files.facepunch.com/forum/upload/146362/4eec330f-cb08-4253-86f4-31bddf5f0bbf/DUCKEM.PNG
Can't wait for Duck Game to have more players than Artifact
Well trading for Portal 2 is still "Coming Soon" according to the in-game tab for it, soooo...
Come one, come all, watch the numbers fall!
Though on the flipside, I'm getting a little intrigued since the word is Valve's gone into full lockdown as of late; either due to this mess or otherwise.
Didn't a similar thing happen that led to the brainstorm that created Portal 2 and the fabled "F-Stop" project? Or am I remembering the details wrong?
https://i.redd.it/p701lmsxleny.png
as good as this is, it still won't make valve say/admit/do anything
Nothing will until Valve gets fined for not seeing the value in communicating in the form of filing taxes.
It's fallen into the parameters of being one of those games where you can make and drink forty cups of the tea in the time it takes to find a game. But, like Hell-met said, don't expect a response to this, other than an even bigger descent into radio silence. I just hope they never get rid of 'In it for the long haul!' comment because I want to have that framed when they inevitably pull the plug.
Should also note that they kept their artifact Twitter updated pretty much everyday in December.
There hasn't been a new tweet since Xmas.
https://i.ytimg.com/vi/pDxTCHbxGq8/maxresdefault.jpg
RIP everyone who was on the Artifact team.
i feel like they'll do SOMETHING about it eventually. either remove microtransactions to some extent or make it free to play because i feel like any game company, even valve, won't let their new game sit at <25 players forever because of how embarrassing that would be.
F2P would only be a short term solution. There's a reason the game is bleeding players who already have the game.
Going F2P so soon after release would make the people who actually bought it feel cheated.
Considering the player numbers, they already feel cheated
You known something is deeply wrong when condition zero passed your game in player count.
Portal 2 kind of saddens me.
I really loved the game. Still remember getting it and just loving the hell out of it. the textures had this smooth look to them, like fresh good quality paint on a wall or something.
We haven't got anything like that anymore... Dota 2 is the last thing one could enjoy from an eye candy kind of way, and even that needs to be at a fast glance, like passing by something while on a schedule.
What are they going to do, stop playing?
"We're in this for the long haul."
They say as they pack up their stuff and wheel their desks over to the next popular thing in the office.
you mean the water cooler?
we ARE getting close to warm days
Actual leaked audio from Artifact design studio
https://youtu.be/bkDyVcE7w5g
Hey you know what would be cool? If we all complained to Volvo again.
Gotta say, this really saddens me. Clearly a lot of effort went into making the game - the animations are slick, the art and music are good, the gameplay seems kinda boring, but it provides an interesting spin ton the usual Magic-style DCCG. The game catched a lot of undeserved flack for just not being Episode 3/L4D3/TF 2 update/ whatever 'true fans' wanted, but what really killed it is it's financial model. I'm glad that people rejected such a model, but at the same time it feels like beacuse of external reasons Artifact as a game never really stood a chance, and it doesn't look like Valve is going to do something about it.
On one hand, it saddens me too, because it seems like it got real effort put into it. Everything aside, Valve is the kind of company to put itself to work hard enough to make a viable and good looking product, safe from a couple of times where they release something like a patch that sort of breaks things with some addition, but all in all, the games they release usually just get straight up upgrades and not really many downgrades. Artifact DOES seem like a cool enough idea, BUT...
On the other hand... We see a lot of games that never took off beyond development, and are known to have been "something else" prior even debut trailers, mostly because the market shifted, or because they couldn't make it work.
Valve showed this to people at a Dota event, and they got straight up BOO'd. Like, theres no way around it. It isn't like "yeah the game was supposed to be X, but ended up being Y instead" and people would probably still enjoy either version of what the game was or is. It's straight up "no, we don't want this, what the fuck are you doing, go away". I think its as bad as the fans wanting nothing instead of Artifact.
With this, you can safely take a guess that nobody wants this. Not that the people there represent everyone, but generaly, it IS somewhat of a good read on what people think of your game. There will be people who buy into it, but then again, we live in a world where people are still tricked into buying absolute crap that serves no purpose, for no reason at all.
What did Valve do?
They still went with it. And I hate to say this, but they went with this because they knew they could monetize it.
They know full well that their fans want actual games, actual sequels to their franchises. From Half-Life, to Left4Dead, and so on. If not that, they want their current games to evolve beyond what they are now. Which they do, but IMO, not at a fast enough rate.
But they aren't obviously gonna do any of those, because whats slightly monetized with skins can't be changed further because the pro scene will FUCK YOU UP BAD if you put anything close to p2w elements, and they can't turn an extra penny from singleplayer titles that people want, or at least I don't see how they would do so.
And despite all that, they still went with the thing people hated from the very first moment of the reveal.
And thinking about it twice, this saddens me a lot aswell actually.
It's as if all the games they've released in the past just took a lot more effort than these things.
In my opinion, reaction of fans was kinda problematic in itself. From what I saw, some people who consider themselves diehard Valve fans (and I know a lot of people like that personally) have a distinct idea of what Valve acually is a company and what kind of games they should create. For them the sole fact that Artifact is a card game was enough to hate the game. I mean, people boo'd not because Artifact looked bad during the reveal - there wasn't even any gameplay footage iirc. I don't want to judge people - we all have our opinions - but it seems kinda mean to say that the game is bad just because it's not something you expected. I know that at the time people were tired of CCGs, but automatically claiming that every new project in a trending genre is a cashgrab is not really smart.
But public opinion can be changed with enough effort (No Man's Sky is a good example of that). Valve saw the initial reaction to the game and knew they have a huge hill to climb. But instead of changing the game to regain public confidence, they decided to stick with abysmal financial model which just can't compete with it's rivals and makes the game's reputation even worse. Maybe you are right and they decided to release the game as soon as possible just to get alteast some profit before abandoning the project. Maybe they genuinely believed that a niche Pay-to-get-anything card game will be profitable enough to sustain itself. Either way, the game is dead, and Valve themselves have killed it.
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